Merge branch 'XLabsProject-develop' into develop

This commit is contained in:
FutureRave 2021-12-07 14:56:50 +00:00
commit a3947c1461
34 changed files with 950 additions and 132 deletions

119
.github/workflows/build.yml vendored Normal file
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@ -0,0 +1,119 @@
name: Build
on:
push:
branches:
- "*"
pull_request:
branches:
- "*"
types: [opened, synchronize, reopened]
jobs:
build:
name: Build binaries
runs-on: windows-latest
strategy:
matrix:
configuration:
- Debug
- Release
steps:
- name: Wait for previous workflows
if: github.event_name == 'push' && github.ref == 'refs/heads/master'
uses: softprops/turnstyle@v1
with:
poll-interval-seconds: 10
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
- name: Check out files
uses: actions/checkout@v2
with:
submodules: true
fetch-depth: 0
# NOTE - If LFS ever starts getting used during builds, switch this to true!
lfs: false
- name: Add msbuild to PATH
uses: microsoft/setup-msbuild@v1.0.2
- name: Generate project files
#run: tools/premake5 vs2019 --ci-build
run: tools/premake5 vs2019 --ac-disable
- name: Set up problem matching
uses: ammaraskar/msvc-problem-matcher@master
- name: Build ${{matrix.configuration}} binaries
run: msbuild /m /v:minimal /p:Configuration=${{matrix.configuration}} build/iw4x.sln
- name: Upload ${{matrix.configuration}} binaries
uses: actions/upload-artifact@v2
with:
name: ${{matrix.configuration}} binaries
path: |
build/bin/${{matrix.configuration}}/iw4x.dll
build/bin/${{matrix.configuration}}/iw4x.pdb
# - name: Upload ${{matrix.configuration}} data artifacts
# uses: actions/upload-artifact@v2
# with:
# name: ${{matrix.configuration}} data artifacts
# path: |
# data/*
deploy:
name: Deploy artifacts
needs: build
runs-on: ubuntu-latest
if: github.event_name == 'push' && (github.ref == 'refs/heads/master' || github.ref == 'refs/heads/develop')
steps:
- name: Setup main environment
if: github.ref == 'refs/heads/master'
run: echo "XLABS_MASTER_PATH=${{ secrets.XLABS_MASTER_SSH_PATH }}" >> $GITHUB_ENV
- name: Setup develop environment
if: github.ref == 'refs/heads/develop'
run: echo "XLABS_MASTER_PATH=${{ secrets.XLABS_MASTER_SSH_PATH_DEV }}" >> $GITHUB_ENV
- name: Download Release binaries
uses: actions/download-artifact@v2
with:
name: Release binaries
# - name: Download Release data artifacts
# uses: actions/download-artifact@v2
# with:
# name: Release data artifacts
# path: data
# Set up committer info and GPG key
- name: Install SSH key
uses: shimataro/ssh-key-action@v2
with:
key: ${{ secrets.XLABS_MASTER_SSH_PRIVATE_KEY }}
known_hosts: 'just-a-placeholder-so-we-dont-get-errors'
- name: Add known hosts
run: ssh-keyscan -H ${{ secrets.XLABS_MASTER_SSH_ADDRESS }} >> ~/.ssh/known_hosts
- name: Wait for previous workflows
uses: softprops/turnstyle@v1
with:
poll-interval-seconds: 10
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
# - name: Remove old data files
# run: ssh ${{ secrets.XLABS_MASTER_SSH_USER }}@${{ secrets.XLABS_MASTER_SSH_ADDRESS }} rm -rf ${{ env.XLABS_MASTER_PATH }}/iw4x/data/*
- name: Upload iw4x binary
run: rsync -avz iw4x.dll ${{ secrets.XLABS_MASTER_SSH_USER }}@${{ secrets.XLABS_MASTER_SSH_ADDRESS }}:${{ env.XLABS_MASTER_PATH }}/iw4x/
# - name: Upload data files
# run: rsync -avz ./data/ ${{ secrets.XLABS_MASTER_SSH_USER }}@${{ secrets.XLABS_MASTER_SSH_ADDRESS }}:${{ env.XLABS_MASTER_PATH }}/iw4x/data/
- name: Publish changes
run: ssh ${{ secrets.XLABS_MASTER_SSH_USER }}@${{ secrets.XLABS_MASTER_SSH_ADDRESS }} ${{ secrets.XLABS_MASTER_SSH_CHANGE_PUBLISH_COMMAND }}

48
.github/workflows/draft-new-release.yml vendored Normal file
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name: "Draft new release"
on:
workflow_dispatch:
inputs:
version:
description: "The version you want to release."
required: true
jobs:
draft-new-release:
name: "Draft a new release"
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v2
- name: Normalize version
id: normalize_version
run: |
version="${{ github.event.inputs.version }}"
version="v${version#v}"
echo "::set-output name=version::$version"
# Set up committer info and GPG key
- name: Import GPG key
id: import_gpg
uses: XLabsProject/ghaction-import-gpg@25d9d6ab99eb355c169c33c2306a72df85d9f516
with:
git-commit-gpgsign: true
git-committer-email: "${{ secrets.XLABS_CI_EMAIL }}"
git-committer-name: "${{ secrets.XLABS_CI_NAME }}"
# git-push-gpgsign: true
git-tag-gpgsign: true
git-user-signingkey: true
gpg-private-key: ${{ secrets.XLABS_CI_GPG_PRIVATE_KEY }}
passphrase: ${{ secrets.XLABS_CI_GPG_PASSWORD }}
- name: Create Pull Request
uses: repo-sync/pull-request@v2
with:
github_token: ${{ secrets.XLABS_CI_GITHUB_TOKEN }}
source_branch: "develop"
destination_branch: "master"
pr_allow_empty: true
pr_body: |
This Pull Request is for the release of IW4x ${{ steps.normalize_version.outputs.version }} and was [automatically created by a workflow](https://github.com/${{ github.repository }}/actions/runs/${{ github.run_id }}) triggered by @${{ github.actor }}.
pr_title: Release ${{ steps.normalize_version.outputs.version }}
pr_label: release

