Merge branch 'develop' into serverlistsorting

This commit is contained in:
Louve
2023-10-21 19:53:09 +02:00
committed by GitHub
5 changed files with 19 additions and 8 deletions

View File

@ -14,7 +14,7 @@ namespace Assets
if (asset->names)
{
for (char i = 0; i < asset->boneCount[Game::PART_TYPE_ALL]; ++i)
for (unsigned char i = 0; i < asset->boneCount[Game::PART_TYPE_ALL]; ++i)
{
builder->addScriptString(asset->names[i]);
}
@ -22,7 +22,7 @@ namespace Assets
if (asset->notify)
{
for (char i = 0; i < asset->notifyCount; ++i)
for (unsigned char i = 0; i < asset->notifyCount; ++i)
{
builder->addScriptString(asset->notify[i].name);
}
@ -165,7 +165,7 @@ namespace Assets
unsigned short* destTagnames = buffer->dest<unsigned short>();
buffer->saveArray(asset->names, asset->boneCount[Game::PART_TYPE_ALL]);
for (char i = 0; i < asset->boneCount[Game::PART_TYPE_ALL]; ++i)
for (unsigned char i = 0; i < asset->boneCount[Game::PART_TYPE_ALL]; ++i)
{
builder->mapScriptString(destTagnames[i]);
}
@ -181,7 +181,7 @@ namespace Assets
Game::XAnimNotifyInfo* destNotetracks = buffer->dest<Game::XAnimNotifyInfo>();
buffer->saveArray(asset->notify, asset->notifyCount);
for (char i = 0; i < asset->notifyCount; ++i)
for (unsigned char i = 0; i < asset->notifyCount; ++i)
{
builder->mapScriptString(destNotetracks[i].name);
}

View File

@ -437,6 +437,12 @@ namespace Components
static std::optional<std::string> InfoHandler([[maybe_unused]] mg_connection* c, [[maybe_unused]] const mg_http_message* hm)
{
if (!(*Game::com_sv_running)->current.enabled)
{
// Game is not running ,cannot return info
return std::nullopt;
}
const auto status = ServerInfo::GetInfo();
const auto host = ServerInfo::GetHostInfo();
@ -586,6 +592,12 @@ namespace Components
Utils::String::Replace(url, "\\", "/");
if (url.size() <= 5)
{
mg_http_reply(c, 403, "Content-Type: text/html\r\n", "%s", "400 - Bad requestt");
return {};
}
url = url.substr(6); // Strip /file
Utils::String::Replace(url, "%20", " ");

View File

@ -208,7 +208,6 @@ namespace Components
nlohmann::json MapRotation::to_json()
{
assert(!DedicatedRotation.empty());
return DedicatedRotation.to_json();
}