Expose entity and client flags to GSC
This commit is contained in:
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1f5253ad2a
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ab06edf44d
@ -4,6 +4,115 @@ namespace Components
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{
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{
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const char* ScriptExtension::QueryStrings[] = { R"(..)", R"(../)", R"(..\)" };
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const char* ScriptExtension::QueryStrings[] = { R"(..)", R"(../)", R"(..\)" };
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std::unordered_map<std::uint16_t, Game::ent_field_t> ScriptExtension::CustomEntityFields;
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std::unordered_map<std::uint16_t, Game::client_fields_s> ScriptExtension::CustomClientFields;
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void ScriptExtension::AddEntityField(const char* name, Game::fieldtype_t type,
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const Game::ScriptCallbackEnt& setter, const Game::ScriptCallbackEnt& getter)
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{
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static std::uint16_t fieldOffsetStart = 15; // fields count
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assert((fieldOffsetStart & Game::ENTFIELD_MASK) == Game::ENTFIELD_ENTITY);
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ScriptExtension::CustomEntityFields[fieldOffsetStart] = {name, fieldOffsetStart, type, setter, getter};
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++fieldOffsetStart;
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}
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void ScriptExtension::AddClientField(const char* name, Game::fieldtype_t type,
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const Game::ScriptCallbackClient& setter, const Game::ScriptCallbackClient& getter)
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{
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static std::uint16_t fieldOffsetStart = 21; // fields count
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assert((fieldOffsetStart & Game::ENTFIELD_MASK) == Game::ENTFIELD_ENTITY);
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const auto offset = fieldOffsetStart | Game::ENTFIELD_CLIENT; // This is how client field's offset is calculated
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// Use 'index' in 'array' as map key. It will be used later in Scr_SetObjectFieldStub
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ScriptExtension::CustomClientFields[fieldOffsetStart] = {name, offset, type, setter, getter};
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++fieldOffsetStart;
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}
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void ScriptExtension::GScr_AddFieldsForEntityStub()
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{
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for (const auto& [offset, field] : ScriptExtension::CustomEntityFields)
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{
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Game::Scr_AddClassField(Game::ClassNum::CLASS_NUM_ENTITY, field.name, field.ofs);
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}
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Utils::Hook::Call<void()>(0x4A7CF0)(); // GScr_AddFieldsForClient
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for (const auto& [offset, field] : ScriptExtension::CustomClientFields)
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{
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Game::Scr_AddClassField(Game::ClassNum::CLASS_NUM_ENTITY, field.name, field.ofs);
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}
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}
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// Because some functions are inlined we have to hook this function instead of Scr_SetEntityField
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int ScriptExtension::Scr_SetObjectFieldStub(unsigned int classnum, int entnum, int offset)
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{
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if (classnum == Game::ClassNum::CLASS_NUM_ENTITY)
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{
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const auto entity_offset = static_cast<std::uint16_t>(offset);
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const auto got = ScriptExtension::CustomEntityFields.find(entity_offset);
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if (got != ScriptExtension::CustomEntityFields.end())
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{
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got->second.setter(&Game::g_entities[entnum], offset);
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return 1;
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}
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}
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// No custom generic field was found, let the game handle it
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return Game::Scr_SetObjectField(classnum, entnum, offset);
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}
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// Offset was already converted to array 'index' following binop offset & 0xFFFF1FFF
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void ScriptExtension::Scr_SetClientFieldStub(Game::gclient_s* client, int offset)
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{
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const auto client_offset = static_cast<std::uint16_t>(offset);
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const auto got = ScriptExtension::CustomClientFields.find(client_offset);
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if (got != ScriptExtension::CustomClientFields.end())
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{
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got->second.setter(client, &got->second);
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return;
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}
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// No custom field client was found, let the game handle it
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Game::Scr_SetClientField(client, offset);
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}
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void ScriptExtension::Scr_GetEntityFieldStub(int entnum, int offset)
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{
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if ((offset & Game::ENTFIELD_MASK) == Game::ENTFIELD_CLIENT)
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{
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// If we have a ENTFIELD_CLIENT offset we need to check g_entity is actually a fully connected client
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if (Game::g_entities[entnum].client != nullptr)
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{
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const auto client_offset = static_cast<std::uint16_t>(offset & 0xFFFF1FFF);
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const auto got = ScriptExtension::CustomClientFields.find(client_offset);
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if (got != ScriptExtension::CustomClientFields.end())
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{
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// Game functions probably don't ever need to use the reference to client_fields_s...