83
.github/workflows/release.yml vendored Normal file
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@ -0,0 +1,83 @@
name: Release
on:
pull_request:
branches:
- "master"
types: [closed]
jobs:
merge:
runs-on: ubuntu-latest
name: Merge Release
steps:
- name: Check out files
if: github.event.pull_request.merged
uses: actions/checkout@v2
with:
submodules: false
lfs: false
# Set up committer info and GPG key
- name: Import GPG key
if: github.event.pull_request.merged
id: import_gpg
uses: XLabsProject/ghaction-import-gpg@25d9d6ab99eb355c169c33c2306a72df85d9f516
with:
git-commit-gpgsign: true
git-committer-email: "${{ secrets.XLABS_CI_EMAIL }}"
git-committer-name: "${{ secrets.XLABS_CI_NAME }}"
git-push-gpgsign: false
git-tag-gpgsign: true
git-user-signingkey: true
gpg-private-key: ${{ secrets.XLABS_CI_GPG_PRIVATE_KEY }}
passphrase: ${{ secrets.XLABS_CI_GPG_PASSWORD }}
- name: Extract version from pull request
if: github.event.pull_request.merged
id: extract_version
run: |
title="${{ github.event.pull_request.title }}"
version="${title#Release }"
echo "::set-output name=version::$version"
- name: Create annotated tag
if: github.event.pull_request.merged
run: |
git tag -a -m "${{ github.event.pull_request.title }}" \
"${{ steps.extract_version.outputs.version }}" \
"${{ github.event.pull_request.merge_commit_sha }}"
git push origin --tags
- name: Create Pull Request
if: github.event.pull_request.merged
uses: repo-sync/pull-request@v2
with:
github_token: ${{ secrets.XLABS_CI_GITHUB_TOKEN }}
source_branch: "master"
destination_branch: "develop"
pr_allow_empty: true
pr_body: |
This Pull Request merges the release of IW4x ${{ steps.extract_version.outputs.version }} and was [automatically created by a workflow](https://github.com/${{ github.repository }}/actions/runs/${{ github.run_id }}) triggered by @${{ github.actor }}.
pr_title: Merge release ${{ steps.extract_version.outputs.version }}
pr_label: release
notify:
name: Notify Discord
runs-on: ubuntu-latest
if: |
github.repository_owner == 'XLabsProject' && (
(
github.event.pull_request.merged
) || (
github.event.push.ref == 'refs/heads/master' ||
github.event.push.ref == 'refs/heads/develop'
)
)
steps:
- name: Post CI status notification to Discord
uses: sarisia/actions-status-discord@v1.7.1
if: always()
with:
webhook: ${{ secrets.DISCORD_CI_BOT_WEBHOOK }}
title: "Build"

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@ -2,24 +2,13 @@
![forks](https://img.shields.io/github/forks/IW4x/iw4x-client.svg)
![stars](https://img.shields.io/github/stars/IW4x/iw4x-client.svg)
![issues](https://img.shields.io/github/issues/IW4x/iw4x-client.svg)
[![build](https://github.com/XLabsProject/iw4x-client/workflows/Build/badge.svg)](https://github.com/XLabsProject/iw4x-client/actions)
[![build status](https://ci.appveyor.com/api/projects/status/rvljq0ooxen0oexm/branch/develop?svg=true)](https://ci.appveyor.com/project/iw4x/iw4x-client/branch/develop)
[![discord](https://img.shields.io/endpoint?url=https://momo5502.com/iw4x/members-badge.php)](https://discord.gg/sKeVmR3)
[![patreon](https://img.shields.io/badge/patreon-support-blue.svg?logo=patreon)](https://www.patreon.com/xlabsproject)
# IW4x: Client
## Commit message style
```
[Module] Imperative summary
- points or text
[ci skip]
```
`[ci skip]` is optional.
## How to compile
- Run `premake5 vs2019` or use the delivered `generate.bat`.

2
deps/libtommath vendored

@ -1 +1 @@
Subproject commit 8355b88db088e41d6f7e19a8d58d46c9ed0333d3
Subproject commit 2cec6addaf4acbd8250611ec4cecadf1f4d655ee

2
deps/pdcurses vendored

@ -1 +1 @@
Subproject commit 4bc97e287be5d8927405614c193fd0a039df027a
Subproject commit 6c31f226922bd8653e7ed40cd4b11cee9845ea97

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@ -104,6 +104,8 @@ namespace Components
Loader::Register(new Gamepad());
Loader::Register(new Chat());
Loader::Register(new TextRenderer());
Loader::Register(new Movement());
Loader::Register(new Elevators());
Loader::Register(new Client());

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@ -132,6 +132,8 @@ namespace Components
#include "Modules/SoundMutexFix.hpp"
#include "Modules/Chat.hpp"
#include "Modules/TextRenderer.hpp"
#include "Modules/Movement.hpp"
#include "Modules/Elevators.hpp"
#include "Modules/Gamepad.hpp"
#include "Modules/Client.hpp"

