[SlowMotion] Change Hook (#516)

* [Slowmotion] Remove hook

* [SlowMotion] Nop the call
This commit is contained in:
Edo 2022-10-09 14:46:53 -04:00 committed by GitHub
parent d48a6c073e
commit a710855f9d
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
2 changed files with 15 additions and 24 deletions

View File

@ -6,13 +6,13 @@ namespace Components
void SlowMotion::ApplySlowMotion(int timePassed)
{
if (SlowMotion::Delay <= 0)
if (Delay <= 0)
{
Utils::Hook::Call<void(int)>(0x60B2D0)(timePassed);
}
else
{
SlowMotion::Delay -= timePassed;
Delay -= timePassed;
}
}
@ -23,7 +23,7 @@ namespace Components
pushad
push [esp + 24h]
call SlowMotion::ApplySlowMotion
call ApplySlowMotion
add esp, 4h
popad
@ -34,9 +34,9 @@ namespace Components
void SlowMotion::SetSlowMotion()
{
int duration = 1000;
float start = Game::Scr_GetFloat(0);
float end = 1.0f;
auto duration = 1000;
auto start = Game::Scr_GetFloat(0);
auto end = 1.0f;
if (Game::Scr_GetNumParam() >= 2u)
{
@ -48,7 +48,7 @@ namespace Components
duration = static_cast<int>(Game::Scr_GetFloat(2) * 1000.0f);
}
int delay = 0;
auto delay = 0;
if (start > end)
{
@ -65,30 +65,23 @@ namespace Components
duration = duration - delay;
Game::Com_SetSlowMotion(start, end, duration);
SlowMotion::Delay = delay;
Delay = delay;
// set snapshot num to 1 behind (T6 does this, why shouldn't we?)
for (int i = 0; i < *Game::svs_clientCount; ++i)
for (auto i = 0; i < *Game::svs_clientCount; ++i)
{
Game::svs_clients[i].nextSnapshotTime = *Game::svs_time - 1;
}
}
void SlowMotion::DrawConnectionInterruptedStub(int /*a1*/)
{
// if (!*reinterpret_cast<bool*>(0x1AD8ED0) && !*reinterpret_cast<bool*>(0x1AD8EEC) && !*reinterpret_cast<int*>(0x1AD78F8))
// {
// Utils::Hook::Call<void(int)>(0x454A70)(a1);
// }
}
SlowMotion::SlowMotion()
{
SlowMotion::Delay = 0;
Utils::Hook(0x5F5FF2, SlowMotion::SetSlowMotion, HOOK_JUMP).install()->quick();
Utils::Hook(0x60B38A, SlowMotion::ApplySlowMotionStub, HOOK_CALL).install()->quick();
Delay = 0;
Utils::Hook(0x5F5FF2, SetSlowMotion, HOOK_JUMP).install()->quick();
Utils::Hook(0x60B38A, ApplySlowMotionStub, HOOK_CALL).install()->quick();
Utils::Hook(0x4A54ED, SlowMotion::DrawConnectionInterruptedStub, HOOK_CALL).install()->quick();
Utils::Hook(0x4A54FB, SlowMotion::DrawConnectionInterruptedStub, HOOK_CALL).install()->quick();
Utils::Hook::Nop(0x4A54ED, 5);
Utils::Hook::Nop(0x4A54FB, 5);
}
}

View File

@ -13,7 +13,5 @@ namespace Components
static void SetSlowMotion();
static void ApplySlowMotion(int timePassed);
static void ApplySlowMotionStub();
static void DrawConnectionInterruptedStub(int a1);
};
}