[IFxWorld] Structure fixes
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@ -24,7 +24,7 @@ namespace Assets
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// saveFxGlassSystem
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{
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AssertSize(Game::FxGlassSystem, 112);
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if(asset->glassSys.defs)
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if (asset->glassSys.defs)
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{
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AssertSize(Game::FxGlassDef, 36);
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@ -352,7 +352,7 @@ namespace Game
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GfxImage *image;
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};
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#define SEMANTIC_WATER_MAP 11
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#define SEMANTIC_WATER_MAP 11
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union MaterialTextureDefInfo
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{
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@ -3331,7 +3331,7 @@ namespace Game
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unsigned int *isInUse;
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unsigned int *cellBits;
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char *visData;
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float (*linkOrg)[3];
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float(*linkOrg)[3];
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float *halfThickness;
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unsigned __int16 *lightingHandles;
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FxGlassInitPieceState *initPieceStates;
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