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@ -160,7 +160,7 @@ namespace Components
{
Script::AddFunction("SetPing", [](Game::scr_entref_t id) // gsc: self SetPing(<int>)
{
if (Game::Scr_GetNumParam() != 1 || Game::Scr_GetType(0) != Game::VAR_INTEGER)
if (Game::Scr_GetNumParam() != 1u || Game::Scr_GetType(0) != Game::VAR_INTEGER)
{
Game::Scr_Error("^1SetPing: Needs one integer parameter!\n");
return;
@ -250,7 +250,7 @@ namespace Components
Script::AddFunction("botWeapon", [](Game::scr_entref_t id) // Usage: <bot> botWeapon(<str>);
{
if (Game::Scr_GetNumParam() != 1 || Game::Scr_GetType(0) != Game::VAR_STRING)
if (Game::Scr_GetNumParam() != 1u || Game::Scr_GetType(0) != Game::VAR_STRING)
{
Game::Scr_Error("^1botWeapon: Needs one string parameter!\n");
return;
@ -293,7 +293,7 @@ namespace Components
Script::AddFunction("botAction", [](Game::scr_entref_t id) // Usage: <bot> botAction(<str action>);
{
if (Game::Scr_GetNumParam() != 1 || Game::Scr_GetType(0) != Game::VAR_STRING)
if (Game::Scr_GetNumParam() != 1u || Game::Scr_GetType(0) != Game::VAR_STRING)
{
Game::Scr_Error("^1botAction: Needs one string parameter!\n");
return;
@ -346,7 +346,7 @@ namespace Components
Script::AddFunction("botMovement", [](Game::scr_entref_t id) // Usage: <bot> botMovement(<int>, <int>);
{
if (Game::Scr_GetNumParam() != 2 || Game::Scr_GetType(0) != Game::VAR_INTEGER || Game::Scr_GetType(1) != Game::VAR_INTEGER)
if (Game::Scr_GetNumParam() != 2u || Game::Scr_GetType(0) != Game::VAR_INTEGER || Game::Scr_GetType(1) != Game::VAR_INTEGER)
{
Game::Scr_Error("^1botMovement: Needs two integer parameters!\n");
return;

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@ -3,6 +3,7 @@
namespace Components
{
SteamID Dedicated::PlayerGuids[18][2];
Dvar::Var Dedicated::SVRandomMapRotation;
bool Dedicated::IsEnabled()
{
@ -96,7 +97,7 @@ namespace Components
Game::SV_GameSendServerCommand(-1, 0, list.data());
}
void Dedicated::TimeWrapStub(int code, const char* message)
void Dedicated::TimeWrapStub(Game::errorParm_t code, const char* message)
{
static bool partyEnable;
static std::string mapname;
@ -119,6 +120,41 @@ namespace Components
Game::Com_Error(code, message);
}
void Dedicated::RandomizeMapRotation()
{
auto rotation = Dvar::Var("sv_mapRotation").get<std::string>();
const auto tokens = Utils::String::Explode(rotation, ' ');
std::vector<std::pair<std::string, std::string>> mapRotationPair;
for (auto i = 0u; i < (tokens.size() - 1); i += 2)
{
if (i + 1 >= tokens.size()) break;
const auto& key = tokens[i];
const auto& value = tokens[i + 1];
mapRotationPair.push_back(std::make_pair(key, value));
}
const auto seed = Utils::Cryptography::Rand::GenerateInt();
std::shuffle(std::begin(mapRotationPair), std::end(mapRotationPair), std::default_random_engine(seed));
// Rebuild map rotation using the randomized key/values
rotation.clear();
for (auto j = 0u; j < mapRotationPair.size(); j++)
{
const auto& pair = mapRotationPair[j];
rotation.append(pair.first);
rotation.append(" ");
rotation.append(pair.second);
if (j != mapRotationPair.size() - 1)
rotation.append(" ");
}
Dvar::Var("sv_mapRotationCurrent").set(rotation);
}
void Dedicated::MapRotate()
{
if (!Dedicated::IsEnabled() && Dvar::Var("sv_dontrotate").get<bool>())
@ -134,9 +170,10 @@ namespace Components
}
Logger::Print("Rotating map...\n");
const auto mapRotation = Dvar::Var("sv_mapRotation").get<std::string>();
// if nothing, just restart
if (Dvar::Var("sv_mapRotation").get<std::string>().empty())
if (mapRotation.empty())
{
Logger::Print("No rotation defined, restarting map.\n");
@ -152,14 +189,23 @@ namespace Components
return;
}
// first, check if the string contains nothing
// First, check if the string contains nothing
if (Dvar::Var("sv_mapRotationCurrent").get<std::string>().empty())
{
Logger::Print("Current map rotation has finished, reloading...\n");
Dvar::Var("sv_mapRotationCurrent").set(Dvar::Var("sv_mapRotation").get<const char*>());
if (Dedicated::SVRandomMapRotation.get<bool>())
{
Logger::Print("Randomizing map rotation\n");
Dedicated::RandomizeMapRotation();
}
else
{
Dvar::Var("sv_mapRotationCurrent").set(mapRotation);
}
}
std::string rotation = Dvar::Var("sv_mapRotationCurrent").get<std::string>();
auto rotation = Dvar::Var("sv_mapRotationCurrent").get<std::string>();
auto tokens = Utils::String::Explode(rotation, ' ');
@ -346,6 +392,7 @@ namespace Components
Dvar::OnInit([]()
{
Dedicated::SVRandomMapRotation = Dvar::Register<bool>("sv_randomMapRotation", false, Game::dvar_flag::DVAR_FLAG_SAVED, "Randomize map rotation when true");
Dvar::Register<const char*>("sv_sayName", "^7Console", Game::dvar_flag::DVAR_FLAG_NONE, "The name to pose as for 'say' commands");
Dvar::Register<const char*>("sv_motd", "", Game::dvar_flag::DVAR_FLAG_NONE, "A custom message of the day for servers");

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@ -15,6 +15,9 @@ namespace Components
static void Heartbeat();
private:
static Dvar::Var SVRandomMapRotation;
static void RandomizeMapRotation();
static void MapRotate();
static void InitDedicatedServer();
@ -25,6 +28,6 @@ namespace Components
static void TransmitGuids();
static void TimeWrapStub(int code, const char* message);
static void TimeWrapStub(Game::errorParm_t code, const char* message);
};
}

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@ -967,7 +967,7 @@ namespace Components
Script::AddFunction("httpGet", [](Game::scr_entref_t)
{
if (!Dedicated::IsEnabled() && !Flags::HasFlag("scriptablehttp")) return;
if (Game::Scr_GetNumParam() < 1) return;
if (Game::Scr_GetNumParam() < 1u) return;
std::string url = Game::Scr_GetString(0);
unsigned int object = Game::AllocObject();
@ -981,7 +981,7 @@ namespace Components
Script::AddFunction("httpCancel", [](Game::scr_entref_t)
{
if (!Dedicated::IsEnabled() && !Flags::HasFlag("scriptablehttp")) return;
if (Game::Scr_GetNumParam() < 1) return;
if (Game::Scr_GetNumParam() < 1u) return;
unsigned int object = Game::Scr_GetObject(0);
for (auto& download : Download::ScriptDownloads)

