Merge branch 'develop' into serverlistsorting

This commit is contained in:
Louve 2023-10-21 19:53:09 +02:00 committed by GitHub
commit ae4e86d045
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GPG Key ID: 4AEE18F83AFDEB23
5 changed files with 19 additions and 8 deletions

@ -1 +1 @@
Subproject commit 6af596a010eebf727e5d914bf9a01903c14ae128
Subproject commit aaf4455bdac1ccd07c6eeeac993b7800124244c0

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@ -14,7 +14,7 @@ namespace Assets
if (asset->names)
{
for (char i = 0; i < asset->boneCount[Game::PART_TYPE_ALL]; ++i)
for (unsigned char i = 0; i < asset->boneCount[Game::PART_TYPE_ALL]; ++i)
{
builder->addScriptString(asset->names[i]);
}
@ -22,7 +22,7 @@ namespace Assets
if (asset->notify)
{
for (char i = 0; i < asset->notifyCount; ++i)
for (unsigned char i = 0; i < asset->notifyCount; ++i)
{
builder->addScriptString(asset->notify[i].name);
}
@ -165,7 +165,7 @@ namespace Assets
unsigned short* destTagnames = buffer->dest<unsigned short>();
buffer->saveArray(asset->names, asset->boneCount[Game::PART_TYPE_ALL]);
for (char i = 0; i < asset->boneCount[Game::PART_TYPE_ALL]; ++i)
for (unsigned char i = 0; i < asset->boneCount[Game::PART_TYPE_ALL]; ++i)
{
builder->mapScriptString(destTagnames[i]);
}
@ -181,7 +181,7 @@ namespace Assets
Game::XAnimNotifyInfo* destNotetracks = buffer->dest<Game::XAnimNotifyInfo>();
buffer->saveArray(asset->notify, asset->notifyCount);
for (char i = 0; i < asset->notifyCount; ++i)
for (unsigned char i = 0; i < asset->notifyCount; ++i)
{
builder->mapScriptString(destNotetracks[i].name);
}

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@ -437,6 +437,12 @@ namespace Components
static std::optional<std::string> InfoHandler([[maybe_unused]] mg_connection* c, [[maybe_unused]] const mg_http_message* hm)
{
if (!(*Game::com_sv_running)->current.enabled)
{
// Game is not running ,cannot return info
return std::nullopt;
}
const auto status = ServerInfo::GetInfo();
const auto host = ServerInfo::GetHostInfo();
@ -586,6 +592,12 @@ namespace Components
Utils::String::Replace(url, "\\", "/");
if (url.size() <= 5)
{
mg_http_reply(c, 403, "Content-Type: text/html\r\n", "%s", "400 - Bad requestt");
return {};
}
url = url.substr(6); // Strip /file
Utils::String::Replace(url, "%20", " ");

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@ -208,7 +208,6 @@ namespace Components
nlohmann::json MapRotation::to_json()
{
assert(!DedicatedRotation.empty());
return DedicatedRotation.to_json();
}

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@ -1044,8 +1044,8 @@ namespace Game
unsigned __int16 randomDataIntCount;
unsigned __int16 numframes;
char flags;
char boneCount[10];
char notifyCount;
unsigned char boneCount[10];
unsigned char notifyCount;
char assetType;
bool isDefault;
unsigned int randomDataShortCount;