Merge branch 'develop' into branding
This commit is contained in:
commit
a455143785
@ -20,7 +20,9 @@ The format is based on [Keep a Changelog v0.3.0](http://keepachangelog.com/en/0.
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### Changed
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### Changed
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- Test clients' native functionality has been restored by default (#162)
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- Test clients' native functionality has been restored by default (#162)
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- Renamed GSC method `isBot` to `IsTestClient` (#162)
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- Custom GSC functions can be called correctly from a game script (#216)
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- Custom GSC functions can be called correctly from a game script (#216)
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- GSC functions `HttpCancel` and `HttpCancel` require the game to be launched with the command line argument `scriptablehttp` (#162)
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- Master server list will be used instead of the node system (load server list faster) (#234)
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- Master server list will be used instead of the node system (load server list faster) (#234)
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### Fixed
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### Fixed
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@ -108,8 +108,17 @@ namespace Components
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}
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}
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}
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}
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void Bots::GScr_isTestClient(Game::scr_entref_t entref)
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{
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const auto* ent = Game::GetPlayerEntity(entref);
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Game::Scr_AddBool(Game::SV_IsTestClient(ent->s.number) != 0);
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}
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void Bots::AddMethods()
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void Bots::AddMethods()
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{
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{
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Script::AddMethod("IsBot", Bots::GScr_isTestClient); // Usage: self IsBot();
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Script::AddMethod("IsTestClient", Bots::GScr_isTestClient); // Usage: self IsTestClient();
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Script::AddMethod("SetPing", [](Game::scr_entref_t entref) // gsc: self SetPing(<int>)
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Script::AddMethod("SetPing", [](Game::scr_entref_t entref) // gsc: self SetPing(<int>)
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{
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{
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auto ping = Game::Scr_GetInt(0);
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auto ping = Game::Scr_GetInt(0);
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@ -119,7 +128,7 @@ namespace Components
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const auto* ent = Game::GetPlayerEntity(entref);
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const auto* ent = Game::GetPlayerEntity(entref);
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auto* client = Script::GetClient(ent);
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auto* client = Script::GetClient(ent);
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if (!client->bIsTestClient)
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if (Game::SV_IsTestClient(ent->s.number) == 0)
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{
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{
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Game::Scr_Error("^1SetPing: Can only call on a bot!\n");
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Game::Scr_Error("^1SetPing: Can only call on a bot!\n");
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return;
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return;
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@ -128,20 +137,11 @@ namespace Components
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client->ping = static_cast<int16_t>(ping);
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client->ping = static_cast<int16_t>(ping);
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});
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});
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Script::AddMethod("IsTestClient", [](Game::scr_entref_t entref) // Usage: <bot> IsTestClient();
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{
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const auto* gentity = Game::GetPlayerEntity(entref);
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const auto* client = Script::GetClient(gentity);
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Game::Scr_AddBool(client->bIsTestClient == 1);
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});
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Script::AddMethod("BotStop", [](Game::scr_entref_t entref) // Usage: <bot> BotStop();
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Script::AddMethod("BotStop", [](Game::scr_entref_t entref) // Usage: <bot> BotStop();
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{
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{
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const auto* ent = Game::GetPlayerEntity(entref);
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const auto* ent = Game::GetPlayerEntity(entref);
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const auto* client = Script::GetClient(ent);
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if (!client->bIsTestClient)
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if (Game::SV_IsTestClient(ent->s.number) == 0)
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{
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{
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Game::Scr_Error("^1BotStop: Can only call on a bot!\n");
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Game::Scr_Error("^1BotStop: Can only call on a bot!\n");
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return;
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return;
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@ -154,17 +154,16 @@ namespace Components
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Script::AddMethod("BotWeapon", [](Game::scr_entref_t entref) // Usage: <bot> BotWeapon(<str>);
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Script::AddMethod("BotWeapon", [](Game::scr_entref_t entref) // Usage: <bot> BotWeapon(<str>);
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{
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{