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@ -0,0 +1,55 @@
#include "STDInclude.hpp"
namespace Components
{
Game::dvar_t* Elevators::SV_DisableElevators;
__declspec(naked) void Elevators::PM_GroundTraceStub()
{
__asm
{
push eax
mov eax, Elevators::SV_DisableElevators
cmp byte ptr [eax + 16], 1
pop eax
// Always skip PM_CorrectAllSolid if SV_DisableElevators is set to 1
je noElevators
// Original code
cmp byte ptr [esp + 0x50], 0
rep movsd
mov esi, [esp + 0x58]
// Original code flow
push 0x573694
retn
noElevators:
// Original code
rep movsd
mov esi, [esp + 0x58]
// Jump over call to PM_CorrectAllSolid
push 0x5736AE
retn
}
}
Elevators::Elevators()
{
Dvar::OnInit([]
{
Elevators::SV_DisableElevators = Game::Dvar_RegisterBool("sv_disableElevators",
false, Game::DVAR_FLAG_REPLICATED, "Disable elevators");
});
// Hook PM_GroundTrace so me way skip PM_CorrectAllSolid (disable elevators)
Utils::Hook(0x573689, Elevators::PM_GroundTraceStub, HOOK_JUMP).install()->quick();
}
Elevators::~Elevators()
{
}
}

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@ -0,0 +1,16 @@
#pragma once
namespace Components
{
class Elevators : public Component
{
public:
Elevators();
~Elevators();
private:
static Game::dvar_t* SV_DisableElevators;
static void PM_GroundTraceStub();
};
}

