[Game] Update several structures
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@ -23,51 +23,54 @@ namespace Game
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typedef enum
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{
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ASSET_TYPE_PHYSPRESET = 0,
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ASSET_TYPE_PHYS_COLLMAP = 1,
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ASSET_TYPE_XANIMPARTS = 2,
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ASSET_TYPE_XMODELSURFS = 3,
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ASSET_TYPE_XMODEL = 4,
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ASSET_TYPE_MATERIAL = 5,
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ASSET_TYPE_PIXELSHADER = 6,
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ASSET_TYPE_VERTEXSHADER = 7,
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ASSET_TYPE_VERTEXDECL = 8,
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ASSET_TYPE_TECHNIQUE_SET = 9,
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ASSET_TYPE_IMAGE = 10,
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ASSET_TYPE_SOUND = 11,
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ASSET_TYPE_SOUND_CURVE = 12,
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ASSET_TYPE_LOADED_SOUND = 13,
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ASSET_TYPE_CLIPMAP = 14,
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ASSET_TYPE_CLIPMAP_PVS = 15,
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ASSET_TYPE_COMWORLD = 16,
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ASSET_TYPE_GAMEWORLD_SP = 17,
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ASSET_TYPE_GAMEWORLD_MP = 18,
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ASSET_TYPE_MAP_ENTS = 19,
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ASSET_TYPE_FX_MAP = 20,
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ASSET_TYPE_GFXWORLD = 21,
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ASSET_TYPE_LIGHT_DEF = 22,
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ASSET_TYPE_UI_MAP = 23,
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ASSET_TYPE_FONT = 24,
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ASSET_TYPE_MENULIST = 25,
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ASSET_TYPE_MENU = 26,
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ASSET_TYPE_LOCALIZE_ENTRY = 27,
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ASSET_TYPE_WEAPON = 28,
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ASSET_TYPE_SNDDRIVER_GLOBALS = 29,
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ASSET_TYPE_FX = 30,
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ASSET_TYPE_IMPACT_FX = 31,
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ASSET_TYPE_AITYPE = 32,
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ASSET_TYPE_MPTYPE = 33,
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ASSET_TYPE_CHARACTER = 34,
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ASSET_TYPE_XMODELALIAS = 35,
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ASSET_TYPE_RAWFILE = 36,
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ASSET_TYPE_STRINGTABLE = 37,
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ASSET_TYPE_LEADERBOARDDEF = 38,
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ASSET_TYPE_STRUCTUREDDATADEF = 39,
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ASSET_TYPE_TRACER = 40,
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ASSET_TYPE_VEHICLE = 41,
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ASSET_TYPE_ADDON_MAP_ENTS = 42,
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ASSET_TYPE_COUNT,
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enum XAssetType
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{
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ASSET_TYPE_PHYSPRESET = 0x0,
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ASSET_TYPE_PHYSCOLLMAP = 0x1,
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ASSET_TYPE_XANIMPARTS = 0x2,
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ASSET_TYPE_XMODEL_SURFS = 0x3,
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ASSET_TYPE_XMODEL = 0x4,
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ASSET_TYPE_MATERIAL = 0x5,
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ASSET_TYPE_PIXELSHADER = 0x6,
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ASSET_TYPE_VERTEXSHADER = 0x7,
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ASSET_TYPE_VERTEXDECL = 0x8,
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ASSET_TYPE_TECHNIQUE_SET = 0x9,
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ASSET_TYPE_IMAGE = 0xA,
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ASSET_TYPE_SOUND = 0xB,
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ASSET_TYPE_SOUND_CURVE = 0xC,
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ASSET_TYPE_LOADED_SOUND = 0xD,
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ASSET_TYPE_CLIPMAP_SP = 0xE,
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ASSET_TYPE_CLIPMAP_MP = 0xF,
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ASSET_TYPE_COMWORLD = 0x10,
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ASSET_TYPE_GAMEWORLD_SP = 0x11,
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ASSET_TYPE_GAMEWORLD_MP = 0x12,
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ASSET_TYPE_MAP_ENTS = 0x13,
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ASSET_TYPE_FXWORLD = 0x14,
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ASSET_TYPE_GFXWORLD = 0x15,
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ASSET_TYPE_LIGHT_DEF = 0x16,
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ASSET_TYPE_UI_MAP = 0x17,
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ASSET_TYPE_FONT = 0x18,
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ASSET_TYPE_MENULIST = 0x19,
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ASSET_TYPE_MENU = 0x1A,
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ASSET_TYPE_LOCALIZE_ENTRY = 0x1B,
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ASSET_TYPE_WEAPON = 0x1C,
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ASSET_TYPE_SNDDRIVER_GLOBALS = 0x1D,
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ASSET_TYPE_FX = 0x1E,
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ASSET_TYPE_IMPACT_FX = 0x1F,
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ASSET_TYPE_AITYPE = 0x20,
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ASSET_TYPE_MPTYPE = 0x21,
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ASSET_TYPE_CHARACTER = 0x22,
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ASSET_TYPE_XMODELALIAS = 0x23,
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ASSET_TYPE_RAWFILE = 0x24,
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ASSET_TYPE_STRINGTABLE = 0x25,
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ASSET_TYPE_LEADERBOARD = 0x26,
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ASSET_TYPE_STRUCTURED_DATA_DEF = 0x27,
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ASSET_TYPE_TRACER = 0x28,
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ASSET_TYPE_VEHICLE = 0x29,
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ASSET_TYPE_ADDON_MAP_ENTS = 0x2A,
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ASSET_TYPE_COUNT = 0x2B,
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ASSET_TYPE_STRING = 0x2B,
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ASSET_TYPE_ASSETLIST = 0x2C,
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ASSET_TYPE_INVALID = -1,
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} XAssetType;
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@ -105,48 +108,70 @@ namespace Game