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const auto* weapon = Game::Scr_GetString(0);
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const auto* ent = Game::GetPlayerEntity(entref);
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const auto* ent = Game::GetPlayerEntity(entref);
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const auto* client = Script::GetClient(ent);
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if (!client->bIsTestClient)
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if (Game::SV_IsTestClient(ent->s.number) == 0)
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{
|
{
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Game::Scr_Error("^1BotWeapon: Can only call on a bot!\n");
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Game::Scr_Error("^1BotWeapon: Can only call on a bot!\n");
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return;
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return;
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}
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}
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const auto* weapon = Game::Scr_GetString(0);
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if (weapon == nullptr || weapon[0] == '\0')
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if (weapon == nullptr || weapon[0] == '\0')
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{
|
{
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g_botai[entref.entnum].weapon = 1;
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g_botai[entref.entnum].weapon = 1;
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@ -178,6 +177,14 @@ namespace Components
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Script::AddMethod("BotAction", [](Game::scr_entref_t entref) // Usage: <bot> BotAction(<str action>);
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Script::AddMethod("BotAction", [](Game::scr_entref_t entref) // Usage: <bot> BotAction(<str action>);
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{
|
{
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|
const auto* ent = Game::GetPlayerEntity(entref);
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|
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|
if (Game::SV_IsTestClient(ent->s.number) == 0)
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{
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Game::Scr_Error("^1BotAction: Can only call on a bot!\n");
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|
return;
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|
}
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const auto* action = Game::Scr_GetString(0);
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const auto* action = Game::Scr_GetString(0);
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if (action == nullptr)
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if (action == nullptr)
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@ -186,15 +193,6 @@ namespace Components
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return;
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return;
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}
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}
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const auto* ent = Game::GetPlayerEntity(entref);
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const auto* client = Script::GetClient(ent);
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if (!client->bIsTestClient)
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{
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Game::Scr_Error("^1BotAction: Can only call on a bot!\n");
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return;
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}
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if (action[0] != '+' && action[0] != '-')
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if (action[0] != '+' && action[0] != '-')
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{
|
{
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Game::Scr_ParamError(0, "^1BotAction: Sign for action must be '+' or '-'.\n");
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Game::Scr_ParamError(0, "^1BotAction: Sign for action must be '+' or '-'.\n");
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@ -220,20 +218,16 @@ namespace Components
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Script::AddMethod("BotMovement", [](Game::scr_entref_t entref) // Usage: <bot> BotMovement(<int>, <int>);
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Script::AddMethod("BotMovement", [](Game::scr_entref_t entref) // Usage: <bot> BotMovement(<int>, <int>);
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{
|
{
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auto forwardInt = Game::Scr_GetInt(0);
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auto rightInt = Game::Scr_GetInt(1);
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const auto* ent = Game::GetPlayerEntity(entref);
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const auto* ent = Game::GetPlayerEntity(entref);
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const auto* client = Script::GetClient(ent);
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|
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if (!client->bIsTestClient)
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if (Game::SV_IsTestClient(ent->s.number) == 0)
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{
|
{
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Game::Scr_Error("^1BotMovement: Can only call on a bot!\n");
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Game::Scr_Error("^1BotMovement: Can only call on a bot!\n");
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return;
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return;
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}
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}
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forwardInt = std::clamp<int>(forwardInt, std::numeric_limits<char>::min(), std::numeric_limits<char>::max());
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const auto forwardInt = std::clamp<int>(Game::Scr_GetInt(0), std::numeric_limits<char>::min(), std::numeric_limits<char>::max());
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rightInt = std::clamp<int>(rightInt, std::numeric_limits<char>::min(), std::numeric_limits<char>::max());
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const auto rightInt = std::clamp<int>(Game::Scr_GetInt(1), std::numeric_limits<char>::min(), std::numeric_limits<char>::max());
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g_botai[entref.entnum].forward = static_cast<int8_t>(forwardInt);
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g_botai[entref.entnum].forward = static_cast<int8_t>(forwardInt);
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g_botai[entref.entnum].right = static_cast<int8_t>(rightInt);
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g_botai[entref.entnum].right = static_cast<int8_t>(rightInt);
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@ -327,6 +321,8 @@ namespace Components