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@ -108,7 +108,7 @@ namespace Components
{"DPAD_RIGHT", Game::K_DPAD_RIGHT},
};
Game::keyname_t Gamepad::extendedLocalizedKeyNames[]
Game::keyname_t Gamepad::extendedLocalizedKeyNamesXenon[]
{
// Material text icons pattern: 0x01 width height material_name_len
{"^\x01\x32\x32\x08""button_a", Game::K_BUTTON_A},
@ -128,8 +128,30 @@ namespace Components
{"^\x01\x32\x32\x09""dpad_left", Game::K_DPAD_LEFT},
{"^\x01\x32\x32\x0A""dpad_right", Game::K_DPAD_RIGHT},
};
Game::keyname_t Gamepad::extendedLocalizedKeyNamesPs3[]
{
// Material text icons pattern: 0x01 width height material_name_len
{"^\x01\x32\x32\x10""button_ps3_cross", Game::K_BUTTON_A},
{"^\x01\x32\x32\x11""button_ps3_circle", Game::K_BUTTON_B},
{"^\x01\x32\x32\x11""button_ps3_square", Game::K_BUTTON_X},
{"^\x01\x32\x32\x13""button_ps3_triangle", Game::K_BUTTON_Y},
{"^\x01\x32\x32\x0D""button_ps3_l1", Game::K_BUTTON_LSHLDR},
{"^\x01\x32\x32\x0D""button_ps3_r1", Game::K_BUTTON_RSHLDR},
{"^\x01\x32\x32\x10""button_ps3_start", Game::K_BUTTON_START},
{"^\x01\x32\x32\x0F""button_ps3_back", Game::K_BUTTON_BACK},
{"^\x01\x48\x32\x0D""button_ps3_l3", Game::K_BUTTON_LSTICK},
{"^\x01\x48\x32\x0D""button_ps3_r3", Game::K_BUTTON_RSTICK},
{"^\x01\x32\x32\x0D""button_ps3_l2", Game::K_BUTTON_LTRIG},
{"^\x01\x32\x32\x0D""button_ps3_r2", Game::K_BUTTON_RTRIG},
{"^\x01\x32\x32\x0B""dpad_ps3_up", Game::K_DPAD_UP},
{"^\x01\x32\x32\x0D""dpad_ps3_down", Game::K_DPAD_DOWN},
{"^\x01\x32\x32\x0D""dpad_ps3_left", Game::K_DPAD_LEFT},
{"^\x01\x32\x32\x0E""dpad_ps3_right", Game::K_DPAD_RIGHT},
};
Game::keyname_t Gamepad::combinedKeyNames[Game::KEY_NAME_COUNT + std::extent_v<decltype(extendedKeyNames)> + 1];
Game::keyname_t Gamepad::combinedLocalizedKeyNames[Game::KEY_NAME_COUNT + std::extent_v<decltype(extendedLocalizedKeyNames)> + 1];
Game::keyname_t Gamepad::combinedLocalizedKeyNamesXenon[Game::KEY_NAME_COUNT + std::extent_v<decltype(extendedLocalizedKeyNamesXenon)> + 1];
Game::keyname_t Gamepad::combinedLocalizedKeyNamesPs3[Game::KEY_NAME_COUNT + std::extent_v<decltype(extendedLocalizedKeyNamesPs3)> + 1];
Gamepad::ControllerMenuKeyMapping Gamepad::controllerMenuKeyMappings[]
{
@ -155,6 +177,7 @@ namespace Components
Dvar::Var Gamepad::gpad_debug;
Dvar::Var Gamepad::gpad_present;
Dvar::Var Gamepad::gpad_in_use;
Dvar::Var Gamepad::gpad_style;
Dvar::Var Gamepad::gpad_sticksConfig;
Dvar::Var Gamepad::gpad_buttonConfig;
Dvar::Var Gamepad::gpad_menu_scroll_delay_first;
@ -1694,6 +1717,7 @@ namespace Components
gpad_debug = Dvar::Register<bool>("gpad_debug", false, Game::DVAR_FLAG_NONE, "Game pad debugging");
gpad_present = Dvar::Register<bool>("gpad_present", false, Game::DVAR_FLAG_NONE, "Game pad present");
gpad_in_use = Dvar::Register<bool>("gpad_in_use", false, Game::DVAR_FLAG_NONE, "A game pad is in use");
gpad_style = Dvar::Register<bool>("gpad_style", false, Game::DVAR_FLAG_SAVED, "Switch between Xbox and PS HUD");
gpad_sticksConfig = Dvar::Register<const char*>("gpad_sticksConfig", "", Game::DVAR_FLAG_SAVED, "Game pad stick configuration");
gpad_buttonConfig = Dvar::Register<const char*>("gpad_buttonConfig", "", Game::DVAR_FLAG_SAVED, "Game pad button configuration");
gpad_menu_scroll_delay_first = Dvar::Register<int>("gpad_menu_scroll_delay_first", 420, 0, 1000, Game::DVAR_FLAG_SAVED, "Menu scroll key-repeat delay, for the first repeat, in milliseconds");
@ -1830,21 +1854,53 @@ namespace Components
return cl_bypassMouseInput.get<bool>() || IsGamePadInUse();
}
Game::keyname_t* Gamepad::GetLocalizedKeyNameMap()
{
if(gpad_style.get<bool>())
return combinedLocalizedKeyNamesPs3;
return combinedLocalizedKeyNamesXenon;
}
void __declspec(naked) Gamepad::GetLocalizedKeyName_Stub()
{
__asm
{
push eax
pushad
call GetLocalizedKeyNameMap
mov [esp + 0x20], eax
popad
pop eax
// Re-execute last instruction from game to set flags again for upcoming jump
test edi, edi
ret
}
}
void Gamepad::CreateKeyNameMap()
{
memcpy(combinedKeyNames, Game::keyNames, sizeof(Game::keyname_t) * Game::KEY_NAME_COUNT);
memcpy(&combinedKeyNames[Game::KEY_NAME_COUNT], extendedKeyNames, sizeof(Game::keyname_t) * std::extent_v<decltype(extendedKeyNames)>);
combinedKeyNames[std::extent_v<decltype(combinedKeyNames)> - 1] = {nullptr, 0};
memcpy(combinedLocalizedKeyNames, Game::localizedKeyNames, sizeof(Game::keyname_t) * Game::LOCALIZED_KEY_NAME_COUNT);
memcpy(&combinedLocalizedKeyNames[Game::LOCALIZED_KEY_NAME_COUNT], extendedLocalizedKeyNames,
sizeof(Game::keyname_t) * std::extent_v<decltype(extendedLocalizedKeyNames)>);
combinedLocalizedKeyNames[std::extent_v<decltype(combinedLocalizedKeyNames)> - 1] = {nullptr, 0};
memcpy(combinedLocalizedKeyNamesXenon, Game::localizedKeyNames, sizeof(Game::keyname_t) * Game::LOCALIZED_KEY_NAME_COUNT);
memcpy(&combinedLocalizedKeyNamesXenon[Game::LOCALIZED_KEY_NAME_COUNT], extendedLocalizedKeyNamesXenon,
sizeof(Game::keyname_t) * std::extent_v<decltype(extendedLocalizedKeyNamesXenon)>);
combinedLocalizedKeyNamesXenon[std::extent_v<decltype(combinedLocalizedKeyNamesXenon)> - 1] = {nullptr, 0};
memcpy(combinedLocalizedKeyNamesPs3, Game::localizedKeyNames, sizeof(Game::keyname_t) * Game::LOCALIZED_KEY_NAME_COUNT);
memcpy(&combinedLocalizedKeyNamesPs3[Game::LOCALIZED_KEY_NAME_COUNT], extendedLocalizedKeyNamesPs3,
sizeof(Game::keyname_t) * std::extent_v<decltype(extendedLocalizedKeyNamesPs3)>);
combinedLocalizedKeyNamesPs3[std::extent_v<decltype(combinedLocalizedKeyNamesPs3)> - 1] = {nullptr, 0};
Utils::Hook::Set<Game::keyname_t*>(0x4A780A, combinedKeyNames);
Utils::Hook::Set<Game::keyname_t*>(0x4A7810, combinedKeyNames);
Utils::Hook::Set<Game::keyname_t*>(0x435C9F, combinedKeyNames);
Utils::Hook::Set<Game::keyname_t*>(0x435C98, combinedLocalizedKeyNames);
Utils::Hook(0x435C97, GetLocalizedKeyName_Stub, HOOK_CALL).install()->quick();
}
Gamepad::Gamepad()
@ -1870,6 +1926,9 @@ namespace Components
Utils::Hook(0x60B264, Com_WriteConfiguration_Modified_Stub, HOOK_JUMP).install()->quick();
Utils::Hook(0x60B223, Key_WriteBindings_Hk, HOOK_CALL).install()->quick();
// Add hold time to gamepad usereload on hold prompts
Utils::Hook(0x5FE396, Player_UseEntity_Stub, HOOK_JUMP).install()->quick();
CreateKeyNameMap();
Command::Add("bindaxis", Axis_Bind_f);
@ -1896,9 +1955,6 @@ namespace Components
// Only return gamepad keys when gamepad enabled and only non gamepad keys when not
Utils::Hook(0x5A7A23, Key_GetCommandAssignmentInternal_Hk, HOOK_CALL).install()->quick();
// Add hold time to gamepad usereload on hold prompts
Utils::Hook(0x5FE396, Player_UseEntity_Stub, HOOK_JUMP).install()->quick();
// Add gamepad inputs to remote control (eg predator) handling
Utils::Hook(0x5A6D4E, CL_RemoteControlMove_Stub, HOOK_CALL).install()->quick();

