[Game] Update several structures
This commit is contained in:
parent
de608b9638
commit
a6efda1e97
@ -23,51 +23,54 @@ namespace Game
|
|||||||
|
|
||||||
typedef enum
|
typedef enum
|
||||||
{
|
{
|
||||||
ASSET_TYPE_PHYSPRESET = 0,
|
enum XAssetType
|
||||||
ASSET_TYPE_PHYS_COLLMAP = 1,
|
{
|
||||||
ASSET_TYPE_XANIMPARTS = 2,
|
ASSET_TYPE_PHYSPRESET = 0x0,
|
||||||
ASSET_TYPE_XMODELSURFS = 3,
|
ASSET_TYPE_PHYSCOLLMAP = 0x1,
|
||||||
ASSET_TYPE_XMODEL = 4,
|
ASSET_TYPE_XANIMPARTS = 0x2,
|
||||||
ASSET_TYPE_MATERIAL = 5,
|
ASSET_TYPE_XMODEL_SURFS = 0x3,
|
||||||
ASSET_TYPE_PIXELSHADER = 6,
|
ASSET_TYPE_XMODEL = 0x4,
|
||||||
ASSET_TYPE_VERTEXSHADER = 7,
|
ASSET_TYPE_MATERIAL = 0x5,
|
||||||
ASSET_TYPE_VERTEXDECL = 8,
|
ASSET_TYPE_PIXELSHADER = 0x6,
|
||||||
ASSET_TYPE_TECHNIQUE_SET = 9,
|
ASSET_TYPE_VERTEXSHADER = 0x7,
|
||||||
ASSET_TYPE_IMAGE = 10,
|
ASSET_TYPE_VERTEXDECL = 0x8,
|
||||||
ASSET_TYPE_SOUND = 11,
|
ASSET_TYPE_TECHNIQUE_SET = 0x9,
|
||||||
ASSET_TYPE_SOUND_CURVE = 12,
|
ASSET_TYPE_IMAGE = 0xA,
|
||||||
ASSET_TYPE_LOADED_SOUND = 13,
|
ASSET_TYPE_SOUND = 0xB,
|
||||||
ASSET_TYPE_CLIPMAP = 14,
|
ASSET_TYPE_SOUND_CURVE = 0xC,
|
||||||
ASSET_TYPE_CLIPMAP_PVS = 15,
|
ASSET_TYPE_LOADED_SOUND = 0xD,
|
||||||
ASSET_TYPE_COMWORLD = 16,
|
ASSET_TYPE_CLIPMAP_SP = 0xE,
|
||||||
ASSET_TYPE_GAMEWORLD_SP = 17,
|
ASSET_TYPE_CLIPMAP_MP = 0xF,
|
||||||
ASSET_TYPE_GAMEWORLD_MP = 18,
|
ASSET_TYPE_COMWORLD = 0x10,
|
||||||
ASSET_TYPE_MAP_ENTS = 19,
|
ASSET_TYPE_GAMEWORLD_SP = 0x11,
|
||||||
ASSET_TYPE_FX_MAP = 20,
|
ASSET_TYPE_GAMEWORLD_MP = 0x12,
|
||||||
ASSET_TYPE_GFXWORLD = 21,
|
ASSET_TYPE_MAP_ENTS = 0x13,
|
||||||
ASSET_TYPE_LIGHT_DEF = 22,
|
ASSET_TYPE_FXWORLD = 0x14,
|
||||||
ASSET_TYPE_UI_MAP = 23,
|
ASSET_TYPE_GFXWORLD = 0x15,
|
||||||
ASSET_TYPE_FONT = 24,
|
ASSET_TYPE_LIGHT_DEF = 0x16,
|
||||||
ASSET_TYPE_MENULIST = 25,
|
ASSET_TYPE_UI_MAP = 0x17,
|
||||||
ASSET_TYPE_MENU = 26,
|
ASSET_TYPE_FONT = 0x18,
|
||||||
ASSET_TYPE_LOCALIZE_ENTRY = 27,
|
ASSET_TYPE_MENULIST = 0x19,
|
||||||
ASSET_TYPE_WEAPON = 28,
|
ASSET_TYPE_MENU = 0x1A,
|
||||||
ASSET_TYPE_SNDDRIVER_GLOBALS = 29,
|
ASSET_TYPE_LOCALIZE_ENTRY = 0x1B,
|
||||||
ASSET_TYPE_FX = 30,
|
ASSET_TYPE_WEAPON = 0x1C,
|
||||||
