[IMaterial] Fix water
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@ -75,6 +75,7 @@ namespace Assets
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if (material->textureTable[i].semantic == SEMANTIC_WATER_MAP)
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{
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material->textureTable[i].info.water = builder->getAllocator()->allocate<Game::water_t>();
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material->textureTable[i].info.water->writable.floatTime = reader.read<float>();
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material->textureTable[i].info.water->M = reader.read<int>();
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material->textureTable[i].info.water->N = reader.read<int>();
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