View File

@ -51,9 +51,11 @@ namespace Components
static const char* gamePadMappingTypeNames[];
static Game::keyNum_t menuScrollButtonList[];
static Game::keyname_t extendedKeyNames[];
static Game::keyname_t extendedLocalizedKeyNames[];
static Game::keyname_t extendedLocalizedKeyNamesXenon[];
static Game::keyname_t extendedLocalizedKeyNamesPs3[];
static Game::keyname_t combinedKeyNames[];
static Game::keyname_t combinedLocalizedKeyNames[];
static Game::keyname_t combinedLocalizedKeyNamesXenon[];
static Game::keyname_t combinedLocalizedKeyNamesPs3[];
static ControllerMenuKeyMapping controllerMenuKeyMappings[];
static GamePad gamePads[Game::MAX_GAMEPADS];
@ -65,6 +67,7 @@ namespace Components
static Dvar::Var gpad_debug;
static Dvar::Var gpad_present;
static Dvar::Var gpad_in_use;
static Dvar::Var gpad_style;
static Dvar::Var gpad_sticksConfig;
static Dvar::Var gpad_buttonConfig;
static Dvar::Var gpad_menu_scroll_delay_first;
@ -192,6 +195,9 @@ namespace Components
static void CL_KeyEvent_Hk(int localClientNum, int key, int down, unsigned int time);
static int CL_MouseEvent_Hk(int x, int y, int dx, int dy);
static bool UI_RefreshViewport_Hk();
static Game::keyname_t* GetLocalizedKeyNameMap();
static void GetLocalizedKeyName_Stub();
static void CreateKeyNameMap();
};
}

View File

@ -181,6 +181,7 @@ namespace Components
"a231",
"AmateurHailbut",
"Aoki",
"Chase",
"civil",
"Dasfonia",
"Deity",

View File

@ -51,7 +51,7 @@ namespace Components
}
}
void Logger::ErrorPrint(int error, const std::string& message)
void Logger::ErrorPrint(Game::errorParm_t error, const std::string& message)
{
#ifdef DEBUG
if (IsDebuggerPresent()) __debugbreak();
@ -60,19 +60,19 @@ namespace Components
return Game::Com_Error(error, "%s", message.data());
}
void Logger::Error(int error, const char* message, ...)
void Logger::Error(Game::errorParm_t error, const char* message, ...)
{
return Logger::ErrorPrint(error, Logger::Format(&message));
}
void Logger::Error(const char* message, ...)
{
return Logger::ErrorPrint(0, Logger::Format(&message));
return Logger::ErrorPrint(Game::ERR_FATAL, Logger::Format(&message));
}
void Logger::SoftError(const char* message, ...)
{
return Logger::ErrorPrint(2, Logger::Format(&message));
return Logger::ErrorPrint(Game::ERR_SERVERDISCONNECT, Logger::Format(&message));
}
std::string Logger::Format(const char** message)

View File

@ -11,9 +11,9 @@ namespace Components
static void MessagePrint(int channel, const std::string& message);
static void Print(int channel, const char* message, ...);
static void Print(const char* message, ...);
static void ErrorPrint(int error, const std::string& message);
static void ErrorPrint(Game::errorParm_t error, const std::string& message);
static void Error(const char* message, ...);
static void Error(int error, const char* message, ...);
static void Error(Game::errorParm_t error, const char* message, ...);
static void SoftError(const char* message, ...);
static bool IsConsoleReady();

View File

@ -752,6 +752,7 @@ namespace Components
int16 Maps::CM_TriggerModelBounds(int modelPointer, Game::Bounds* bounds) {
#ifdef DEBUG
Game::MapEnts* ents = *reinterpret_cast<Game::MapEnts**>(0x1AA651C); // Use me for debugging
(void)ents;
#endif
return Utils::Hook::Call<int16(int, Game::Bounds*)>(0x4416C0)(modelPointer, bounds);
}

View File

@ -0,0 +1,161 @@
#include "STDInclude.hpp"
namespace Components
{
Dvar::Var Movement::PlayerDuckedSpeedScale;
Dvar::Var Movement::PlayerLastStandCrawlSpeedScale;
Dvar::Var Movement::PlayerProneSpeedScale;
int Movement::PMGetEffectiveStance(Game::playerState_s* ps)
{
auto heightTarget = ps->viewHeightTarget;
if (heightTarget == 0x16)
return Game::PM_EFF_STANCE_LASTSTANDCRAWL;
if (heightTarget == 0x28)
return Game::PM_EFF_STANCE_DUCKED;
if (heightTarget == 0xB)
return Game::PM_EFF_STANCE_PRONE;
return Game::PM_EFF_STANCE_DEFAULT;
}
float Movement::PMCmdScaleForStance(Game::pmove_s* move)
{
auto* playerState = move->ps;
float scale;
if (playerState->viewHeightLerpTime != 0 && playerState->viewHeightLerpTarget == 0xB)
{
scale = move->cmd.serverTime - playerState->viewHeightLerpTime / 400.0f;
if (0.0f <= scale)
{
auto flags = 0;
if (scale < 1.0f)
{
flags |= 1 << 8;
}
if (scale == 1.0f)
{
flags |= 1 << 14;
}
if (flags == 0)
{
scale = 1.0f;
return scale * 0.15f + (1.0f - scale) * 0.65f;
}
if (scale != 0.0f)
{
return scale * 0.15f + (1.0f - scale) * 0.65f;
}
}
}
if ((playerState->viewHeightLerpTime != 0 && playerState->viewHeightLerpTarget == 0x28) &&
playerState->viewHeightLerpDown == 0)
{
scale = 400.0f / move->cmd.serverTime - playerState->viewHeightLerpTime;
if (0.0f <= scale)
{
auto flags = 0;
if (scale < 1.0f)
{
flags |= 1 << 8;
}
if (scale == 1.0f)
{
flags |= 1 << 14;
}
if (flags == 0)
{
scale = 1.0f;
}
else if (scale != 0.0f)
{
return scale * 0.65f + (1.0f - scale) * 0.15f;
}
}
}
scale = 1.0f;
auto stance = Movement::PMGetEffectiveStance(playerState);
if (stance == Game::PM_EFF_STANCE_PRONE)
{
scale = Movement::PlayerProneSpeedScale.get<float>();
}
else if (stance == Game::PM_EFF_STANCE_DUCKED)
{
scale = Movement::PlayerDuckedSpeedScale.get<float>();
}
else if (stance == Game::PM_EFF_STANCE_LASTSTANDCRAWL)
{
scale = Movement::PlayerLastStandCrawlSpeedScale.get<float>();
}
return scale;
}
__declspec(naked) void Movement::PMCmdScaleForStanceStub()
{
__asm
{
pushad
push edx
call Movement::PMCmdScaleForStance
add esp, 4
popad
ret
}
}
Game::dvar_t* Movement::Dvar_RegisterLastStandSpeedScale(const char* name, float defaultVal, float min, float max, int, const char* desc)
{
Movement::PlayerLastStandCrawlSpeedScale = Dvar::Register<float>(name, defaultVal,
min, max, Game::DVAR_FLAG_CHEAT | Game::DVAR_FLAG_REPLICATED, desc);
return Movement::PlayerLastStandCrawlSpeedScale.get<Game::dvar_t*>();
}
Movement::Movement()
{
Dvar::OnInit([]
{
Movement::PlayerDuckedSpeedScale = Dvar::Register<float>("player_duckedSpeedScale",
0.65f, 0.0f, 5.0f, Game::DVAR_FLAG_CHEAT | Game::DVAR_FLAG_REPLICATED,
"The scale applied to the player speed when ducking");
Movement::PlayerProneSpeedScale = Dvar::Register<float>("player_proneSpeedScale",
0.15f, 0.0f, 5.0f, Game::DVAR_FLAG_CHEAT | Game::DVAR_FLAG_REPLICATED,
"The scale applied to the player speed when crawling");
});
// Hook PM_CmdScaleForStance in PM_CmdScale_Walk
Utils::Hook(0x572F34, Movement::PMCmdScaleForStanceStub, HOOK_CALL).install()->quick();
//Hook PM_CmdScaleForStance in PM_GetMaxSpeed
Utils::Hook(0x57395F, Movement::PMCmdScaleForStanceStub, HOOK_CALL).install()->quick();
// Hook Dvar_RegisterFloat. Only thing that's changed is that the 0x80 flag is not used.
Utils::Hook(0x448B66, Movement::Dvar_RegisterLastStandSpeedScale, HOOK_CALL).install()->quick();
}
Movement::~Movement()
{
}
}