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Bots::Bots()
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Bots::Bots()
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{
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{
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AssertOffset(Game::client_s, bIsTestClient, 0x41AF0);
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// Replace connect string
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// Replace connect string
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Utils::Hook::Set<const char*>(0x48ADA6, "connect bot%d \"\\cg_predictItems\\1\\cl_anonymous\\0\\color\\4\\head\\default\\model\\multi\\snaps\\20\\rate\\5000\\name\\%s\\protocol\\%d\\checksum\\%d\\statver\\%d %u\\qport\\%d\"");
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Utils::Hook::Set<const char*>(0x48ADA6, "connect bot%d \"\\cg_predictItems\\1\\cl_anonymous\\0\\color\\4\\head\\default\\model\\multi\\snaps\\20\\rate\\5000\\name\\%s\\protocol\\%d\\checksum\\%d\\statver\\%d %u\\qport\\%d\"");
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@ -14,6 +14,7 @@ namespace Components
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|
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static void Spawn(unsigned int count);
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static void Spawn(unsigned int count);
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|
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static void GScr_isTestClient(Game::scr_entref_t entref);
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static void AddMethods();
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static void AddMethods();
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|
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static void BotAiAction(Game::client_t* cl);
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static void BotAiAction(Game::client_t* cl);
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|
@ -354,7 +354,7 @@ namespace Components
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}
|
}
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});
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});
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Script::AddFunction("DropAllBots", []() // gsc: DropAllBots();
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Script::AddFunction("DropAllBots", [] // gsc: DropAllBots();
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{
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{
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Game::SV_DropAllBots();
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Game::SV_DropAllBots();
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});
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});
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@ -964,7 +964,7 @@ namespace Components
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Download::ScriptDownloads.clear();
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Download::ScriptDownloads.clear();
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});
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});
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|
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Script::AddFunction("HttpGet", []()
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Script::AddFunction("HttpGet", []
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{
|
{
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if (!Flags::HasFlag("scriptablehttp"))
|
if (!Flags::HasFlag("scriptablehttp"))
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return;
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return;
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@ -985,7 +985,7 @@ namespace Components
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Game::RemoveRefToObject(object);
|
Game::RemoveRefToObject(object);
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});
|
});
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|
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Script::AddFunction("HttpCancel", []()
|
Script::AddFunction("HttpCancel", []
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{
|
{
|
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if (!Flags::HasFlag("scriptablehttp"))
|
if (!Flags::HasFlag("scriptablehttp"))
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return;
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return;
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|
@ -16,9 +16,9 @@ namespace Components
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const auto elevatorSetting = Elevators::BG_Elevators.get<int>();
|
const auto elevatorSetting = Elevators::BG_Elevators.get<int>();
|
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while (true)
|
while (true)
|
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{
|
{
|
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point[0] = ps->origin[0] + Game::CorrectSolidDeltas[i][0];
|
point[0] = ps->origin[0] + (*Game::CorrectSolidDeltas)[i][0];
|
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point[1] = ps->origin[1] + Game::CorrectSolidDeltas[i][1];
|
point[1] = ps->origin[1] + (*Game::CorrectSolidDeltas)[i][1];
|
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point[2] = ps->origin[2] + Game::CorrectSolidDeltas[i][2];
|
point[2] = ps->origin[2] + (*Game::CorrectSolidDeltas)[i][2];
|
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|
|
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Game::PM_playerTrace(pm, trace, point, point, &pm->bounds, ps->clientNum, pm->tracemask);
|
Game::PM_playerTrace(pm, trace, point, point, &pm->bounds, ps->clientNum, pm->tracemask);
|
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|
|
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@ -40,8 +40,8 @@ namespace Components
|
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}
|
}
|
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}
|
}
|
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|
|
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i += 1;
|
++i;
|
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if (i >= 26)
|
if (i >= 26) // CorrectSolidDeltas count
|
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{
|
{
|
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ps->groundEntityNum = Game::ENTITYNUM_NONE;
|
ps->groundEntityNum = Game::ENTITYNUM_NONE;
|
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pml->groundPlane = 0;
|
pml->groundPlane = 0;
|
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@ -62,15 +62,15 @@ namespace Components
|
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return 1;
|
return 1;
|
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}
|
}
|
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|
|
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void Elevators::PM_Trace_Hk(Game::pmove_s* pm, Game::trace_t* trace, const float* f3,
|
void Elevators::PM_Trace_Hk(Game::pmove_s* pm, Game::trace_t* results, const float* start,
|
||||||
const float* f4, const Game::Bounds* bounds, int a6, int a7)
|
