[MapRotation]: Change command type to SV (#979)

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Edo 2023-04-26 22:14:30 +01:00 committed by GitHub
parent b34407449c
commit a60b06002b
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@ -162,7 +162,7 @@ namespace Components
void MapRotation::AddMapRotationCommands() void MapRotation::AddMapRotationCommands()
{ {
Command::Add("addMap", [](Command::Params* params) Command::AddSV("addMap", [](Command::Params* params)
{ {
if (params->size() < 2) if (params->size() < 2)
{ {
@ -173,7 +173,7 @@ namespace Components
DedicatedRotation.addEntry("map", params->get(1)); DedicatedRotation.addEntry("map", params->get(1));
}); });
Command::Add("addGametype", [](Command::Params* params) Command::AddSV("addGametype", [](Command::Params* params)
{ {
if (params->size() < 2) if (params->size() < 2)
{ {
@ -397,7 +397,7 @@ namespace Components
MapRotation::MapRotation() MapRotation::MapRotation()
{ {
AddMapRotationCommands(); Events::OnSVInit(AddMapRotationCommands);
Utils::Hook::Set<void(*)()>(0x4152E8, SV_MapRotate_f); Utils::Hook::Set<void(*)()>(0x4152E8, SV_MapRotate_f);
DedicatedRotation.setHandler("map", ApplyMap); DedicatedRotation.setHandler("map", ApplyMap);