[Vote] Handle client commands for kick & tempbanuser
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@ -11,6 +11,8 @@ namespace Components
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{"typemap", HandleTypemap},
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{"map", HandleMap},
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{"g_gametype", HandleGametype},
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{"kick", HandleKick},
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{"tempBanUser", HandleKick}
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};
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void Vote::DisplayVote(const Game::gentity_s* ent)
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@ -150,6 +152,35 @@ namespace Components
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return true;
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}
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bool Vote::HandleKick(const Game::gentity_s* ent, const Command::ServerParams* params)
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{
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char cleanName[0x40]{};
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auto kicknum = Game::level->maxclients;
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for (auto i = 0; i < Game::level->maxclients; ++i)
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{
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if (Game::level->clients[i].sess.connected == Game::CON_CONNECTED)
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{
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strncpy_s(cleanName, Game::level->clients[i].sess.cs.name, _TRUNCATE);
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Game::I_CleanStr(cleanName);
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if (Utils::String::Compare(cleanName, params->get(2)))
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{
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kicknum = i;
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}
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}
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}
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if (kicknum == Game::level->maxclients)
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{
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Game::SV_GameSendServerCommand(ent - Game::g_entities, Game::SV_CMD_CAN_IGNORE, VA("%c \"GAME_CLIENTNOTONSERVER\"", 0x65));
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return false;
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}
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sprintf_s(Game::level->voteString, "%s \"%d\"", "tempBanClient", kicknum); // kick and tempBanClient do the same thing
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sprintf_s(Game::level->voteDisplayString, "GAME_VOTE_KICK\x15(%i)%s", kicknum, Game::level->clients[kicknum].sess.cs.name);
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return true;
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}
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void Vote::Scr_VoteCalled(Game::gentity_s* self, const char* command, const char* param1, const char* param2)
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{
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Game::Scr_AddString(param2);
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@ -12,7 +12,7 @@ namespace Components
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static std::unordered_map<std::string, CommandHandler> VoteCommands;
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static constexpr auto* CallVoteDesc = "%c \"GAME_VOTECOMMANDSARE\x15 map_restart, map_rotate, map <mapname>, g_gametype <typename>, typemap <typename> <mapname>, "
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" kick <player>, tempBanUser <player>\"";
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"kick <player>, tempBanUser <player>\"";
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static void DisplayVote(const Game::gentity_s* ent);
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static bool IsInvalidVoteString(const std::string& input);
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@ -22,6 +22,7 @@ namespace Components
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static bool HandleTypemap(const Game::gentity_s* ent, const Command::ServerParams* params);
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static bool HandleMap(const Game::gentity_s* ent, const Command::ServerParams* params);
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static bool HandleGametype(const Game::gentity_s* ent, const Command::ServerParams* params);
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static bool HandleKick(const Game::gentity_s* ent, const Command::ServerParams* params);
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static void Scr_VoteCalled(Game::gentity_s* self, const char* command, const char* param1, const char* param2);
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static void Scr_PlayerVote(Game::gentity_s* self, const char* option);
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