ASSET_TYPE_IMPACT_FX = 31,
|
ASSET_TYPE_SNDDRIVER_GLOBALS = 0x1D,
|
||||||
ASSET_TYPE_AITYPE = 32,
|
ASSET_TYPE_FX = 0x1E,
|
||||||
ASSET_TYPE_MPTYPE = 33,
|
ASSET_TYPE_IMPACT_FX = 0x1F,
|
||||||
ASSET_TYPE_CHARACTER = 34,
|
ASSET_TYPE_AITYPE = 0x20,
|
||||||
ASSET_TYPE_XMODELALIAS = 35,
|
ASSET_TYPE_MPTYPE = 0x21,
|
||||||
ASSET_TYPE_RAWFILE = 36,
|
ASSET_TYPE_CHARACTER = 0x22,
|
||||||
ASSET_TYPE_STRINGTABLE = 37,
|
ASSET_TYPE_XMODELALIAS = 0x23,
|
||||||
ASSET_TYPE_LEADERBOARDDEF = 38,
|
ASSET_TYPE_RAWFILE = 0x24,
|
||||||
ASSET_TYPE_STRUCTUREDDATADEF = 39,
|
ASSET_TYPE_STRINGTABLE = 0x25,
|
||||||
ASSET_TYPE_TRACER = 40,
|
ASSET_TYPE_LEADERBOARD = 0x26,
|
||||||
ASSET_TYPE_VEHICLE = 41,
|
ASSET_TYPE_STRUCTURED_DATA_DEF = 0x27,
|
||||||
ASSET_TYPE_ADDON_MAP_ENTS = 42,
|
ASSET_TYPE_TRACER = 0x28,
|
||||||
|
ASSET_TYPE_VEHICLE = 0x29,
|
||||||
ASSET_TYPE_COUNT,
|
ASSET_TYPE_ADDON_MAP_ENTS = 0x2A,
|
||||||
|
ASSET_TYPE_COUNT = 0x2B,
|
||||||
|
ASSET_TYPE_STRING = 0x2B,
|
||||||
|
ASSET_TYPE_ASSETLIST = 0x2C,
|
||||||
ASSET_TYPE_INVALID = -1,
|
ASSET_TYPE_INVALID = -1,
|
||||||
} XAssetType;
|
} XAssetType;
|
||||||
|
|
||||||
@ -105,48 +108,70 @@ namespace Game
|
|||||||
|
|
||||||
typedef enum
|
typedef enum
|
||||||
{
|
{
|
||||||
DVAR_TYPE_BOOL = 0,
|
DVAR_TYPE_BOOL = 0x0,
|
||||||
DVAR_TYPE_FLOAT = 1,
|
DVAR_TYPE_FLOAT = 0x1,
|
||||||
DVAR_TYPE_FLOAT_2 = 2,
|
DVAR_TYPE_FLOAT_2 = 0x2,
|
||||||
DVAR_TYPE_FLOAT_3 = 3,
|
DVAR_TYPE_FLOAT_3 = 0x3,
|
||||||
DVAR_TYPE_FLOAT_4 = 4,
|
DVAR_TYPE_FLOAT_4 = 0x4,
|
||||||
DVAR_TYPE_INT = 5,
|
DVAR_TYPE_INT = 0x5,
|
||||||
DVAR_TYPE_ENUM = 6,
|
DVAR_TYPE_ENUM = 0x6,
|
||||||
DVAR_TYPE_STRING = 7,
|
DVAR_TYPE_STRING = 0x7,
|
||||||
DVAR_TYPE_COLOR = 8,
|
DVAR_TYPE_COLOR = 0x8,
|
||||||
//DVAR_TYPE_INT64 = 9 only in Tx
|
DVAR_TYPE_FLOAT_3_COLOR = 0x9,
|
||||||
|
DVAR_TYPE_COUNT = 0xA,
|
||||||
} dvar_type;
|
} dvar_type;
|
||||||
// 67/72 bytes figured out
|
|
||||||
union dvar_value_t {
|
union DvarValue
|
||||||
char* string;
|
{
|
||||||
|
bool enabled;
|
||||||
int integer;
|
int integer;
|
||||||
|
unsigned int unsignedInt;
|
||||||
float value;
|
float value;
|
||||||
bool boolean;
|
float vector[4];
|
||||||
float vec2[2];
|
const char *string;
|
||||||