const float* end, const Game::Bounds* bounds, int passEntityNum, int contentMask)
|
||||||
{
|
{
|
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Game::PM_Trace(pm, trace, f3, f4, bounds, a6, a7);
|
Game::PM_Trace(pm, results, start, end, bounds, passEntityNum, contentMask);
|
||||||
|
|
||||||
// Allow the player to stand even when there is no headroom
|
// Allow the player to stand even when there is no headroom
|
||||||
if (Elevators::BG_Elevators.get<int>() == Elevators::EASY)
|
if (Elevators::BG_Elevators.get<int>() == Elevators::EASY)
|
||||||
{
|
{
|
||||||
trace->allsolid = false;
|
results->allsolid = false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -111,8 +111,7 @@ namespace Components
|
|||||||
Elevators::ENABLED, Game::DVAR_CODINFO, "Elevators glitch settings");
|
Elevators::ENABLED, Game::DVAR_CODINFO, "Elevators glitch settings");
|
||||||
});
|
});
|
||||||
|
|
||||||
//Replace PM_CorrectAllSolid
|
Utils::Hook(0x57369E, Elevators::PM_CorrectAllSolidStub, HOOK_CALL).install()->quick(); // PM_GroundTrace
|
||||||
Utils::Hook(0x57369E, Elevators::PM_CorrectAllSolidStub, HOOK_CALL).install()->quick();
|
|
||||||
|
|
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// Place hooks in PM_CheckDuck. If the elevators dvar is set to easy the
|
// Place hooks in PM_CheckDuck. If the elevators dvar is set to easy the
|
||||||
// flags for duck/prone will always be removed from the player state
|
// flags for duck/prone will always be removed from the player state
|
||||||
|
@ -661,7 +661,8 @@ namespace Components
|
|||||||
Game::AimAssist_UpdateAdsLerp(input);
|
Game::AimAssist_UpdateAdsLerp(input);
|
||||||
AimAssist_ApplyTurnRates(input, output);
|
AimAssist_ApplyTurnRates(input, output);
|
||||||
|
|
||||||
Game::AimAssist_ApplyAutoMelee(input, output);
|
// Automelee has already been done by keyboard so don't do it again
|
||||||
|
|
||||||
AimAssist_ApplyLockOn(input, output);
|
AimAssist_ApplyLockOn(input, output);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -886,8 +887,6 @@ namespace Components
|
|||||||
AimAssist_UpdateGamePadInput(&aimInput, &aimOutput);
|
AimAssist_UpdateGamePadInput(&aimInput, &aimOutput);
|
||||||
clientActive.clViewangles[0] = aimOutput.pitch;
|
clientActive.clViewangles[0] = aimOutput.pitch;
|
||||||
clientActive.clViewangles[1] = aimOutput.yaw;
|
clientActive.clViewangles[1] = aimOutput.yaw;
|
||||||
cmd->meleeChargeDist = aimOutput.meleeChargeDist;
|
|
||||||
cmd->meleeChargeYaw = aimOutput.meleeChargeYaw;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -1033,6 +1032,13 @@ namespace Components
|
|||||||
|
|
||||||
void Gamepad::UI_GamepadKeyEvent(const int gamePadIndex, const int key, const bool down)
|
void Gamepad::UI_GamepadKeyEvent(const int gamePadIndex, const int key, const bool down)
|
||||||
{
|
{
|
||||||
|
// If we are currently capturing a key for menu bind inputs then do not map keys and pass to game
|
||||||
|
if (*Game::g_waitingForKey)
|
||||||
|
{
|
||||||
|
Game::UI_KeyEvent(gamePadIndex, key, down);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
for (const auto& mapping : controllerMenuKeyMappings)
|
for (const auto& mapping : controllerMenuKeyMappings)
|
||||||
{
|
{
|
||||||
if (mapping.controllerKey == key)
|
if (mapping.controllerKey == key)
|
||||||
@ -1711,8 +1717,8 @@ namespace Components
|
|||||||
{
|
{
|
||||||
gpad_enabled = Dvar::Register<bool>("gpad_enabled", false, Game::DVAR_ARCHIVE, "Game pad enabled");
|
gpad_enabled = Dvar::Register<bool>("gpad_enabled", false, Game::DVAR_ARCHIVE, "Game pad enabled");
|
||||||
gpad_debug = Dvar::Register<bool>("gpad_debug", false, Game::DVAR_NONE, "Game pad debugging");
|
gpad_debug = Dvar::Register<bool>("gpad_debug", false, Game::DVAR_NONE, "Game pad debugging");
|
||||||
gpad_present = Dvar::Register<bool>("gpad_present", false, Game::DVAR_NONE, "Game pad present");
|
gpad_present = Dvar::Register<bool>("gpad_present", false, Game::DVAR_READONLY, "Game pad present");
|
||||||
gpad_in_use = Dvar::Register<bool>("gpad_in_use", false, Game::DVAR_NONE, "A game pad is in use");
|
gpad_in_use = Dvar::Register<bool>("gpad_in_use", false, Game::DVAR_READONLY, "A game pad is in use");
|
||||||
gpad_style = Dvar::Register<bool>("gpad_style", false, Game::DVAR_ARCHIVE, "Switch between Xbox and PS HUD");
|
gpad_style = Dvar::Register<bool>("gpad_style", false, Game::DVAR_ARCHIVE, "Switch between Xbox and PS HUD");
|
||||||
gpad_sticksConfig = Dvar::Register<const char*>("gpad_sticksConfig", "", Game::DVAR_ARCHIVE, "Game pad stick configuration");
|
gpad_sticksConfig = Dvar::Register<const char*>("gpad_sticksConfig", "", Game::DVAR_ARCHIVE, "Game pad stick configuration");
|
||||||
gpad_buttonConfig = Dvar::Register<const char*>("gpad_buttonConfig", "", Game::DVAR_ARCHIVE, "Game pad button configuration");
|
gpad_buttonConfig = Dvar::Register<const char*>("gpad_buttonConfig", "", Game::DVAR_ARCHIVE, "Game pad button configuration");
|
||||||
@ -1720,15 +1726,15 @@ namespace Components
|
|||||||
gpad_menu_scroll_delay_rest = Dvar::Register<int>("gpad_menu_scroll_delay_rest", 210, 0, 1000, Game::DVAR_ARCHIVE,
|
gpad_menu_scroll_delay_rest = Dvar::Register<int>("gpad_menu_scroll_delay_rest", 210, 0, 1000, Game::DVAR_ARCHIVE,
|
||||||
"Menu scroll key-repeat delay, for repeats after the first, in milliseconds");
|
"Menu scroll key-repeat delay, for repeats after the first, in milliseconds");
|
||||||
gpad_rumble = Dvar::Register<bool>("gpad_rumble", true, Game::DVAR_ARCHIVE, "Enable game pad rumble");
|
gpad_rumble = Dvar::Register<bool>("gpad_rumble", true, Game::DVAR_ARCHIVE, "Enable game pad rumble");
|
||||||
gpad_stick_pressed_hysteresis = Dvar::Register<float>("gpad_stick_pressed_hysteresis", 0.1f, 0.0f, 1.0f, Game::DVAR_NONE,
|
gpad_stick_pressed_hysteresis = Dvar::Register<float>("gpad_stick_pressed_hysteresis", 0.1f, 0.0f, 1.0f, Game::DVAR_ARCHIVE,
|
||||||
"Game pad stick pressed no-change-zone around gpad_stick_pressed to prevent bouncing");
|
"Game pad stick pressed no-change-zone around gpad_stick_pressed to prevent bouncing");
|
||||||
gpad_stick_pressed = Dvar::Register<float>("gpad_stick_pressed", 0.4f, 0.0, 1.0, Game::DVAR_NONE, "Game pad stick pressed threshhold");
|
gpad_stick_pressed = Dvar::Register<float>("gpad_stick_pressed", 0.4f, 0.0, 1.0, Game::DVAR_ARCHIVE, "Game pad stick pressed threshhold");
|
||||||
gpad_stick_deadzone_max = Dvar::Register<float>("gpad_stick_deadzone_max", 0.01f, 0.0f, 1.0f, Game::DVAR_NONE, "Game pad maximum stick deadzone");
|
gpad_stick_deadzone_max = Dvar::Register<float>("gpad_stick_deadzone_max", 0.01f, 0.0f, 1.0f, Game::DVAR_ARCHIVE, "Game pad maximum stick deadzone");
|
||||||
gpad_stick_deadzone_min = Dvar::Register<float>("gpad_stick_deadzone_min", 0.2f, 0.0f, 1.0f, Game::DVAR_NONE, "Game pad minimum stick deadzone");
|
gpad_stick_deadzone_min = Dvar::Register<float>("gpad_stick_deadzone_min", 0.2f, 0.0f, 1.0f, Game::DVAR_ARCHIVE, "Game pad minimum stick deadzone");
|
||||||
gpad_button_deadzone = Dvar::Register<float>("gpad_button_deadzone", 0.13f, 0.0f, 1.0f, Game::DVAR_NONE, "Game pad button deadzone threshhold");
|
gpad_button_deadzone = Dvar::Register<float>("gpad_button_deadzone", 0.13f, 0.0f, 1.0f, Game::DVAR_ARCHIVE, "Game pad button deadzone threshhold");
|
||||||