View File

@ -0,0 +1,22 @@
#pragma once
namespace Components
{
class Movement : public Component
{
public:
Movement();
~Movement();
private:
static Dvar::Var PlayerDuckedSpeedScale;
static Dvar::Var PlayerLastStandCrawlSpeedScale;
static Dvar::Var PlayerProneSpeedScale;
static int PMGetEffectiveStance(Game::playerState_s* ps);
static float PMCmdScaleForStance(Game::pmove_s* move);
static void PMCmdScaleForStanceStub();
static Game::dvar_t* Dvar_RegisterLastStandSpeedScale(const char* name, float defaultVal, float min, float max, int flags, const char* desc);
};
}

View File

@ -151,7 +151,7 @@ namespace Components
Party::Party()
{
static Game::dvar_t* partyEnable = Dvar::Register<bool>("party_enable", Dedicated::IsEnabled(), Game::dvar_flag::DVAR_FLAG_NONE, "Enable party system").get<Game::dvar_t*>();
Dvar::Register<bool>("xblive_privatematch", true, Game::dvar_flag::DVAR_FLAG_WRITEPROTECTED, "").get<Game::dvar_t*>();
Dvar::Register<bool>("xblive_privatematch", true, Game::dvar_flag::DVAR_FLAG_WRITEPROTECTED, "");
// various changes to SV_DirectConnect-y stuff to allow non-party joinees
Utils::Hook::Set<WORD>(0x460D96, 0x90E9);

View File

@ -3,6 +3,7 @@
namespace Components
{
int QuickPatch::FrameTime = 0;
Dvar::Var QuickPatch::r_customAspectRatio;
void QuickPatch::UnlockStats()
{
@ -139,16 +140,15 @@ namespace Components
}
}
bool QuickPatch::InvalidNameCheck(char *dest, char *source, int size)
bool QuickPatch::InvalidNameCheck(char* dest, const char* source, int size)
{
strncpy(dest, source, size - 1);
dest[size - 1] = 0;
Utils::Hook::Call<void(char*, const char*, int)>(0x4D6F80)(dest, source, size); // I_strncpyz
for (int i = 0; i < size - 1; i++)
{
if (!dest[i]) break;
if (dest[i] > 125 || dest[i] < 32 || dest[i] == '%')
if (dest[i] > 125 || dest[i] < 32 || dest[i] == '%')
{
return false;
}
@ -172,7 +172,7 @@ namespace Components
push 1;
push kick_reason;
push edi;
mov eax, 0x004D1600;
mov eax, 0x004D1600; // SV_DropClientInternal
call eax;
add esp, 12;
popad;
@ -184,7 +184,6 @@ namespace Components
}
Game::dvar_t* QuickPatch::g_antilag;
__declspec(naked) void QuickPatch::ClientEventsFireWeaponStub()
{
__asm
@ -268,30 +267,31 @@ namespace Components
}
}
Game::dvar_t* QuickPatch::r_customAspectRatio;
Game::dvar_t* QuickPatch::Dvar_RegisterAspectRatioDvar(const char* name, char**, int defaultVal, int flags, const char* description)
{
static std::vector < char * > values =
static const char* r_aspectRatioEnum[] =
{
const_cast<char*>("auto"),
const_cast<char*>("standard"),
const_cast<char*>("wide 16:10"),
const_cast<char*>("wide 16:9"),
const_cast<char*>("custom"),
nullptr,
"auto",
"standard",
"wide 16:10",
"wide 16:9",
"custom",
nullptr
};
// register custom aspect ratio dvar
r_customAspectRatio = Game::Dvar_RegisterFloat("r_customAspectRatio", 16.0f / 9.0f, 4.0f / 3.0f, 63.0f / 9.0f, flags, "Screen aspect ratio. Divide the width by the height in order to get the aspect ratio value. For example: 16 / 9 = 1,77");
QuickPatch::r_customAspectRatio = Dvar::Register<float>("r_customAspectRatio",
16.0f / 9.0f, 4.0f / 3.0f, 63.0f / 9.0f, flags,
"Screen aspect ratio. Divide the width by the height in order to get the aspect ratio value. For example: 16 / 9 = 1,77");
// register enumeration dvar
return Game::Dvar_RegisterEnum(name, values.data(), defaultVal, flags, description);
return Game::Dvar_RegisterEnum(name, r_aspectRatioEnum, defaultVal, flags, description);
}
void QuickPatch::SetAspectRatio()
{
// set the aspect ratio
Utils::Hook::Set<float>(0x66E1C78, r_customAspectRatio->current.value);
Utils::Hook::Set<float>(0x66E1C78, r_customAspectRatio.get<float>());
}
__declspec(naked) void QuickPatch::SetAspectRatioStub()
@ -483,8 +483,8 @@ namespace Components
Utils::Hook(0x578F52, QuickPatch::JavelinResetHookStub, HOOK_JUMP).install()->quick();
// Add ultrawide support
Utils::Hook(0x0051B13B, QuickPatch::Dvar_RegisterAspectRatioDvar, HOOK_CALL).install()->quick();
Utils::Hook(0x005063F3, QuickPatch::SetAspectRatioStub, HOOK_JUMP).install()->quick();
Utils::Hook(0x51B13B, QuickPatch::Dvar_RegisterAspectRatioDvar, HOOK_CALL).install()->quick();
Utils::Hook(0x5063F3, QuickPatch::SetAspectRatioStub, HOOK_JUMP).install()->quick();
// Make sure preDestroy is called when the game shuts down
Scheduler::OnShutdown(Loader::PreDestroy);

