Fixes for weapon writing
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@ -396,6 +396,7 @@ namespace Assets
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continue;
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continue;
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}
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}
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buffer->align(Utils::Stream::ALIGN_4);
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buffer->saveMax(sizeof(Game::snd_alias_list_t*));
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buffer->saveMax(sizeof(Game::snd_alias_list_t*));
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buffer->saveString(def->bounceSound[i]->aliasName);
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buffer->saveString(def->bounceSound[i]->aliasName);
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}
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}
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@ -525,7 +526,7 @@ namespace Assets
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if (def->physCollmap)
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if (def->physCollmap)
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{
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{
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dest->physCollmap = builder->saveSubAsset(Game::XAssetType::ASSET_TYPE_PHYSCOLLMAP, def->overlayMaterialEMPLowRes).physCollmap;
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dest->physCollmap = builder->saveSubAsset(Game::XAssetType::ASSET_TYPE_PHYSCOLLMAP, def->physCollmap).physCollmap;
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}
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}
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if (def->projectileModel)
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if (def->projectileModel)
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