Replace usages of INT_MAX with std::numeric_limits in Fonticons patch

This commit is contained in:
Jan 2021-09-20 20:40:23 +02:00
parent 41e3acb833
commit a9fa476133

View File

@ -181,8 +181,8 @@ namespace Components
for(auto resultIndex = 0u; resultIndex < context.resultCount; resultIndex++)
{
const auto& result = context.results[resultIndex];
const auto fontIconWidth = static_cast<float>(Game::R_TextWidth(result.fontIconName.c_str(), INT_MAX, font)) * textXScale;
const auto materialNameWidth = static_cast<float>(Game::R_TextWidth(result.materialName.c_str(), INT_MAX, font)) * textXScale;
const auto fontIconWidth = static_cast<float>(Game::R_TextWidth(result.fontIconName.c_str(), std::numeric_limits<int>::max(), font)) * textXScale;
const auto materialNameWidth = static_cast<float>(Game::R_TextWidth(result.materialName.c_str(), std::numeric_limits<int>::max(), font)) * textXScale;
if (fontIconWidth > context.maxFontIconWidth)
context.maxFontIconWidth = fontIconWidth;
@ -286,7 +286,7 @@ namespace Components
"^2h ^7Flip icon horizontally\n"
"^2v ^7Flip icon vertically\n"
"^2b ^7Bigger icon";
const auto boxWidth = static_cast<float>(Game::R_TextWidth(text, INT_MAX, font)) * textXScale;
const auto boxWidth = static_cast<float>(Game::R_TextWidth(text, std::numeric_limits<int>::max(), font)) * textXScale;
constexpr auto totalLines = 4u;
const auto lineHeight = static_cast<float>(font->pixelHeight) * textYScale;
DrawAutocompleteBox(context,
@ -295,7 +295,7 @@ namespace Components
boxWidth + FONT_ICON_AUTOCOMPLETE_BOX_PADDING * 2,
static_cast<float>(totalLines) * lineHeight + FONT_ICON_AUTOCOMPLETE_BOX_PADDING * 2,
(*con_inputBoxColor)->current.vector);
Game::R_AddCmdDrawText(text, INT_MAX, font, x, y + lineHeight, textXScale, textYScale, 0.0, TEXT_COLOR, 0);
Game::R_AddCmdDrawText(text, std::numeric_limits<int>::max(), font, x, y + lineHeight, textXScale, textYScale, 0.0, TEXT_COLOR, 0);
}
void TextRenderer::DrawAutocompleteResults(const FontIconAutocompleteContext& context, const float x, const float y, Game::Font_s* font, const float textXScale, const float textYScale)
@ -303,7 +303,7 @@ namespace Components
const auto* text = Utils::String::VA("Font icons starting with ^2%s^7:", context.lastQuery.c_str());
const auto colSpacing = FONT_ICON_AUTOCOMPLETE_COL_SPACING * textXScale;
const auto boxWidth = std::max(context.maxFontIconWidth + context.maxMaterialNameWidth + colSpacing,
static_cast<float>(Game::R_TextWidth(text, INT_MAX, font)) * textXScale);
static_cast<float>(Game::R_TextWidth(text, std::numeric_limits<int>::max(), font)) * textXScale);
const auto lineHeight = static_cast<float>(font->pixelHeight) * textYScale;
const auto hintEnabled = cg_fontIconAutocompleteHint.get<bool>();
@ -317,27 +317,27 @@ namespace Components
(*con_inputBoxColor)->current.vector);
auto currentY = y + lineHeight;
Game::R_AddCmdDrawText(text, INT_MAX, font, x, currentY, textXScale, textYScale, 0.0, TEXT_COLOR, 0);
Game::R_AddCmdDrawText(text, std::numeric_limits<int>::max(), font, x, currentY, textXScale, textYScale, 0.0, TEXT_COLOR, 0);
currentY += lineHeight;
const auto selectedIndex = context.selectedOffset - context.resultOffset;
for(auto resultIndex = 0u; resultIndex < context.resultCount; resultIndex++)
{
const auto& result = context.results[resultIndex];
Game::R_AddCmdDrawText(result.fontIconName.c_str(), INT_MAX, font, x, currentY, textXScale, textYScale, 0.0, TEXT_COLOR, 0);
Game::R_AddCmdDrawText(result.fontIconName.c_str(), std::numeric_limits<int>::max(), font, x, currentY, textXScale, textYScale, 0.0, TEXT_COLOR, 0);
if(selectedIndex == resultIndex)
Game::R_AddCmdDrawText(Utils::String::VA("^2%s", result.materialName.c_str()), INT_MAX, font, x + context.maxFontIconWidth + colSpacing, currentY, textXScale, textYScale, 0.0, TEXT_COLOR, 0);
if (selectedIndex == resultIndex)
Game::R_AddCmdDrawText(Utils::String::VA("^2%s", result.materialName.c_str()), std::numeric_limits<int>::max(), font, x + context.maxFontIconWidth + colSpacing, currentY, textXScale, textYScale, 0.0, TEXT_COLOR, 0);
else
Game::R_AddCmdDrawText(result.materialName.c_str(), INT_MAX, font, x + context.maxFontIconWidth + colSpacing, currentY, textXScale, textYScale, 0.0, TEXT_COLOR, 0);
Game::R_AddCmdDrawText(result.materialName.c_str(), std::numeric_limits<int>::max(), font, x + context.maxFontIconWidth + colSpacing, currentY, textXScale, textYScale, 0.0, TEXT_COLOR, 0);
currentY += lineHeight;
}
if(hintEnabled)
{
Game::R_AddCmdDrawText("Press ^3TAB ^7for autocomplete", INT_MAX, font, x, currentY, textXScale, textYScale, 0.0, HINT_COLOR, 0);
Game::R_AddCmdDrawText("Press ^3TAB ^7for autocomplete", std::numeric_limits<int>::max(), font, x, currentY, textXScale, textYScale, 0.0, HINT_COLOR, 0);
currentY += lineHeight;
Game::R_AddCmdDrawText("Use ^3+ ^7for modifiers", INT_MAX, font, x, currentY, textXScale, textYScale, 0.0, HINT_COLOR, 0);
Game::R_AddCmdDrawText("Use ^3+ ^7for modifiers", std::numeric_limits<int>::max(), font, x, currentY, textXScale, textYScale, 0.0, HINT_COLOR, 0);
}
}
@ -1047,7 +1047,7 @@ namespace Components
auto maxWidth = 0;
if (maxChars <= 0)
maxChars = 0x7FFFFFFF;
maxChars = std::numeric_limits<int>::max();
if (text == nullptr)
return 0;