[IFxWorld] Structure fixes

This commit is contained in:
momo5502 2016-12-22 12:58:12 +01:00
parent 336a891d26
commit a4ad38c4d9
4 changed files with 260 additions and 260 deletions

View File

@ -24,7 +24,7 @@ namespace Assets
// saveFxGlassSystem // saveFxGlassSystem
{ {
AssertSize(Game::FxGlassSystem, 112); AssertSize(Game::FxGlassSystem, 112);
if(asset->glassSys.defs) if (asset->glassSys.defs)
{ {
AssertSize(Game::FxGlassDef, 36); AssertSize(Game::FxGlassDef, 36);

View File

@ -352,7 +352,7 @@ namespace Game
GfxImage *image; GfxImage *image;
}; };
#define SEMANTIC_WATER_MAP 11 #define SEMANTIC_WATER_MAP 11
union MaterialTextureDefInfo union MaterialTextureDefInfo
{ {
@ -3331,7 +3331,7 @@ namespace Game
unsigned int *isInUse; unsigned int *isInUse;
unsigned int *cellBits; unsigned int *cellBits;
char *visData; char *visData;
float (*linkOrg)[3]; float(*linkOrg)[3];
float *halfThickness; float *halfThickness;
unsigned __int16 *lightingHandles; unsigned __int16 *lightingHandles;
FxGlassInitPieceState *initPieceStates; FxGlassInitPieceState *initPieceStates;