[SlowMotion] Change Hook (#516)
* [Slowmotion] Remove hook * [SlowMotion] Nop the call
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@ -6,13 +6,13 @@ namespace Components
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void SlowMotion::ApplySlowMotion(int timePassed)
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{
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if (SlowMotion::Delay <= 0)
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if (Delay <= 0)
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{
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Utils::Hook::Call<void(int)>(0x60B2D0)(timePassed);
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}
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else
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{
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SlowMotion::Delay -= timePassed;
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Delay -= timePassed;
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}
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}
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@ -23,7 +23,7 @@ namespace Components
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pushad
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push [esp + 24h]
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call SlowMotion::ApplySlowMotion
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call ApplySlowMotion
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add esp, 4h
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popad
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@ -34,9 +34,9 @@ namespace Components
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void SlowMotion::SetSlowMotion()
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{
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int duration = 1000;
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float start = Game::Scr_GetFloat(0);
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float end = 1.0f;
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auto duration = 1000;
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auto start = Game::Scr_GetFloat(0);
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auto end = 1.0f;
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if (Game::Scr_GetNumParam() >= 2u)
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{
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@ -48,7 +48,7 @@ namespace Components
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duration = static_cast<int>(Game::Scr_GetFloat(2) * 1000.0f);
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}
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int delay = 0;
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auto delay = 0;
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if (start > end)
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{
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@ -65,30 +65,23 @@ namespace Components
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duration = duration - delay;
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Game::Com_SetSlowMotion(start, end, duration);
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SlowMotion::Delay = delay;
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Delay = delay;
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// set snapshot num to 1 behind (T6 does this, why shouldn't we?)
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for (int i = 0; i < *Game::svs_clientCount; ++i)
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for (auto i = 0; i < *Game::svs_clientCount; ++i)
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{
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Game::svs_clients[i].nextSnapshotTime = *Game::svs_time - 1;
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}
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}
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void SlowMotion::DrawConnectionInterruptedStub(int /*a1*/)
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{
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// if (!*reinterpret_cast<bool*>(0x1AD8ED0) && !*reinterpret_cast<bool*>(0x1AD8EEC) && !*reinterpret_cast<int*>(0x1AD78F8))
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// {
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// Utils::Hook::Call<void(int)>(0x454A70)(a1);
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// }
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}
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SlowMotion::SlowMotion()
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{
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SlowMotion::Delay = 0;
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Utils::Hook(0x5F5FF2, SlowMotion::SetSlowMotion, HOOK_JUMP).install()->quick();
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Utils::Hook(0x60B38A, SlowMotion::ApplySlowMotionStub, HOOK_CALL).install()->quick();
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Delay = 0;
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Utils::Hook(0x5F5FF2, SetSlowMotion, HOOK_JUMP).install()->quick();
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Utils::Hook(0x60B38A, ApplySlowMotionStub, HOOK_CALL).install()->quick();
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Utils::Hook(0x4A54ED, SlowMotion::DrawConnectionInterruptedStub, HOOK_CALL).install()->quick();
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Utils::Hook(0x4A54FB, SlowMotion::DrawConnectionInterruptedStub, HOOK_CALL).install()->quick();
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Utils::Hook::Nop(0x4A54ED, 5);
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Utils::Hook::Nop(0x4A54FB, 5);
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}
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}
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@ -13,7 +13,5 @@ namespace Components
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static void SetSlowMotion();
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static void ApplySlowMotion(int timePassed);
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static void ApplySlowMotionStub();
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static void DrawConnectionInterruptedStub(int a1);
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};
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}
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