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got->second.getter(Game::g_entities[entnum].client, &got->second);
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return;
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}
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}
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}
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// Regular entity offsets can be searched directly in our custom handler
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const auto entity_offset = static_cast<std::uint16_t>(offset);
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const auto got = ScriptExtension::CustomEntityFields.find(entity_offset);
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if (got != ScriptExtension::CustomEntityFields.end())
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{
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got->second.getter(&Game::g_entities[entnum], offset);
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return;
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}
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// No custom generic field was found, let the game handle it
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Game::Scr_GetEntityField(entnum, offset);
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}
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void ScriptExtension::AddFunctions()
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void ScriptExtension::AddFunctions()
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{
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{
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// File functions
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// File functions
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@ -247,11 +356,46 @@ namespace Components
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Game::Scr_AddIString(value);
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Game::Scr_AddIString(value);
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}
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}
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void ScriptExtension::AddEntityFields()
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{
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ScriptExtension::AddEntityField("entityflags", Game::fieldtype_t::F_INT,
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[](Game::gentity_s* ent, [[maybe_unused]] int offset)
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{
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ent->flags = Game::Scr_GetInt(0);
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},
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[](Game::gentity_s* ent, [[maybe_unused]] int offset)
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{
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Game::Scr_AddInt(ent->flags);
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});
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}
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void ScriptExtension::AddClientFields()
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{
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ScriptExtension::AddClientField("clientflags", Game::fieldtype_t::F_INT,
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[](Game::gclient_s* pSelf, [[maybe_unused]] const Game::client_fields_s* pField)
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{
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pSelf->flags = Game::Scr_GetInt(0);
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},
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[](Game::gclient_s* pSelf, [[maybe_unused]] const Game::client_fields_s* pField)
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{
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Game::Scr_AddInt(pSelf->flags);
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});
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}
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ScriptExtension::ScriptExtension()
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ScriptExtension::ScriptExtension()
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{
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{
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ScriptExtension::AddFunctions();
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ScriptExtension::AddFunctions();
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ScriptExtension::AddMethods();
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ScriptExtension::AddMethods();
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ScriptExtension::AddEntityFields();
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ScriptExtension::AddClientFields();
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// Correct builtin function pointer
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// Correct builtin function pointer
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Utils::Hook::Set<void(*)()>(0x79A90C, ScriptExtension::Scr_TableLookupIStringByRow);
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Utils::Hook::Set<void(*)()>(0x79A90C, ScriptExtension::Scr_TableLookupIStringByRow);
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Utils::Hook(0x4EC721, ScriptExtension::GScr_AddFieldsForEntityStub, HOOK_CALL).install()->quick(); // GScr_AddFieldsForEntity
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Utils::Hook(0x41BED2, ScriptExtension::Scr_SetObjectFieldStub, HOOK_CALL).install()->quick(); // SetEntityFieldValue
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Utils::Hook(0x5FBF01, ScriptExtension::Scr_SetClientFieldStub, HOOK_CALL).install()->quick(); // Scr_SetObjectField
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Utils::Hook(0x4FF413, ScriptExtension::Scr_GetEntityFieldStub, HOOK_CALL).install()->quick(); // Scr_GetObjectField
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}
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}
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}
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}
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@ -7,11 +7,28 @@ namespace Components
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public:
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public:
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ScriptExtension();
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ScriptExtension();
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static void AddEntityField(const char* name, Game::fieldtype_t type, const Game::ScriptCallbackEnt& setter, const Game::ScriptCallbackEnt& getter);
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static void AddClientField(const char* name, Game::fieldtype_t type, const Game::ScriptCallbackClient& setter, const Game::ScriptCallbackClient& getter);
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private:
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private:
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static const char* QueryStrings[];
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static const char* QueryStrings[];
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static std::unordered_map<std::uint16_t, Game::ent_field_t> CustomEntityFields;
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static std::unordered_map<std::uint16_t, Game::client_fields_s> CustomClientFields;
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static void GScr_AddFieldsForEntityStub();
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// Two hooks because it makes our code cleaner (luckily functions were not inlined)
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static int Scr_SetObjectFieldStub(unsigned int classnum, int entnum, int offset);
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static void Scr_SetClientFieldStub(Game::gclient_s* client, int offset);
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// One hook because functions were inlined
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static void Scr_GetEntityFieldStub(int entnum, int offset);
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static void AddFunctions();
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static void AddFunctions();
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static void AddMethods();
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static void AddMethods();
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static void AddEntityFields();
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static void AddClientFields();
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static void Scr_TableLookupIStringByRow();
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static void Scr_TableLookupIStringByRow();
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};
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};
