Rename Automelee that was mistakenly named autoaim
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@ -482,7 +482,7 @@ namespace Components
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Game::AimAssist_UpdateAdsLerp(input);
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Game::AimAssist_UpdateAdsLerp(input);
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AimAssist_ApplyTurnRates(input, output);
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AimAssist_ApplyTurnRates(input, output);
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Game::AimAssist_ApplyAutoAim(input, output);
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Game::AimAssist_ApplyAutoMelee(input, output);
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}
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}
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aaGlob.prevButtons = input->buttons;
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aaGlob.prevButtons = input->buttons;
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@ -344,7 +344,7 @@ namespace Game
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unzClose_t unzClose = unzClose_t(0x41BF20);
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unzClose_t unzClose = unzClose_t(0x41BF20);
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AimAssist_ApplyAutoAim_t AimAssist_ApplyAutoAim = AimAssist_ApplyAutoAim_t(0x56A360);
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AimAssist_ApplyAutoMelee_t AimAssist_ApplyAutoMelee = AimAssist_ApplyAutoMelee_t(0x56A360);
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XAssetHeader* DB_XAssetPool = reinterpret_cast<XAssetHeader*>(0x7998A8);
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XAssetHeader* DB_XAssetPool = reinterpret_cast<XAssetHeader*>(0x7998A8);
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unsigned int* g_poolSize = reinterpret_cast<unsigned int*>(0x7995E8);
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unsigned int* g_poolSize = reinterpret_cast<unsigned int*>(0x7995E8);
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@ -810,8 +810,8 @@ namespace Game
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typedef void(__cdecl * unzClose_t)(void* handle);
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typedef void(__cdecl * unzClose_t)(void* handle);
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extern unzClose_t unzClose;
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extern unzClose_t unzClose;
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typedef void(__cdecl* AimAssist_ApplyAutoAim_t)(const AimInput* input, AimOutput* output);
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typedef void(__cdecl* AimAssist_ApplyAutoMelee_t)(const AimInput* input, AimOutput* output);
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extern AimAssist_ApplyAutoAim_t AimAssist_ApplyAutoAim;
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extern AimAssist_ApplyAutoMelee_t AimAssist_ApplyAutoMelee;
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extern XAssetHeader* DB_XAssetPool;
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extern XAssetHeader* DB_XAssetPool;
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extern unsigned int* g_poolSize;
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extern unsigned int* g_poolSize;
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