Rename Automelee that was mistakenly named autoaim

This commit is contained in:
Jan 2021-08-25 19:42:41 +02:00
parent ff86a19cc3
commit ae8dd7bb33
3 changed files with 4 additions and 4 deletions

View File

@ -482,7 +482,7 @@ namespace Components
Game::AimAssist_UpdateAdsLerp(input);
AimAssist_ApplyTurnRates(input, output);
Game::AimAssist_ApplyAutoAim(input, output);
Game::AimAssist_ApplyAutoMelee(input, output);
}
aaGlob.prevButtons = input->buttons;

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@ -344,7 +344,7 @@ namespace Game
unzClose_t unzClose = unzClose_t(0x41BF20);
AimAssist_ApplyAutoAim_t AimAssist_ApplyAutoAim = AimAssist_ApplyAutoAim_t(0x56A360);
AimAssist_ApplyAutoMelee_t AimAssist_ApplyAutoMelee = AimAssist_ApplyAutoMelee_t(0x56A360);
XAssetHeader* DB_XAssetPool = reinterpret_cast<XAssetHeader*>(0x7998A8);
unsigned int* g_poolSize = reinterpret_cast<unsigned int*>(0x7995E8);

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@ -810,8 +810,8 @@ namespace Game
typedef void(__cdecl * unzClose_t)(void* handle);
extern unzClose_t unzClose;
typedef void(__cdecl* AimAssist_ApplyAutoAim_t)(const AimInput* input, AimOutput* output);
extern AimAssist_ApplyAutoAim_t AimAssist_ApplyAutoAim;
typedef void(__cdecl* AimAssist_ApplyAutoMelee_t)(const AimInput* input, AimOutput* output);
extern AimAssist_ApplyAutoMelee_t AimAssist_ApplyAutoMelee;
extern XAssetHeader* DB_XAssetPool;
extern unsigned int* g_poolSize;