[ServerList] Show server/playercount
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@ -640,11 +640,13 @@ namespace Components
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Network::SendCommand(server->target, "getinfo", server->challenge);
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// Display in the menu, like in COD4
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Localization::Set("MPUI_SERVERQUERIED", Utils::String::VA("Sent requests: %d/%d", ServerList::RefreshContainer.sentCount, ServerList::RefreshContainer.sendCount));
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//Localization::Set("MPUI_SERVERQUERIED", Utils::String::VA("Sent requests: %d/%d", ServerList::RefreshContainer.sentCount, ServerList::RefreshContainer.sendCount));
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if (SendServers <= 0) break;
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}
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ServerList::UpdateVisibleInfo();
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ServerList::RefreshContainer.mutex.unlock();
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}
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@ -680,9 +682,38 @@ namespace Components
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ServerList::RefreshVisibleList(UIScript::Token());
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}
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void ServerList::UpdateVisibleInfo()
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{
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static int servers = 0;
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static int players = 0;
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auto list = ServerList::GetList();
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if (list)
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{
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int newSevers = list->size();
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int newPlayers = 0;
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for (unsigned int i = 0; i < list->size(); ++i)
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{
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newPlayers += list->at(i).clients;
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}
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if (newSevers != servers || newPlayers != players)
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{
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servers = newSevers;
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players = newPlayers;
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Localization::Set("MPUI_SERVERQUERIED", Utils::String::VA("Servers: %i\nPlayers: %i", servers, players));
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}
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}
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}
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ServerList::ServerList()
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{
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ServerList::OnlineList.clear();
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ServerList::OfflineList.clear();
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ServerList::FavouriteList.clear();
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ServerList::VisibleList.clear();
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Dvar::OnInit([] ()
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@ -691,7 +722,8 @@ namespace Components
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Dvar::Register<const char*>("ui_serverSelectedMap", "mp_afghan", Game::dvar_flag::DVAR_FLAG_NONE, "Map of the selected server");
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});
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Localization::Set("MPUI_SERVERQUERIED", "Sent requests: 0/0");
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//Localization::Set("MPUI_SERVERQUERIED", "Sent requests: 0/0");
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Localization::Set("MPUI_SERVERQUERIED", "Servers: 0\nPlayers: 0");
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Network::Handle("getServersResponse", [] (Network::Address address, std::string data)
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{
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@ -51,6 +51,8 @@ namespace Components
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static void Frame();
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static std::vector<ServerInfo>* GetList();
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static void UpdateVisibleInfo();
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private:
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enum Column
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{
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