gpad_button_lstick_deflect_max = Dvar::Register<float>("gpad_button_lstick_deflect_max", 1.0f, 0.0f, 1.0f, Game::DVAR_NONE, "Game pad maximum pad stick pressed value");
|
gpad_button_lstick_deflect_max = Dvar::Register<float>("gpad_button_lstick_deflect_max", 1.0f, 0.0f, 1.0f, Game::DVAR_ARCHIVE, "Game pad maximum pad stick pressed value");
|
||||||
gpad_button_rstick_deflect_max = Dvar::Register<float>("gpad_button_rstick_deflect_max", 1.0f, 0.0f, 1.0f, Game::DVAR_NONE, "Game pad maximum pad stick pressed value");
|
gpad_button_rstick_deflect_max = Dvar::Register<float>("gpad_button_rstick_deflect_max", 1.0f, 0.0f, 1.0f, Game::DVAR_ARCHIVE, "Game pad maximum pad stick pressed value");
|
||||||
gpad_use_hold_time = Dvar::Register<int>("gpad_use_hold_time", 250, 0, std::numeric_limits<int>::max(), Game::DVAR_NONE, "Time to hold the 'use' button on gamepads to activate use");
|
gpad_use_hold_time = Dvar::Register<int>("gpad_use_hold_time", 250, 0, std::numeric_limits<int>::max(), Game::DVAR_ARCHIVE, "Time to hold the 'use' button on gamepads to activate use");
|
||||||
gpad_lockon_enabled = Dvar::Register<bool>("gpad_lockon_enabled", true, Game::DVAR_ARCHIVE, "Game pad lockon aim assist enabled");
|
gpad_lockon_enabled = Dvar::Register<bool>("gpad_lockon_enabled", true, Game::DVAR_ARCHIVE, "Game pad lockon aim assist enabled");
|
||||||
gpad_slowdown_enabled = Dvar::Register<bool>("gpad_slowdown_enabled", true, Game::DVAR_ARCHIVE, "Game pad slowdown aim assist enabled");
|
gpad_slowdown_enabled = Dvar::Register<bool>("gpad_slowdown_enabled", true, Game::DVAR_ARCHIVE, "Game pad slowdown aim assist enabled");
|
||||||
|
|
||||||
@ -1777,19 +1783,19 @@ namespace Components
|
|||||||
return command;
|
return command;
|
||||||
}
|
}
|
||||||
|
|
||||||
int Gamepad::Key_GetCommandAssignmentInternal_Hk(const char* cmd, int (*keys)[2])
|
int Gamepad::Key_GetCommandAssignmentInternal([[maybe_unused]] int localClientNum, const char* cmd, int (*keys)[2])
|
||||||
{
|
{
|
||||||
auto keyCount = 0;
|
auto keyCount = 0;
|
||||||
|
|
||||||
if (gamePads[0].inUse)
|
if (gamePads[0].inUse)
|
||||||
{
|
{
|
||||||
cmd = GetGamePadCommand(cmd);
|
const auto gamePadCmd = GetGamePadCommand(cmd);
|
||||||
for (auto keyNum = 0; keyNum < Game::K_LAST_KEY; keyNum++)
|
for (auto keyNum = 0; keyNum < Game::K_LAST_KEY; keyNum++)
|
||||||
{
|
{
|
||||||
if (!Key_IsValidGamePadChar(keyNum))
|
if (!Key_IsValidGamePadChar(keyNum))
|
||||||
continue;
|
continue;
|
||||||
|
|
||||||
if (Game::playerKeys[0].keys[keyNum].binding && strcmp(Game::playerKeys[0].keys[keyNum].binding, cmd) == 0)
|
if (Game::playerKeys[0].keys[keyNum].binding && strcmp(Game::playerKeys[0].keys[keyNum].binding, gamePadCmd) == 0)
|
||||||
{
|
{
|
||||||
(*keys)[keyCount++] = keyNum;
|
(*keys)[keyCount++] = keyNum;
|
||||||
|
|
||||||
@ -1818,6 +1824,35 @@ namespace Components
|
|||||||
return keyCount;
|
return keyCount;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void __declspec(naked) Gamepad::Key_GetCommandAssignmentInternal_Stub()
|
||||||
|
{
|
||||||
|
__asm
|
||||||
|
{
|
||||||
|
push eax
|
||||||
|
pushad
|
||||||
|
|
||||||
|
push [esp + 0x20 + 0x4 + 0x8] // keyNums
|
||||||
|
push [esp + 0x20 + 0x4 + 0x8] // command
|
||||||
|
push eax // localClientNum
|
||||||
|
call Key_GetCommandAssignmentInternal
|
||||||
|
add esp, 0xC
|
||||||
|
|
||||||
|
mov[esp + 0x20], eax
|
||||||
|
|
||||||
|
popad
|
||||||
|
pop eax
|
||||||
|
ret
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void Gamepad::Key_SetBinding_Hk(const int localClientNum, const int keyNum, const char* binding)
|
||||||
|
{
|
||||||
|
if(Key_IsValidGamePadChar(keyNum))
|
||||||
|
gpad_buttonConfig.set("custom");
|
||||||
|
|
||||||
|
Game::Key_SetBinding(localClientNum, keyNum, binding);
|
||||||
|
}
|
||||||
|
|
||||||
void Gamepad::CL_KeyEvent_Hk(const int localClientNum, const int key, const int down, const unsigned time)
|
void Gamepad::CL_KeyEvent_Hk(const int localClientNum, const int key, const int down, const unsigned time)
|
||||||
{
|
{
|
||||||
// A keyboard key has been pressed. Mark controller as unused.
|
// A keyboard key has been pressed. Mark controller as unused.
|
||||||
@ -1833,13 +1868,18 @@ namespace Components
|
|||||||
return gamePads[0].inUse;
|
return gamePads[0].inUse;
|
||||||
}
|
}
|
||||||
|
|
||||||
int Gamepad::CL_MouseEvent_Hk(const int x, const int y, const int dx, const int dy)
|
void Gamepad::OnMouseMove([[maybe_unused]] const int x, [[maybe_unused]] const int y, const int dx, const int dy)
|
||||||
{
|
{
|
||||||
if (dx != 0 || dy != 0)
|
if (dx != 0 || dy != 0)
|
||||||
{
|
{
|
||||||
gamePads[0].inUse = false;
|
gamePads[0].inUse = false;
|
||||||
gpad_in_use.setRaw(false);
|
gpad_in_use.setRaw(false);
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
int Gamepad::CL_MouseEvent_Hk(const int x, const int y, const int dx, const int dy)
|
||||||
|
{
|
||||||
|
OnMouseMove(x, y, dx, dy);
|
||||||
|
|
||||||
// Call original function
|
// Call original function
|
||||||
return Utils::Hook::Call<int(int, int, int, int)>(0x4D7C50)(x, y, dx, dy);
|
return Utils::Hook::Call<int(int, int, int, int)>(0x4D7C50)(x, y, dx, dy);
|
||||||
@ -1949,7 +1989,12 @@ namespace Components
|
|||||||
Utils::Hook(0x48E527, UI_RefreshViewport_Hk, HOOK_CALL).install()->quick();
|
Utils::Hook(0x48E527, UI_RefreshViewport_Hk, HOOK_CALL).install()->quick();
|
||||||
|
|
||||||
// Only return gamepad keys when gamepad enabled and only non gamepad keys when not
|
// Only return gamepad keys when gamepad enabled and only non gamepad keys when not
|
||||||
Utils::Hook(0x5A7A23, Key_GetCommandAssignmentInternal_Hk, HOOK_CALL).install()->quick();
|
Utils::Hook(0x5A7890, Key_GetCommandAssignmentInternal_Stub, HOOK_JUMP).install()->quick();
|
||||||
|
|
||||||
|
// Whenever a key binding for a gamepad key is replaced update the button config
|
||||||
|
Utils::Hook(0x47D473, Key_SetBinding_Hk, HOOK_CALL).install()->quick();
|
||||||
|
Utils::Hook(0x47D485, Key_SetBinding_Hk, HOOK_CALL).install()->quick();
|
||||||
|
Utils::Hook(0x47D49D, Key_SetBinding_Hk, HOOK_CALL).install()->quick();
|
||||||
|
|
||||||
// Add gamepad inputs to remote control (eg predator) handling
|
// Add gamepad inputs to remote control (eg predator) handling
|
||||||
Utils::Hook(0x5A6D4E, CL_RemoteControlMove_Stub, HOOK_CALL).install()->quick();
|
Utils::Hook(0x5A6D4E, CL_RemoteControlMove_Stub, HOOK_CALL).install()->quick();
|
||||||
|
@ -41,6 +41,8 @@ namespace Components
|
|||||||
public:
|
public:
|
||||||
Gamepad();
|
Gamepad();
|
||||||
|
|
||||||
|
static void OnMouseMove(int x, int y, int dx, int dy);
|
||||||
|
|
||||||
private:
|
private:
|
||||||
static Game::ButtonToCodeMap_t buttonList[];
|
static Game::ButtonToCodeMap_t buttonList[];
|
||||||
static Game::StickToCodeMap_t analogStickList[4];
|
static Game::StickToCodeMap_t analogStickList[4];
|
||||||
@ -190,7 +192,9 @@ namespace Components
|
|||||||
static void CG_RegisterDvars_Hk();
|
static void CG_RegisterDvars_Hk();
|
||||||
|
|
||||||
static const char* GetGamePadCommand(const char* command);
|
static const char* GetGamePadCommand(const char* command);
|
||||||
static int Key_GetCommandAssignmentInternal_Hk(const char* cmd, int(*keys)[2]);
|
static int Key_GetCommandAssignmentInternal(int localClientNum, const char* cmd, int (*keys)[2]);
