Merge pull request #101 from Rackover/colordblind_team_colors
colorblind friendly team colors!
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commit
a52f2e9f32
@ -286,7 +286,7 @@ namespace Components
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push [esp + 2Ch]
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push [esp + 2Ch]
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call AssetHandler::IsAssetEligible
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add esp, 08h
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add esp, 8h
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mov [esp + 20h], eax
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popad
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@ -295,13 +295,13 @@ namespace Components
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test al, al
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jz doNotLoad
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mov eax, [esp + 8]
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mov eax, [esp + 8h]
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sub esp, 14h
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mov ecx, 5BB657h
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jmp ecx
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doNotLoad:
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mov eax, [esp + 8]
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mov eax, [esp + 8h]
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retn
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}
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}
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@ -3,6 +3,10 @@
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namespace Components
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{
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Dvar::Var Colors::NewColors;
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Dvar::Var Colors::ColorBlind;
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Game::dvar_t* Colors::ColorAllyColorBlind;
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Game::dvar_t* Colors::ColorEnemyColorBlind;
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std::vector<DWORD> Colors::ColorTable;
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DWORD Colors::HsvToRgb(Colors::HsvColor hsv)
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@ -218,8 +222,69 @@ namespace Components
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}
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}
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// Patches team overhead normally
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bool Colors::Dvar_GetUnpackedColorByName(const char* name, float* expandedColor)
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{
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if (Colors::ColorBlind.get<bool>())
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{
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const auto str = std::string(name);
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if (str == "g_TeamColor_EnemyTeam")
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{
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// Dvar_GetUnpackedColor
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auto* colorblindEnemy = Colors::ColorEnemyColorBlind->current.color;
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expandedColor[0] = static_cast<float>(colorblindEnemy[0]) / 255.0f;
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expandedColor[1] = static_cast<float>(colorblindEnemy[1]) / 255.0f;
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expandedColor[2] = static_cast<float>(colorblindEnemy[2]) / 255.0f;
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expandedColor[3] = static_cast<float>(colorblindEnemy[3]) / 255.0f;
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return false;
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}
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else if (str == "g_TeamColor_MyTeam")
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{
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// Dvar_GetUnpackedColor
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auto* colorblindAlly = Colors::ColorAllyColorBlind->current.color;
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expandedColor[0] = static_cast<float>(colorblindAlly[0]) / 255.0f;
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expandedColor[1] = static_cast<float>(colorblindAlly[1]) / 255.0f;
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expandedColor[2] = static_cast<float>(colorblindAlly[2]) / 255.0f;
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expandedColor[3] = static_cast<float>(colorblindAlly[3]) / 255.0f;
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return false;
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}
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}
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return true;
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}
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__declspec(naked) void Colors::GetUnpackedColorByNameStub()
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{
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__asm
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{
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push [esp + 8h]
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push [esp + 8h]
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call Colors::Dvar_GetUnpackedColorByName
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add esp, 8h
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test al, al
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jnz continue
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retn
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continue:
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push edi
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mov edi, [esp + 8h]
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push 406535h
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retn
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}
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}
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Colors::Colors()
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{
