Use localized strings for fonticon autocompletion
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@ -346,6 +346,8 @@ namespace Game
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UI_GetFontHandle_t UI_GetFontHandle = UI_GetFontHandle_t(0x4AEA60);
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ScrPlace_ApplyRect_t ScrPlace_ApplyRect = ScrPlace_ApplyRect_t(0x454E20);
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UI_KeyEvent_t UI_KeyEvent = UI_KeyEvent_t(0x4970F0);
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UI_SafeTranslateString_t UI_SafeTranslateString = UI_SafeTranslateString_t(0x4F1700);
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UI_ReplaceConversions_t UI_ReplaceConversions = UI_ReplaceConversions_t(0x4E9740);
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Win_GetLanguage_t Win_GetLanguage = Win_GetLanguage_t(0x45CBA0);
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@ -459,6 +459,12 @@ namespace Game
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typedef bool(__cdecl * UI_KeyEvent_t)(int clientNum, int key, int down);
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extern UI_KeyEvent_t UI_KeyEvent;
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typedef const char* (__cdecl * UI_SafeTranslateString_t)(const char* reference);
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extern UI_SafeTranslateString_t UI_SafeTranslateString;
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typedef void(__cdecl * UI_ReplaceConversions_t)(const char* sourceString, ConversionArguments* arguments, char* outputString, size_t outputStringSize);
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extern UI_ReplaceConversions_t UI_ReplaceConversions;
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typedef void(__cdecl * MSG_Init_t)(msg_t *buf, char *data, int length);
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extern MSG_Init_t MSG_Init;
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@ -6858,6 +6858,12 @@ namespace Game
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static_assert(sizeof(cgs_t) == 0x3BA4);
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struct ConversionArguments
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{
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int argCount;
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const char* args[9];
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};
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#pragma endregion
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#ifndef IDA
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