|
||||||
|
static void Key_GetCommandAssignmentInternal_Stub();
|
||||||
|
static void Key_SetBinding_Hk(int localClientNum, int keyNum, const char* binding);
|
||||||
static bool IsGamePadInUse();
|
static bool IsGamePadInUse();
|
||||||
static void CL_KeyEvent_Hk(int localClientNum, int key, int down, unsigned int time);
|
static void CL_KeyEvent_Hk(int localClientNum, int key, int down, unsigned int time);
|
||||||
static int CL_MouseEvent_Hk(int x, int y, int dx, int dy);
|
static int CL_MouseEvent_Hk(int x, int y, int dx, int dy);
|
||||||
|
@ -97,6 +97,7 @@ namespace Components
|
|||||||
Game::s_wmv->oldPos = curPos;
|
Game::s_wmv->oldPos = curPos;
|
||||||
ScreenToClient(Window::GetWindow(), &curPos);
|
ScreenToClient(Window::GetWindow(), &curPos);
|
||||||
|
|
||||||
|
Gamepad::OnMouseMove(curPos.x, curPos.y, dx, dy);
|
||||||
auto recenterMouse = Game::CL_MouseEvent(curPos.x, curPos.y, dx, dy);
|
auto recenterMouse = Game::CL_MouseEvent(curPos.x, curPos.y, dx, dy);
|
||||||
|
|
||||||
if (recenterMouse)
|
if (recenterMouse)
|
||||||
|
@ -431,7 +431,7 @@ namespace Components
|
|||||||
{
|
{
|
||||||
std::memmove(&Game::scrVmPub->top[-4], &Game::scrVmPub->top[-5], sizeof(Game::VariableValue) * 6);
|
std::memmove(&Game::scrVmPub->top[-4], &Game::scrVmPub->top[-5], sizeof(Game::VariableValue) * 6);
|
||||||
Game::scrVmPub->top += 1;
|
Game::scrVmPub->top += 1;
|
||||||
Game::scrVmPub->top[-6].type = Game::VAR_FLOAT;
|
Game::scrVmPub->top[-6].type = Game::scrParamType_t::VAR_FLOAT;
|
||||||
Game::scrVmPub->top[-6].u.floatValue = 0.0f;
|
Game::scrVmPub->top[-6].u.floatValue = 0.0f;
|
||||||
|
|
||||||
++Game::scrVmPub->outparamcount;
|
++Game::scrVmPub->outparamcount;
|
||||||
@ -450,7 +450,7 @@ namespace Components
|
|||||||
|
|
||||||
const auto value = &Game::scrVmPub->top[-index];
|
const auto value = &Game::scrVmPub->top[-index];
|
||||||
|
|
||||||
if (value->type != Game::VAR_FUNCTION)
|
if (value->type != Game::scrParamType_t::VAR_FUNCTION)
|
||||||
{
|
{
|
||||||
Game::Scr_ParamError(static_cast<unsigned int>(index), "^1GetCodePosForParam: Expects a function as parameter!\n");
|
Game::Scr_ParamError(static_cast<unsigned int>(index), "^1GetCodePosForParam: Expects a function as parameter!\n");
|
||||||
return "";
|
return "";
|
||||||
@ -549,7 +549,7 @@ namespace Components
|
|||||||
|
|
||||||
void Script::AddFunctions()
|
void Script::AddFunctions()
|
||||||
{
|
{
|
||||||
Script::AddFunction("ReplaceFunc", []() // gsc: ReplaceFunc(<function>, <function>)
|
Script::AddFunction("ReplaceFunc", [] // gsc: ReplaceFunc(<function>, <function>)
|
||||||
{
|
{
|
||||||
if (Game::Scr_GetNumParam() != 2u)
|
if (Game::Scr_GetNumParam() != 2u)
|
||||||
{
|
{
|
||||||
@ -564,15 +564,7 @@ namespace Components
|
|||||||
});
|
});
|
||||||
|
|
||||||
// System time
|
// System time
|
||||||
Script::AddFunction("GetSystemTime", []() // gsc: GetSystemTime()
|
Script::AddFunction("GetSystemMilliseconds", [] // gsc: GetSystemMilliseconds()
|
||||||
{
|
|
||||||
SYSTEMTIME time;
|
|
||||||
GetSystemTime(&time);
|
|
||||||
|
|
||||||
Game::Scr_AddInt(time.wSecond);
|
|
||||||
});
|
|
||||||
|
|
||||||
Script::AddFunction("GetSystemMilliseconds", []() // gsc: GetSystemMilliseconds()
|
|
||||||
{
|
{
|
||||||
SYSTEMTIME time;
|
SYSTEMTIME time;
|
||||||
GetSystemTime(&time);
|
GetSystemTime(&time);
|
||||||
@ -581,7 +573,7 @@ namespace Components
|
|||||||
});
|
});
|
||||||
|
|
||||||
// Executes command to the console
|
// Executes command to the console
|
||||||
Script::AddFunction("Exec", []() // gsc: Exec(<string>)
|
Script::AddFunction("Exec", [] // gsc: Exec(<string>)
|
||||||
{
|
{
|
||||||
const auto str = Game::Scr_GetString(0);
|
const auto str = Game::Scr_GetString(0);
|
||||||
|
|
||||||
@ -595,7 +587,7 @@ namespace Components
|
|||||||
});
|
});
|
||||||
|
|
||||||
// Allow printing to the console even when developer is 0
|
// Allow printing to the console even when developer is 0
|
||||||
Script::AddFunction("PrintConsole", []() // gsc: PrintConsole(<string>)
|
Script::AddFunction("PrintConsole", [] // gsc: PrintConsole(<string>)
|
||||||
{
|
{
|
||||||
for (auto i = 0u; i < Game::Scr_GetNumParam(); i++)
|
for (auto i = 0u; i < Game::Scr_GetNumParam(); i++)
|
||||||
{
|
{
|
||||||
@ -612,7 +604,7 @@ namespace Components
|
|||||||
});
|
});
|
||||||
|
|
||||||
// Script Storage Functions
|
// Script Storage Functions
|
||||||
Script::AddFunction("StorageSet", []() // gsc: StorageSet(<str key>, <str data>);
|
Script::AddFunction("StorageSet", [] // gsc: StorageSet(<str key>, <str data>);
|
||||||
{
|
{
|
||||||
const auto* key = Game::Scr_GetString(0);
|
const auto* key = Game::Scr_GetString(0);
|
||||||
const auto* value = Game::Scr_GetString(1);
|
const auto* value = Game::Scr_GetString(1);
|
||||||
@ -626,7 +618,7 @@ namespace Components
|
|||||||
Script::ScriptStorage.insert_or_assign(key, value);
|
Script::ScriptStorage.insert_or_assign(key, value);
|
||||||
});
|
});
|
||||||
|
|
||||||
Script::AddFunction("StorageRemove", []() // gsc: StorageRemove(<str key>);
|
Script::AddFunction("StorageRemove", [] // gsc: StorageRemove(<str key>);
|
||||||
{
|
{
|
||||||
const auto* key = Game::Scr_GetString(0);
|
const auto* key = Game::Scr_GetString(0);
|
||||||
|
|
||||||
@ -645,7 +637,7 @@ namespace Components
|
|||||||
Script::ScriptStorage.erase(key);
|
Script::ScriptStorage.erase(key);
|
||||||
});
|
});
|
||||||
|
|
||||||
Script::AddFunction("StorageGet", []() // gsc: StorageGet(<str key>);
|
Script::AddFunction("StorageGet", [] // gsc: StorageGet(<str key>);
|
||||||
{
|
{
|
||||||
const auto* key = Game::Scr_GetString(0);
|
const auto* key = Game::Scr_GetString(0);
|
||||||
|
|
||||||
@ -665,7 +657,7 @@ namespace Components
|
|||||||
Game::Scr_AddString(data.data());
|
Game::Scr_AddString(data.data());
|
||||||
});
|
});
|
||||||
|
|
||||||
Script::AddFunction("StorageHas", []() // gsc: StorageHas(<str key>);
|
Script::AddFunction("StorageHas", [] // gsc: StorageHas(<str key>);
|
||||||
{
|
{
|
||||||
const auto* key = Game::Scr_GetString(0);
|
const auto* key = Game::Scr_GetString(0);
|
||||||
|
|
||||||
@ -678,7 +670,7 @@ namespace Components
|
|||||||
Game::Scr_AddBool(static_cast<int>(Script::ScriptStorage.count(key))); // Until C++17
|
Game::Scr_AddBool(static_cast<int>(Script::ScriptStorage.count(key))); // Until C++17
|
||||||
});
|
});
|
||||||
|
|
||||||
Script::AddFunction("StorageClear", []() // gsc: StorageClear();
|
Script::AddFunction("StorageClear", [] // gsc: StorageClear();
|
||||||
{
|
{
|
||||||
Script::ScriptStorage.clear();
|
Script::ScriptStorage.clear();
|
||||||
});
|
});
|
||||||
@ -746,7 +738,7 @@ namespace Components
|
|||||||
});
|
});
|
||||||
|
|
||||||
#ifdef _DEBUG
|
#ifdef _DEBUG
|
||||||
Script::AddFunction("DebugBox", []()
|
Script::AddFunction("DebugBox", []
|
||||||
{
|
{
|
||||||
const auto* message = Game::Scr_GetString(0);
|
const auto* message = Game::Scr_GetString(0);
|
||||||
|
|
||||||
|
@ -116,7 +116,7 @@ namespace Components
|
|||||||
void ScriptExtension::AddFunctions()
|
void ScriptExtension::AddFunctions()
|
||||||
{
|
{
|
||||||
// File functions
|
// File functions
|
||||||
Script::AddFunction("FileWrite", []() // gsc: FileWrite(<filepath>, <string>, <mode>)
|
