Im🅱️rove
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@ -35,7 +35,7 @@ namespace Components
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{ "leanright", Game::usercmdButtonBits::CMD_BUTTON_LEAN_RIGHT },
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{ "ads", Game::usercmdButtonBits::CMD_BUTTON_ADS },
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{ "holdbreath", Game::usercmdButtonBits::CMD_BUTTON_BREATH },
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{ "use", Bots::USE },
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{ "use", Game::usercmdButtonBits::CMD_BUTTON_USE_RELOAD | Game::usercmdButtonBits::CMD_BUTTON_ACTIVATE },
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{ "0", Bots::NUM_0 },
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{ "1", Bots::NUM_1 },
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{ "2", Bots::NUM_2 },
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@ -262,8 +262,6 @@ namespace Components
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ucmd.rightmove = g_botai[entnum].right;
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ucmd.weapon = g_botai[entnum].weapon;
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cl->deltaMessage = cl->netchan.outgoingSequence - 1;
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Game::SV_ClientThink(cl, &ucmd);
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}
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@ -18,9 +18,7 @@ namespace Components
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NUM_6 = 0x400000,
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NUM_7 = 0x800000,
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NUM_8 = 0x1000000,
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NUM_9 = 0x2000000,
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USE = NUM_0 | NUM_1
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NUM_9 = 0x2000000
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};
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private:
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@ -107,12 +107,12 @@ namespace Utils
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void SetEnvironment()
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{
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wchar_t exeName[512];
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GetModuleFileName(GetModuleHandle(nullptr), exeName, sizeof(exeName) / 2);
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GetModuleFileNameW(GetModuleHandleW(nullptr), exeName, sizeof(exeName) / sizeof(wchar_t));
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wchar_t* exeBaseName = wcsrchr(exeName, L'\\');
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exeBaseName[0] = L'\0';
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SetCurrentDirectory(exeName);
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SetCurrentDirectoryW(exeName);
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}
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HMODULE GetNTDLL()
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