Only read clipmap models if we have a clipmap model count
This commit is contained in:
parent
aa85b95740
commit
ace08107fe
@ -885,6 +885,7 @@ namespace Assets
|
||||
|
||||
// add triggers to mapEnts
|
||||
if (version >= 2) {
|
||||
if (clipMap->numSubModels > 0) {
|
||||
clipMap->mapEnts->trigger.count = clipMap->numSubModels;
|
||||
clipMap->mapEnts->trigger.hullCount = clipMap->numSubModels;
|
||||
|
||||
@ -909,6 +910,7 @@ namespace Assets
|
||||
clipMap->mapEnts->trigger.hulls = &hulls[0];
|
||||
clipMap->mapEnts->trigger.slabs = &slabs[0];
|
||||
}
|
||||
}
|
||||
|
||||
clipMap->checksum = reader.read<int>();
|
||||
|
||||
|
@ -222,8 +222,14 @@ namespace Components
|
||||
}
|
||||
|
||||
Game::XAssetHeader assetHeader = AssetHandler::FindAssetForZone(type, name, this, isSubAsset);
|
||||
|
||||
if (type == Game::XAssetType::ASSET_TYPE_LOADED_SOUND) {
|
||||
Logger::Print("Loading loaded_sound '%s'\n", name.data());
|
||||
}
|
||||
|
||||
if (!assetHeader.data)
|
||||
{ Logger::Error("Error: Missing asset '%s' of type '%s'\n", name.data(), Game::DB_GetXAssetTypeName(type));
|
||||
{
|
||||
Logger::Error("Error: Missing asset '%s' of type '%s'\n", name.data(), Game::DB_GetXAssetTypeName(type));
|
||||
return false;
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user