Script::AddFunction("FileWrite", [] // gsc: FileWrite(<filepath>, <string>, <mode>)
|
||||||
{
|
{
|
||||||
const auto* path = Game::Scr_GetString(0);
|
const auto* path = Game::Scr_GetString(0);
|
||||||
auto* text = Game::Scr_GetString(1);
|
auto* text = Game::Scr_GetString(1);
|
||||||
@ -159,7 +159,7 @@ namespace Components
|
|||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
|
||||||
Script::AddFunction("FileRead", []() // gsc: FileRead(<filepath>)
|
Script::AddFunction("FileRead", [] // gsc: FileRead(<filepath>)
|
||||||
{
|
{
|
||||||
const auto* path = Game::Scr_GetString(0);
|
const auto* path = Game::Scr_GetString(0);
|
||||||
|
|
||||||
@ -187,7 +187,7 @@ namespace Components
|
|||||||
Game::Scr_AddString(FileSystem::FileReader(path).getBuffer().data());
|
Game::Scr_AddString(FileSystem::FileReader(path).getBuffer().data());
|
||||||
});
|
});
|
||||||
|
|
||||||
Script::AddFunction("FileExists", []() // gsc: FileExists(<filepath>)
|
Script::AddFunction("FileExists", [] // gsc: FileExists(<filepath>)
|
||||||
{
|
{
|
||||||
const auto* path = Game::Scr_GetString(0);
|
const auto* path = Game::Scr_GetString(0);
|
||||||
|
|
||||||
@ -209,7 +209,7 @@ namespace Components
|
|||||||
Game::Scr_AddInt(FileSystem::FileReader(path).exists());
|
Game::Scr_AddInt(FileSystem::FileReader(path).exists());
|
||||||
});
|
});
|
||||||
|
|
||||||
Script::AddFunction("FileRemove", []() // gsc: FileRemove(<filepath>)
|
Script::AddFunction("FileRemove", [] // gsc: FileRemove(<filepath>)
|
||||||
{
|
{
|
||||||
const auto* path = Game::Scr_GetString(0);
|
const auto* path = Game::Scr_GetString(0);
|
||||||
|
|
||||||
@ -235,7 +235,7 @@ namespace Components
|
|||||||
});
|
});
|
||||||
|
|
||||||
// Misc functions
|
// Misc functions
|
||||||
Script::AddFunction("ToUpper", []() // gsc: ToUpper(<string>)
|
Script::AddFunction("ToUpper", [] // gsc: ToUpper(<string>)
|
||||||
{
|
{
|
||||||
const auto scriptValue = Game::Scr_GetConstString(0);
|
const auto scriptValue = Game::Scr_GetConstString(0);
|
||||||
const auto* string = Game::SL_ConvertToString(scriptValue);
|
const auto* string = Game::SL_ConvertToString(scriptValue);
|
||||||
@ -280,7 +280,7 @@ namespace Components
|
|||||||
});
|
});
|
||||||
|
|
||||||
// Func present on IW5
|
// Func present on IW5
|
||||||
Script::AddFunction("StrICmp", []() // gsc: StrICmp(<string>, <string>)
|
Script::AddFunction("StrICmp", [] // gsc: StrICmp(<string>, <string>)
|
||||||
{
|
{
|
||||||
const auto value1 = Game::Scr_GetConstString(0);
|
const auto value1 = Game::Scr_GetConstString(0);
|
||||||
const auto value2 = Game::Scr_GetConstString(1);
|
const auto value2 = Game::Scr_GetConstString(1);
|
||||||
@ -292,7 +292,7 @@ namespace Components
|
|||||||
});
|
});
|
||||||
|
|
||||||
// Func present on IW5
|
// Func present on IW5
|
||||||
Script::AddFunction("IsEndStr", []() // gsc: IsEndStr(<string>, <string>)
|
Script::AddFunction("IsEndStr", [] // gsc: IsEndStr(<string>, <string>)
|
||||||
{
|
{
|
||||||
const auto* s1 = Game::Scr_GetString(0);
|
const auto* s1 = Game::Scr_GetString(0);
|
||||||
const auto* s2 = Game::Scr_GetString(1);
|
const auto* s2 = Game::Scr_GetString(1);
|
||||||
@ -305,6 +305,26 @@ namespace Components
|
|||||||
|
|
||||||
Game::Scr_AddBool(Utils::String::EndsWith(s1, s2));
|
Game::Scr_AddBool(Utils::String::EndsWith(s1, s2));
|
||||||
});
|
});
|
||||||
|
|
||||||
|
Script::AddFunction("IsArray", [] // gsc: IsArray(<object>)
|
||||||
|
{
|
||||||
|
const auto type = Game::Scr_GetType(0);
|
||||||
|
|
||||||
|
bool result;
|
||||||
|
if (type == Game::scrParamType_t::VAR_POINTER)
|
||||||
|
{
|
||||||
|
const auto ptr_type = Game::Scr_GetPointerType(0);
|
||||||
|
assert(ptr_type >= Game::FIRST_OBJECT);
|
||||||
|
result = (ptr_type == Game::scrParamType_t::VAR_ARRAY);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
assert(type < Game::FIRST_OBJECT);
|
||||||
|
result = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
Game::Scr_AddBool(result);
|
||||||
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
void ScriptExtension::AddMethods()
|
void ScriptExtension::AddMethods()
|
||||||
|
@ -171,6 +171,7 @@ namespace Game
|
|||||||
Key_SetCatcher_t Key_SetCatcher = Key_SetCatcher_t(0x43BD00);
|
Key_SetCatcher_t Key_SetCatcher = Key_SetCatcher_t(0x43BD00);
|
||||||
Key_RemoveCatcher_t Key_RemoveCatcher = Key_RemoveCatcher_t(0x408260);
|
Key_RemoveCatcher_t Key_RemoveCatcher = Key_RemoveCatcher_t(0x408260);
|
||||||
Key_IsKeyCatcherActive_t Key_IsKeyCatcherActive = Key_IsKeyCatcherActive_t(0x4DA010);
|
Key_IsKeyCatcherActive_t Key_IsKeyCatcherActive = Key_IsKeyCatcherActive_t(0x4DA010);
|
||||||
|
Key_SetBinding_t Key_SetBinding = Key_SetBinding_t(0x494C90);
|
||||||
|
|
||||||
LargeLocalInit_t LargeLocalInit = LargeLocalInit_t(0x4A62A0);
|
LargeLocalInit_t LargeLocalInit = LargeLocalInit_t(0x4A62A0);
|
||||||
|
|
||||||
@ -293,6 +294,7 @@ namespace Game
|
|||||||
Scr_ParamError_t Scr_ParamError = Scr_ParamError_t(0x4FBC70);
|
Scr_ParamError_t Scr_ParamError = Scr_ParamError_t(0x4FBC70);
|
||||||
|
|
||||||
Scr_GetType_t Scr_GetType = Scr_GetType_t(0x422900);
|
Scr_GetType_t Scr_GetType = Scr_GetType_t(0x422900);
|
||||||
|
Scr_GetPointerType_t Scr_GetPointerType = Scr_GetPointerType_t(0x4828E0);
|
||||||
|
|
||||||
Scr_ClearOutParams_t Scr_ClearOutParams = Scr_ClearOutParams_t(0x4386E0);
|
Scr_ClearOutParams_t Scr_ClearOutParams = Scr_ClearOutParams_t(0x4386E0);
|
||||||
|
|
||||||
@ -545,12 +547,12 @@ namespace Game
|
|||||||
|
|
||||||
XModel** cached_models = reinterpret_cast<XModel**>(0x1AA20C8);
|
XModel** cached_models = reinterpret_cast<XModel**>(0x1AA20C8);
|
||||||
|
|
||||||
vec3_t* CorrectSolidDeltas = reinterpret_cast<vec3_t*>(0x739BB8); // Count 26
|
|
||||||
|
|
||||||
FastCriticalSection* db_hashCritSect = reinterpret_cast<FastCriticalSection*>(0x16B8A54);
|
FastCriticalSection* db_hashCritSect = reinterpret_cast<FastCriticalSection*>(0x16B8A54);
|
||||||
|
|
||||||
ScreenPlacement* scrPlaceFullUnsafe = reinterpret_cast<ScreenPlacement*>(0x1084460);
|
ScreenPlacement* scrPlaceFullUnsafe = reinterpret_cast<ScreenPlacement*>(0x1084460);
|
||||||
|
|
||||||
|
float (*CorrectSolidDeltas)[26][3] = reinterpret_cast<float(*)[26][3]>(0x739BB8); // Count 26
|
||||||
|
|
||||||
level_locals_t* level = reinterpret_cast<level_locals_t*>(0x1A831A8);
|
level_locals_t* level = reinterpret_cast<level_locals_t*>(0x1A831A8);
|
||||||
|
|
||||||
float (*penetrationDepthTable)[PENETRATE_TYPE_COUNT][SURF_TYPE_COUNT] = reinterpret_cast<float(*)[PENETRATE_TYPE_COUNT][SURF_TYPE_COUNT]>(0x7C4878);
|
float (*penetrationDepthTable)[PENETRATE_TYPE_COUNT][SURF_TYPE_COUNT] = reinterpret_cast<float(*)[PENETRATE_TYPE_COUNT][SURF_TYPE_COUNT]>(0x7C4878);
|
||||||
@ -560,6 +562,8 @@ namespace Game
|
|||||||
int* window_center_x = reinterpret_cast<int*>(0x649D638);
|
int* window_center_x = reinterpret_cast<int*>(0x649D638);
|
||||||
int* window_center_y = reinterpret_cast<int*>(0x649D630);
|
int* window_center_y = reinterpret_cast<int*>(0x649D630);
|
||||||
|
|
||||||
|
int* g_waitingForKey = reinterpret_cast<int*>(0x63A50FC);
|
||||||
|
|
||||||
void Sys_LockRead(FastCriticalSection* critSect)
|
void Sys_LockRead(FastCriticalSection* critSect)
|
||||||
{
|
{
|
||||||
InterlockedIncrement(&critSect->readCount);
|
InterlockedIncrement(&critSect->readCount);
