Better quit_hard
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26d8a5885b
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@ -252,7 +252,7 @@ namespace Components
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Game::TeleportPlayer(&Game::g_entities[clientNum], pos, orientation);
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// Logging that will spam the console and screen if people use cinematics
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//Logging that will spam the console and screen if people use cinematics
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//Logger::Print("Successfully teleported player!\n");
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//Toast::Show("cardicon_abduction", "Success", "You have been teleported!", toastDurationShort);
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});
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@ -399,36 +399,10 @@ namespace Components
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// quit_hard
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Command::Add("quit_hard", [](Command::Params*)
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{
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typedef enum _HARDERROR_RESPONSE_OPTION {
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OptionAbortRetryIgnore,
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OptionOk,
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OptionOkCancel,
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OptionRetryCancel,
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OptionYesNo,
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OptionYesNoCancel,
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OptionShutdownSystem
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} HARDERROR_RESPONSE_OPTION, *PHARDERROR_RESPONSE_OPTION;
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typedef enum _HARDERROR_RESPONSE {
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ResponseReturnToCaller,
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ResponseNotHandled,
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ResponseAbort,
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ResponseCancel,
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ResponseIgnore,
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ResponseNo,
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ResponseOk,
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ResponseRetry,
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ResponseYes
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} HARDERROR_RESPONSE, *PHARDERROR_RESPONSE;
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BOOLEAN hasPerms;
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HARDERROR_RESPONSE response;
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auto result = ImportFunction<NTSTATUS __stdcall(ULONG, BOOLEAN, BOOLEAN, PBOOLEAN)>("ntdll.dll", "RtlAdjustPrivilege")
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(19, true, false, &hasPerms);
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result = ImportFunction<NTSTATUS __stdcall(NTSTATUS, ULONG, LPCSTR, PVOID, HARDERROR_RESPONSE_OPTION, PHARDERROR_RESPONSE)>("ntdll.dll", "NtRaiseHardError")
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(0xC000007B /*0x0000000A*/, 0, nullptr, nullptr, OptionShutdownSystem, &response);
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int data = false;
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const Utils::Library ntdll("ntdll.dll");
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ntdll.invoke_pascal<void>("RtlAdjustPrivilege", 19, true, false, &data);
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ntdll.invoke_pascal<void>("NtRaiseHardError", 0xC000007B, 0, nullptr, nullptr, 6, &data);
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});
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// bounce dvar
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@ -384,11 +384,11 @@ namespace Steam
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Proxy::LaunchWatchGuard();
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Proxy::Overlay = ::Utils::Library(GAMEOVERLAY_LIB, false);
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if (!Proxy::Overlay.valid()) return false;
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if (!Proxy::Overlay.is_valid()) return false;
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}
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Proxy::Client = ::Utils::Library(STEAMCLIENT_LIB, false);
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if (!Proxy::Client.valid()) return false;
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if (!Proxy::Client.is_valid()) return false;
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Proxy::SteamClient = Proxy::Client.get<ISteamClient008*(const char*, int*)>("CreateInterface")("SteamClient008", nullptr);
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if(!Proxy::SteamClient) return false;
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@ -526,7 +526,7 @@ namespace Steam
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void Proxy::SetOverlayNotificationPosition(uint32_t eNotificationPosition)
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{
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if (Proxy::Overlay.valid())
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if (Proxy::Overlay.is_valid())
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{
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Proxy::Overlay.get<void(uint32_t)>("SetNotificationPosition")(eNotificationPosition);
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}
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@ -534,7 +534,7 @@ namespace Steam
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bool Proxy::IsOverlayEnabled()
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{
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if (Proxy::Overlay.valid())
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if (Proxy::Overlay.is_valid())
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{
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return Proxy::Overlay.get<bool()>("IsOverlayEnabled")();
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}
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@ -544,7 +544,7 @@ namespace Steam
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bool Proxy::BOverlayNeedsPresent()
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{
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if (Proxy::Overlay.valid())
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if (Proxy::Overlay.is_valid())
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{
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return Proxy::Overlay.get<bool()>("BOverlayNeedsPresent")();
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}
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@ -15,9 +15,9 @@ namespace Utils
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}
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}
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bool Library::valid()
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bool Library::is_valid() const
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{
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return (this->getModule() != nullptr);
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return this->_module != nullptr;
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}
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HMODULE Library::getModule()
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@ -27,7 +27,7 @@ namespace Utils
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void Library::free()
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{
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if (this->valid())
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if (this->is_valid())
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{
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FreeLibrary(this->getModule());
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}
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@ -9,18 +9,45 @@ namespace Utils
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Library(const std::string& buffer, bool freeOnDestroy = true);
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~Library();
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bool valid();
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bool is_valid() const;
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HMODULE getModule();
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template <typename T>
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std::function<T> get(const std::string& process)
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T get_proc(const std::string& process) const
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{
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if (!this->valid())
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{
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throw std::runtime_error("Library not loaded!");
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if (!this->is_valid()) T{};
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return reinterpret_cast<T>(GetProcAddress(this->_module, process.data()));
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}
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return reinterpret_cast<T*>(GetProcAddress(this->getModule(), process.data()));
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template <typename T>
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std::function<T> get(const std::string& process) const
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{
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if (!this->is_valid()) return std::function<T>();
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return static_cast<T*>(this->get_proc<void*>(process));
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}
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template <typename T, typename... Args>
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T invoke(const std::string& process, Args ... args) const
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{
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auto method = this->get<T(__cdecl)(Args ...)>(process);
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if (method) return method(args...);
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return T();
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}
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template <typename T, typename... Args>
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T invoke_pascal(const std::string& process, Args ... args) const
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{
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auto method = this->get<T(__stdcall)(Args ...)>(process);
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if (method) return method(args...);
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return T();
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}
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template <typename T, typename... Args>
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T invoke_this(const std::string& process, void* this_ptr, Args ... args) const
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{
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auto method = this->get<T(__thiscall)(void*, Args ...)>(this_ptr, process);
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if (method) return method(args...);
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return T();
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}
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void free();
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