Color dvar
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@ -4,8 +4,8 @@ namespace Components
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{
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Dvar::Var Colors::NewColors;
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Dvar::Var Colors::ColorBlind;
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Dvar::Var Colors::ColorAlly;
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Dvar::Var Colors::ColorEnemy;
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Game::dvar_t* Colors::ColorAlly;
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Game::dvar_t* Colors::ColorEnemy;
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std::vector<DWORD> Colors::ColorTable;
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@ -223,7 +223,7 @@ namespace Components
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}
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// Patches team overhead normally
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bool Colors::Dvar_GetUnpackedColorByName(const char* name, float* color)
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bool Colors::Dvar_GetUnpackedColorByName(const char* name, float* expandedColor)
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{
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if (Colors::ColorBlind.get<bool>())
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{
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@ -231,21 +231,21 @@ namespace Components
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if (!str.compare("g_TeamColor_EnemyTeam"))
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{
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// A dark red
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auto* colorlindEnemy = Colors::ColorEnemy.get<float*>();
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color[0] = colorlindEnemy[0];
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color[1] = colorlindEnemy[1];
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color[2] = colorlindEnemy[2];
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color[3] = colorlindEnemy[3];
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auto* colorblindEnemy = Colors::ColorEnemy->current.color;
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*expandedColor = (float)(unsigned __int8)colorblindEnemy[0] / 255.0f;
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expandedColor[1] = (float)(unsigned __int8)colorblindEnemy[1] / 255.0f;
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expandedColor[2] = (float)(unsigned __int8)colorblindEnemy[2] / 255.0f;
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expandedColor[3] = (float)(unsigned __int8)colorblindEnemy[3] / 255.0f;
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return false;
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}
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else if (!str.compare("g_TeamColor_MyTeam"))
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{
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// A bright yellow
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auto* colorblindAlly = Colors::ColorAlly.get<float*>();
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color[0] = colorblindAlly[0];
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color[1] = colorblindAlly[1];
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color[2] = colorblindAlly[2];
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color[3] = colorblindAlly[3];
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auto* colorblindAlly = Colors::ColorAlly->current.color;
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*expandedColor = (float)(unsigned __int8)colorblindAlly[0] / 255.0f;
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expandedColor[1] = (float)(unsigned __int8)colorblindAlly[1] / 255.0f;
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expandedColor[2] = (float)(unsigned __int8)colorblindAlly[2] / 255.0f;
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expandedColor[3] = (float)(unsigned __int8)colorblindAlly[3] / 255.0f;
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return false;
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}
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}
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@ -279,8 +279,8 @@ namespace Components
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{
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// Add a colorblind mode for team colors
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Colors::ColorBlind = Dvar::Register<bool>("r_colorBlindTeams", false, Game::dvar_flag::DVAR_FLAG_SAVED, "Use color-blindness-friendly colors for ingame team names");
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Colors::ColorEnemy = Game::Dvar_RegisterVec4("g_TeamColor_EnemyTeam_Color", 0.659f, 0.088f, 0.145f, 1, 0, 1, Game::dvar_flag::DVAR_FLAG_SAVED, "Enemy team color");
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Colors::ColorAlly = Game::Dvar_RegisterVec4("g_TeamColor_MyTeam_Color", 1, 0.859f, 0.125f, 1, 0, 1, Game::dvar_flag::DVAR_FLAG_SAVED, "Allied team color");
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Colors::ColorEnemy = Game::Dvar_RegisterColor("g_ColorBlind_EnemyTeam", 0.659f, 0.088f, 0.145f, 1, Game::dvar_flag::DVAR_FLAG_SAVED, "Enemy team color for colorblind mode");
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Colors::ColorAlly = Game::Dvar_RegisterColor("g_ColorBlind_MyTeam", 1, 0.859f, 0.125f, 1, Game::dvar_flag::DVAR_FLAG_SAVED, "Ally team color for colorblind mode");
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Utils::Hook(0x406530, Colors::GetUnpackedColorByNameStub, HOOK_JUMP).install()->quick();
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// Disable SV_UpdateUserinfo_f, to block changing the name ingame
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@ -23,8 +23,8 @@ namespace Components
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static Dvar::Var NewColors;
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static Dvar::Var ColorBlind;
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static Dvar::Var ColorAlly;
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static Dvar::Var ColorEnemy;
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static Game::dvar_t* ColorAlly;
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static Game::dvar_t* ColorEnemy;
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static DWORD HsvToRgb(HsvColor hsv);
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@ -38,7 +38,7 @@ namespace Components
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static void LookupColor(DWORD* color, char index);
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static void LookupColorStub();
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static char* CleanStrStub(char* string);
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static bool Dvar_GetUnpackedColorByName(const char* name, float* color);
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static bool Dvar_GetUnpackedColorByName(const char* name, float* expandedColor);
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static void GetUnpackedColorByNameStub();
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static std::vector<DWORD> ColorTable;
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};
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