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// Add a colorblind mode for team colors
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Colors::ColorBlind = Dvar::Register<bool>("r_colorBlindTeams", false, Game::dvar_flag::DVAR_FLAG_SAVED, "Use color-blindness-friendly colors for ingame team names");
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// A dark red
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Colors::ColorEnemyColorBlind = Game::Dvar_RegisterColor("g_ColorBlind_EnemyTeam", 0.659f, 0.088f, 0.145f, 1, Game::dvar_flag::DVAR_FLAG_SAVED, "Enemy team color for colorblind mode");
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// A bright yellow
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Colors::ColorAllyColorBlind = Game::Dvar_RegisterColor("g_ColorBlind_MyTeam", 1, 0.859f, 0.125f, 1, Game::dvar_flag::DVAR_FLAG_SAVED, "Ally team color for colorblind mode");
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Utils::Hook(0x406530, Colors::GetUnpackedColorByNameStub, HOOK_JUMP).install()->quick();
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// Disable SV_UpdateUserinfo_f, to block changing the name ingame
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Utils::Hook::Set<BYTE>(0x6258D0, 0xC3);
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@ -239,7 +304,7 @@ namespace Components
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Utils::Hook(0x4AD470, Colors::CleanStrStub, HOOK_JUMP).install()->quick();
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// Register dvar
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Colors::NewColors = Dvar::Register<bool>("cg_newColors", true, Game::dvar_flag::DVAR_FLAG_SAVED, "Use Warfare˛ color code style.");
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Colors::NewColors = Dvar::Register<bool>("cg_newColors", true, Game::dvar_flag::DVAR_FLAG_SAVED, "Use Warfare 2 color code style.");
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Game::Dvar_RegisterColor("sv_customTextColor", 1, 0.7f, 0, 1, Game::dvar_flag::DVAR_FLAG_REPLICATED, "Color for the extended color code.");
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Dvar::Register<bool>("sv_allowColoredNames", true, Game::dvar_flag::DVAR_FLAG_NONE, "Allow colored names on the server");
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@ -22,6 +22,9 @@ namespace Components
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};
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static Dvar::Var NewColors;
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static Dvar::Var ColorBlind;
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static Game::dvar_t* ColorAllyColorBlind;
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static Game::dvar_t* ColorEnemyColorBlind;
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static DWORD HsvToRgb(HsvColor hsv);
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@ -35,6 +38,8 @@ namespace Components
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static void LookupColor(DWORD* color, char index);
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static void LookupColorStub();
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static char* CleanStrStub(char* string);
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static bool Dvar_GetUnpackedColorByName(const char* name, float* expandedColor);
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static void GetUnpackedColorByNameStub();
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static std::vector<DWORD> ColorTable;
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};
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}
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@ -193,6 +193,7 @@ namespace Components
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"Killera",
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"Lithium",
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"Louvenarde",
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"FutureRave",
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"OneFourOne",
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"quaK",
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"RaidMax",
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@ -99,11 +99,11 @@ namespace Game
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Dvar_RegisterFloat_t Dvar_RegisterFloat = Dvar_RegisterFloat_t(0x648440);
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Dvar_RegisterVec2_t Dvar_RegisterVec2 = Dvar_RegisterVec2_t(0x4F6070);
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Dvar_RegisterVec3_t Dvar_RegisterVec3 = Dvar_RegisterVec3_t(0x4EF8E0);
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Dvar_RegisterVec4_t Dvar_RegisterVec4 = Dvar_RegisterVec4_t(0x4F28E0);
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Dvar_RegisterVec4_t Dvar_RegisterVec4 = Dvar_RegisterVec4_t(0x471500);
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Dvar_RegisterInt_t Dvar_RegisterInt = Dvar_RegisterInt_t(0x479830);
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Dvar_RegisterEnum_t Dvar_RegisterEnum = Dvar_RegisterEnum_t(0x412E40);
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Dvar_RegisterString_t Dvar_RegisterString = Dvar_RegisterString_t(0x4FC7E0);
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Dvar_RegisterColor_t Dvar_RegisterColor = Dvar_RegisterColor_t(0x4F28E0);//0x471500;
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Dvar_RegisterColor_t Dvar_RegisterColor = Dvar_RegisterColor_t(0x4F28E0);
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Dvar_GetUnpackedColorByName_t Dvar_GetUnpackedColorByName = Dvar_GetUnpackedColorByName_t(0x406530);
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Dvar_FindVar_t Dvar_FindVar = Dvar_FindVar_t(0x4D5390);
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@ -2347,7 +2347,7 @@ namespace Game
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float value;
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float vector[4];
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const char *string;
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char color[4];
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unsigned char color[4];
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};
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struct $BFBB53559BEAC4289F32B924847E59CB
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