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}
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}
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@ -296,6 +296,12 @@ namespace Game
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Scr_ClearOutParams_t Scr_ClearOutParams = Scr_ClearOutParams_t(0x4386E0);
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Scr_ClearOutParams_t Scr_ClearOutParams = Scr_ClearOutParams_t(0x4386E0);
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Scr_GetObjectField_t Scr_GetObjectField = Scr_GetObjectField_t(0x4FF3D0);
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Scr_SetObjectField_t Scr_SetObjectField = Scr_SetObjectField_t(0x4F20F0);
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Scr_GetEntityField_t Scr_GetEntityField = Scr_GetEntityField_t(0x4E8390);
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Scr_SetClientField_t Scr_SetClientField = Scr_SetClientField_t(0x4A6DF0);
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Scr_AddClassField_t Scr_AddClassField = Scr_AddClassField_t(0x4C0E70);
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GetEntity_t GetEntity = GetEntity_t(0x4BC270);
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GetEntity_t GetEntity = GetEntity_t(0x4BC270);
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GetPlayerEntity_t GetPlayerEntity = GetPlayerEntity_t(0x49C4A0);
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GetPlayerEntity_t GetPlayerEntity = GetPlayerEntity_t(0x49C4A0);
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@ -747,6 +747,21 @@ namespace Game
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typedef void(__cdecl * Scr_ParamError_t)(unsigned int paramIndex, const char*);
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typedef void(__cdecl * Scr_ParamError_t)(unsigned int paramIndex, const char*);
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extern Scr_ParamError_t Scr_ParamError;
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extern Scr_ParamError_t Scr_ParamError;
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typedef void(__cdecl * Scr_GetObjectField_t)(unsigned int classnum, int entnum, int offset);
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extern Scr_GetObjectField_t Scr_GetObjectField;
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typedef int(__cdecl * Scr_SetObjectField_t)(unsigned int classnum, int entnum, int offset);
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extern Scr_SetObjectField_t Scr_SetObjectField;
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typedef void(__cdecl * Scr_SetClientField_t)(gclient_s* client, int offset);
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extern Scr_SetClientField_t Scr_SetClientField;
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typedef void(__cdecl * Scr_GetEntityField_t)(int entnum, int offset);
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extern Scr_GetEntityField_t Scr_GetEntityField;
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typedef void(__cdecl * Scr_AddClassField_t)(unsigned int classnum, const char* name, unsigned int offset);
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extern Scr_AddClassField_t Scr_AddClassField;
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typedef gentity_s*(__cdecl * GetPlayerEntity_t)(scr_entref_t entref);
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typedef gentity_s*(__cdecl * GetPlayerEntity_t)(scr_entref_t entref);
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extern GetPlayerEntity_t GetPlayerEntity;
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extern GetPlayerEntity_t GetPlayerEntity;
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@ -231,6 +231,17 @@ namespace Game
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FL_MOVER_SLIDE = 0x8000000
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FL_MOVER_SLIDE = 0x8000000
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};
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};
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enum ClassNum : unsigned int
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{
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CLASS_NUM_ENTITY = 0x0,
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CLASS_NUM_HUDELEM = 0x1,
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CLASS_NUM_PATHNODE = 0x2,
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CLASS_NUM_VEHICLENODE = 0x3,
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CLASS_NUM_VEHTRACK_SEGMENT = 0x4,
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CLASS_NUM_FXENTITY = 0x5,
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CLASS_NUM_COUNT = 0x6,
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};
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typedef enum
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typedef enum
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{
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{
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HITLOC_NONE,
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HITLOC_NONE,
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@ -5705,6 +5716,53 @@ namespace Game
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static_assert(sizeof(gentity_s) == 0x274);
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static_assert(sizeof(gentity_s) == 0x274);
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enum $1C4253065710F064DA9E4D59ED6EC544
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{
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ENTFIELD_ENTITY = 0x0,
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ENTFIELD_SENTIENT = 0x2000,
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ENTFIELD_ACTOR = 0x4000,
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ENTFIELD_CLIENT = 0x6000,
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ENTFIELD_VEHICLE = 0x8000,
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ENTFIELD_MASK = 0xE000,
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};
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enum fieldtype_t
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{
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F_INT = 0x0,
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F_SHORT = 0x1,
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F_BYTE = 0x2,
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F_FLOAT = 0x3,
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F_CSTRING = 0x4,
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F_STRING = 0x5,
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F_VECTOR = 0x6,
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F_ENTITY = 0x7,
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F_ENTHANDLE = 0x8,
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F_ANGLES_YAW = 0x9,
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F_OBJECT = 0xA,
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F_MODEL = 0xB,
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};
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struct ent_field_t
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{
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const char* name;
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int ofs;
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fieldtype_t type;
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void(__cdecl * setter)(gentity_s*, int);
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void(__cdecl * getter)(gentity_s*, int);
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};
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struct client_fields_s
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{
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const char* name;
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int ofs;
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fieldtype_t type;
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void(__cdecl * setter)(gclient_s*, const client_fields_s*);
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void(__cdecl * getter)(gclient_s*, const client_fields_s*);
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};
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typedef void(__cdecl * ScriptCallbackEnt)(gentity_s*, int);
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typedef void(__cdecl * ScriptCallbackClient)(gclient_s*, const client_fields_s*);
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struct lockonFireParms
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struct lockonFireParms
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{
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{
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bool lockon;
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bool lockon;
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