|
||||||
|
@ -420,6 +420,9 @@ namespace Game
|
|||||||
typedef bool(__cdecl * Key_IsKeyCatcherActive_t)(int localClientNum, int catcher);
|
typedef bool(__cdecl * Key_IsKeyCatcherActive_t)(int localClientNum, int catcher);
|
||||||
extern Key_IsKeyCatcherActive_t Key_IsKeyCatcherActive;
|
extern Key_IsKeyCatcherActive_t Key_IsKeyCatcherActive;
|
||||||
|
|
||||||
|
typedef void(__cdecl * Key_SetBinding_t)(int localClientNum, int keyNum, const char* binding);
|
||||||
|
extern Key_SetBinding_t Key_SetBinding;
|
||||||
|
|
||||||
typedef void(__cdecl * LargeLocalInit_t)();
|
typedef void(__cdecl * LargeLocalInit_t)();
|
||||||
extern LargeLocalInit_t LargeLocalInit;
|
extern LargeLocalInit_t LargeLocalInit;
|
||||||
|
|
||||||
@ -735,9 +738,12 @@ namespace Game
|
|||||||
typedef bool(__cdecl * Scr_IsSystemActive_t)();
|
typedef bool(__cdecl * Scr_IsSystemActive_t)();
|
||||||
extern Scr_IsSystemActive_t Scr_IsSystemActive;
|
extern Scr_IsSystemActive_t Scr_IsSystemActive;
|
||||||
|
|
||||||
typedef int(__cdecl * Scr_GetType_t)(unsigned int);
|
typedef int(__cdecl * Scr_GetType_t)(unsigned int index);
|
||||||
extern Scr_GetType_t Scr_GetType;
|
extern Scr_GetType_t Scr_GetType;
|
||||||
|
|
||||||
|
typedef int(__cdecl * Scr_GetPointerType_t)(unsigned int index);
|
||||||
|
extern Scr_GetPointerType_t Scr_GetPointerType;
|
||||||
|
|
||||||
typedef void(__cdecl * Scr_Error_t)(const char*);
|
typedef void(__cdecl * Scr_Error_t)(const char*);
|
||||||
extern Scr_Error_t Scr_Error;
|
extern Scr_Error_t Scr_Error;
|
||||||
|
|
||||||
@ -999,10 +1005,10 @@ namespace Game
|
|||||||
typedef void(__cdecl * Jump_ClearState_t)(playerState_s* ps);
|
typedef void(__cdecl * Jump_ClearState_t)(playerState_s* ps);
|
||||||
extern Jump_ClearState_t Jump_ClearState;
|
extern Jump_ClearState_t Jump_ClearState;
|
||||||
|
|
||||||
typedef void(__cdecl * PM_playerTrace_t)(pmove_s*, trace_t*, const float*, const float*, const Bounds*, int, int);
|
typedef void(__cdecl * PM_playerTrace_t)(pmove_s* pm, trace_t* results, const float* start, const float* end, const Bounds* bounds, int passEntityNum, int contentMask);
|
||||||
extern PM_playerTrace_t PM_playerTrace;
|
extern PM_playerTrace_t PM_playerTrace;
|
||||||
|
|
||||||
typedef void(__cdecl * PM_Trace_t)(pmove_s*, trace_t*, const float*, const float*, const Bounds*, int, int);
|
typedef void(__cdecl * PM_Trace_t)(pmove_s* pm, trace_t* results, const float* start, const float* end, const Bounds* bounds, int passEntityNum, int contentMask);
|
||||||
extern PM_Trace_t PM_Trace;
|
extern PM_Trace_t PM_Trace;
|
||||||
|
|
||||||
typedef EffectiveStance(__cdecl * PM_GetEffectiveStance_t)(const playerState_s* ps);
|
typedef EffectiveStance(__cdecl * PM_GetEffectiveStance_t)(const playerState_s* ps);
|
||||||
@ -1145,7 +1151,7 @@ namespace Game
|
|||||||
constexpr auto MAX_MODELS = 512;
|
constexpr auto MAX_MODELS = 512;
|
||||||
extern XModel** cached_models;
|
extern XModel** cached_models;
|
||||||
|
|
||||||
extern vec3_t* CorrectSolidDeltas;
|
extern float (*CorrectSolidDeltas)[26][3];
|
||||||
|
|
||||||
extern FastCriticalSection* db_hashCritSect;
|
extern FastCriticalSection* db_hashCritSect;
|
||||||
|
|
||||||
@ -1160,6 +1166,8 @@ namespace Game
|
|||||||
extern int* window_center_x;
|
extern int* window_center_x;
|
||||||
extern int* window_center_y;
|
extern int* window_center_y;
|
||||||
|
|
||||||
|
extern int* g_waitingForKey;
|
||||||
|
|
||||||
void Sys_LockRead(FastCriticalSection* critSect);
|
void Sys_LockRead(FastCriticalSection* critSect);
|
||||||
void Sys_UnlockRead(FastCriticalSection* critSect);
|
void Sys_UnlockRead(FastCriticalSection* critSect);
|
||||||
|
|
||||||
|
@ -234,7 +234,7 @@ namespace Game
|
|||||||
CS_ACTIVE = 0x5,
|
CS_ACTIVE = 0x5,
|
||||||
} clientstate_t;
|
} clientstate_t;
|
||||||
|
|
||||||
typedef enum
|
enum errorParm_t
|
||||||
{
|
{
|
||||||
ERR_FATAL = 0x0,
|
ERR_FATAL = 0x0,
|
||||||
ERR_DROP = 0x1,
|
ERR_DROP = 0x1,
|
||||||
@ -244,7 +244,39 @@ namespace Game
|
|||||||
ERR_SCRIPT_DROP = 0x5,
|
ERR_SCRIPT_DROP = 0x5,
|
||||||
ERR_LOCALIZATION = 0x6,
|
ERR_LOCALIZATION = 0x6,
|
||||||
ERR_MAPLOADERRORSUMMARY = 0x7
|
ERR_MAPLOADERRORSUMMARY = 0x7
|
||||||
} errorParm_t;
|
};
|
||||||
|
|
||||||
|
enum conChannel_t
|
||||||
|
{
|
||||||
|
CON_CHANNEL_DONT_FILTER,
|
||||||
|
CON_CHANNEL_ERROR,
|
||||||
|
CON_CHANNEL_GAMENOTIFY,
|
||||||
|
CON_CHANNEL_BOLDGAME,
|
||||||
|
CON_CHANNEL_SUBTITLE,
|
||||||
|
CON_CHANNEL_OBITUARY,
|
||||||
|
CON_CHANNEL_LOGFILEONLY,
|
||||||
|
CON_CHANNEL_CONSOLEONLY,
|
||||||
|
CON_CHANNEL_GFX,
|
||||||
|
CON_CHANNEL_SOUND,
|
||||||
|
CON_CHANNEL_FILES,
|
||||||
|
CON_CHANNEL_DEVGUI,
|
||||||
|
CON_CHANNEL_PROFILE,
|
||||||
|
CON_CHANNEL_UI,
|
||||||
|
CON_CHANNEL_CLIENT,
|
||||||
|
CON_CHANNEL_SERVER,
|
||||||
|
CON_CHANNEL_SYSTEM,
|
||||||
|
CON_CHANNEL_PLAYERWEAP,
|
||||||
|
CON_CHANNEL_AI,
|
||||||
|
CON_CHANNEL_ANIM,
|
||||||
|
CON_CHANNEL_PHYS,
|
||||||
|
CON_CHANNEL_FX,
|
||||||
|
CON_CHANNEL_LEADERBOARDS,
|
||||||
|
CON_CHANNEL_PARSERSCRIPT,
|
||||||
|
CON_CHANNEL_SCRIPT,
|
||||||
|
CON_CHANNEL_NETWORK,
|
||||||
|
|
||||||
|
CON_BUILTIN_CHANNEL_COUNT,
|
||||||
|
};
|
||||||
|
|
||||||
enum entityFlag
|
enum entityFlag
|
||||||
{
|
{
|
||||||
@ -5096,7 +5128,7 @@ namespace Game
|
|||||||
char buf[1];
|
char buf[1];
|
||||||
};
|
};
|
||||||
|
|
||||||
enum VariableType
|
enum scrParamType_t
|
||||||
{
|
{
|
||||||
VAR_UNDEFINED = 0x0,
|
VAR_UNDEFINED = 0x0,
|
||||||
VAR_BEGIN_REF = 0x1,
|
VAR_BEGIN_REF = 0x1,
|
||||||
@ -5114,21 +5146,30 @@ namespace Game
|
|||||||
VAR_BUILTIN_METHOD = 0xB,
|
VAR_BUILTIN_METHOD = 0xB,
|
||||||
VAR_STACK = 0xC,
|
VAR_STACK = 0xC,
|
||||||
VAR_ANIMATION = 0xD,
|
VAR_ANIMATION = 0xD,
|
||||||
VAR_PRE_ANIMATION = 0xE,
|
VAR_DEVELOPER_CODEPOS = 0xE,
|
||||||
VAR_THREAD = 0xF,
|
VAR_PRE_ANIMATION = 0xF,
|
||||||
VAR_NOTIFY_THREAD = 0x10,
|
VAR_THREAD = 0x10,
|
||||||
VAR_TIME_THREAD = 0x11,
|
VAR_NOTIFY_THREAD = 0x11,
|
||||||
VAR_CHILD_THREAD = 0x12,
|
VAR_TIME_THREAD = 0x12,
|
||||||
VAR_OBJECT = 0x13,
|
VAR_CHILD_THREAD = 0x13,
|
||||||
VAR_DEAD_ENTITY = 0x14,
|
VAR_OBJECT = 0x14,
|
||||||
VAR_ENTITY = 0x15,
|
VAR_DEAD_ENTITY = 0x15,
|
||||||
VAR_ARRAY = 0x16,
|
VAR_ENTITY = 0x16,
|
||||||
VAR_DEAD_THREAD = 0x17,
|
VAR_ARRAY = 0x17,
|
||||||
VAR_COUNT = 0x18,
|
VAR_DEAD_THREAD = 0x18,
|
||||||
VAR_FREE = 0x18,
|
VAR_COUNT = 0x19,
|
||||||
VAR_THREAD_LIST = 0x19,
|
VAR_THREAD_LIST = 0x1A,
|
||||||
VAR_ENDON_LIST = 0x1A,
|
VAR_ENDON_LIST = 0x1B,
|
||||||
VAR_TOTAL_COUNT = 0x1B,
|
};
|
||||||
|
|
||||||
|
enum $2441F0C7E439C64E6C27842ECB570A7C
|
||||||
|
{
|
||||||
|
FIRST_OBJECT = 0x10,
|
||||||
|
FIRST_CLEARABLE_OBJECT = 0x14,
|
||||||
|
LAST_NONENTITY_OBJECT = 0x14,
|
||||||
|
FIRST_ENTITY_OBJECT = 0x16,
|
||||||
|
FIRST_NONFIELD_OBJECT = 0x17,
|
||||||
|
FIRST_DEAD_OBJECT = 0x18,
|
||||||
};
|
};
|
||||||
|
|
||||||
union VariableUnion
|
union VariableUnion
|
||||||
@ -5147,7 +5188,7 @@ namespace Game
|
|||||||
struct VariableValue
|
struct VariableValue
|
||||||
{
|
{
|
||||||
VariableUnion u;
|
VariableUnion u;
|
||||||
VariableType type;
|
scrParamType_t type;
|
||||||
};
|
};
|
||||||
|
|
||||||
struct function_stack_t
|
struct function_stack_t
|
||||||
|
Loading…
Reference in New Issue
Block a user