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typedef enum
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{
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DVAR_TYPE_BOOL = 0,
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DVAR_TYPE_FLOAT = 1,
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DVAR_TYPE_FLOAT_2 = 2,
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DVAR_TYPE_FLOAT_3 = 3,
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DVAR_TYPE_FLOAT_4 = 4,
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DVAR_TYPE_INT = 5,
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DVAR_TYPE_ENUM = 6,
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DVAR_TYPE_STRING = 7,
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DVAR_TYPE_COLOR = 8,
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//DVAR_TYPE_INT64 = 9 only in Tx
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DVAR_TYPE_BOOL = 0x0,
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DVAR_TYPE_FLOAT = 0x1,
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DVAR_TYPE_FLOAT_2 = 0x2,
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DVAR_TYPE_FLOAT_3 = 0x3,
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DVAR_TYPE_FLOAT_4 = 0x4,
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DVAR_TYPE_INT = 0x5,
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DVAR_TYPE_ENUM = 0x6,
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DVAR_TYPE_STRING = 0x7,
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DVAR_TYPE_COLOR = 0x8,
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DVAR_TYPE_FLOAT_3_COLOR = 0x9,
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DVAR_TYPE_COUNT = 0xA,
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} dvar_type;
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// 67/72 bytes figured out
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union dvar_value_t {
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char* string;
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int integer;
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float value;
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bool boolean;
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float vec2[2];
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float vec3[3];
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float vec4[4];
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unsigned char color[4]; //to get float: multiply by 0.003921568859368563 - BaberZz
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//__int64 integer64; only in Tx
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union DvarValue
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{
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bool enabled;
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int integer;
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unsigned int unsignedInt;
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float value;
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float vector[4];
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const char *string;
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char color[4];
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};
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union dvar_maxmin_t {
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int i;
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float f;
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union DvarLimits
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{
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struct StringLimit
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{
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int stringCount;
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const char **strings;
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};
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struct IntLimit
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{
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int min;
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int max;
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};
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struct FloatLimit
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{
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float min;
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float max;
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};
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StringLimit enumeration;
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IntLimit integer;
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FloatLimit value;
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FloatLimit vector;
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};
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typedef struct dvar_t
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{
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//startbyte:endbyte
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const char* name; //0:3
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const char* description; //4:7
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unsigned int flags; //8:11
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char type; //12:12
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bool modified; //13:15
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dvar_value_t current; //16:31
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dvar_value_t latched; //32:47
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dvar_value_t _default; //48:64
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dvar_maxmin_t min; //65:67
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dvar_maxmin_t max; //68:72 woooo
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bool(*callback)(dvar_t* dvar, dvar_value_t value);
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} dvar_t;
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const char *name;
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const char *description;
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unsigned int flags;
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char type;
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bool modified;
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DvarValue current;
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DvarValue latched;
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DvarValue reset;
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DvarLimits domain;
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bool(__cdecl *domainFunc)(dvar_t *, DvarValue);
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dvar_t *hashNext;
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};
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typedef struct cmd_function_s
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{
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@ -155,7 +180,7 @@ namespace Game
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const char *autoCompleteDir;
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const char *autoCompleteExt;
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void(__cdecl *function)();
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bool isKey; // Looks like this is true when the command is a key/button
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int flags;
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} cmd_function_t;
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#pragma pack(push, 4)
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