float vec3[3];
|
char color[4];
|
||||||
float vec4[4];
|
|
||||||
unsigned char color[4]; //to get float: multiply by 0.003921568859368563 - BaberZz
|
|
||||||
//__int64 integer64; only in Tx
|
|
||||||
};
|
};
|
||||||
union dvar_maxmin_t {
|
|
||||||
int i;
|
union DvarLimits
|
||||||
float f;
|
{
|
||||||
|
struct StringLimit
|
||||||
|
{
|
||||||
|
int stringCount;
|
||||||
|
const char **strings;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
struct IntLimit
|
||||||
|
{
|
||||||
|
int min;
|
||||||
|
int max;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct FloatLimit
|
||||||
|
{
|
||||||
|
float min;
|
||||||
|
float max;
|
||||||
|
};
|
||||||
|
|
||||||
|
StringLimit enumeration;
|
||||||
|
IntLimit integer;
|
||||||
|
FloatLimit value;
|
||||||
|
FloatLimit vector;
|
||||||
|
};
|
||||||
|
|
||||||
typedef struct dvar_t
|
typedef struct dvar_t
|
||||||
{
|
{
|
||||||
//startbyte:endbyte
|
const char *name;
|
||||||
const char* name; //0:3
|
const char *description;
|
||||||
const char* description; //4:7
|
unsigned int flags;
|
||||||
unsigned int flags; //8:11
|
char type;
|
||||||
char type; //12:12
|
bool modified;
|
||||||
bool modified; //13:15
|
DvarValue current;
|
||||||
dvar_value_t current; //16:31
|
DvarValue latched;
|
||||||
dvar_value_t latched; //32:47
|
DvarValue reset;
|
||||||
dvar_value_t _default; //48:64
|
DvarLimits domain;
|
||||||
dvar_maxmin_t min; //65:67
|
bool(__cdecl *domainFunc)(dvar_t *, DvarValue);
|
||||||
dvar_maxmin_t max; //68:72 woooo
|
dvar_t *hashNext;
|
||||||
bool(*callback)(dvar_t* dvar, dvar_value_t value);
|
};
|
||||||
} dvar_t;
|
|
||||||
|
|
||||||
typedef struct cmd_function_s
|
typedef struct cmd_function_s
|
||||||
{
|
{
|
||||||
@ -155,7 +180,7 @@ namespace Game
|
|||||||
const char *autoCompleteDir;
|
const char *autoCompleteDir;
|
||||||
const char *autoCompleteExt;
|
const char *autoCompleteExt;
|
||||||
void(__cdecl *function)();
|
void(__cdecl *function)();
|
||||||
bool isKey; // Looks like this is true when the command is a key/button
|
int flags;
|
||||||
} cmd_function_t;
|
} cmd_function_t;
|
||||||
|
|
||||||
#pragma pack(push, 4)
|
#pragma pack(push, 4)
|
||||||
|
Loading…
Reference in New Issue
Block a user