View File

@ -28,13 +28,13 @@ namespace Components
static void JavelinResetHookStub();
static bool InvalidNameCheck(char *dest, char *source, int size);
static bool InvalidNameCheck(char* dest, const char* source, int size);
static void InvalidNameStub();
static Game::dvar_t* sv_enableBounces;
static void BounceStub();
static Game::dvar_t* r_customAspectRatio;
static Dvar::Var r_customAspectRatio;
static Game::dvar_t* Dvar_RegisterAspectRatioDvar(const char* name, char** enumValues, int defaultVal, int flags, const char* description);
static void SetAspectRatioStub();
static void SetAspectRatio();

View File

@ -108,7 +108,7 @@ namespace Components
void Renderer::R_TextureFromCodeError(const char* sampler, Game::GfxCmdBufState* state)
{
Game::Com_Error(0, "Tried to use sampler '%s' when it isn't valid for material '%s' and technique '%s'",
Game::Com_Error(Game::ERR_FATAL, "Tried to use sampler '%s' when it isn't valid for material '%s' and technique '%s'",
sampler, state->material->info.name, state->technique->name);
}

View File

@ -9,6 +9,8 @@ namespace Components
unsigned short Script::FunctionName;
std::unordered_map<std::string, std::string> Script::ScriptStorage;
std::unordered_map<int, std::string> Script::ScriptBaseProgramNum;
std::unordered_map<const char*, const char*> Script::ReplacedFunctions;
const char* Script::ReplacedPos = 0;
int Script::LastFrameTime = -1;
Utils::Signal<Scheduler::Callback> Script::VMShutdownSignal;
@ -24,7 +26,7 @@ namespace Components
Logger::Print(23, "Error: unknown function %s in %s\n", funcName.data(), Script::ScriptName.data());
Logger::Print(23, "************************************\n");
Logger::Error(5, "script compile error\nunknown function %s\n%s\n\n", funcName.data(), Script::ScriptName.data());
Logger::Error(Game::ERR_SCRIPT_DROP, "script compile error\nunknown function %s\n%s\n\n", funcName.data(), Script::ScriptName.data());
}
__declspec(naked) void Script::StoreFunctionNameStub()
@ -168,7 +170,7 @@ namespace Components
Script::PrintSourcePos(Script::ScriptName.data(), offset);
Logger::Print(23, "************************************\n\n");
Logger::Error(5, "script compile error\n%s\n%s\n(see console for actual details)\n", msgbuf, Script::ScriptName.data());
Logger::Error(Game::ERR_SCRIPT_DROP, "script compile error\n%s\n%s\n(see console for actual details)\n", msgbuf, Script::ScriptName.data());
}
int Script::LoadScriptAndLabel(const std::string& script, const std::string& label)
@ -178,7 +180,7 @@ namespace Components
if (!Game::Scr_LoadScript(script.data()))
{
Logger::Print("Script %s encountered an error while loading. (doesn't exist?)", script.data());
Logger::Error(1, reinterpret_cast<char*>(0x70B810), script.data());
Logger::Error(Game::ERR_DROP, reinterpret_cast<char*>(0x70B810), script.data());
}
else
{
@ -382,21 +384,109 @@ namespace Components
Utils::Hook::Call<void(int)>(0x421EE0)(num);
}
int Script::SetExpFogStub()
unsigned int Script::SetExpFogStub()
{
if (Game::Scr_GetNumParam() == 6)
if (Game::Scr_GetNumParam() == 6u)
{
std::memmove(&Game::scriptContainer->stack[-4], &Game::scriptContainer->stack[-5], sizeof(Game::VariableValue) * 6);
Game::scriptContainer->stack += 1;
Game::scriptContainer->stack[-6].type = Game::VAR_FLOAT;
Game::scriptContainer->stack[-6].u.floatValue = 0;
std::memmove(&Game::scrVmPub->top[-4], &Game::scrVmPub->top[-5], sizeof(Game::VariableValue) * 6);
Game::scrVmPub->top += 1;
Game::scrVmPub->top[-6].type = Game::VAR_FLOAT;
Game::scrVmPub->top[-6].u.floatValue = 0.0f;
++Game::scriptContainer->numParam;
++Game::scrVmPub->outparamcount;
}
return Game::Scr_GetNumParam();
}
const char* Script::GetCodePosForParam(int index)
{
if (static_cast<unsigned int>(index) >= Game::scrVmPub->outparamcount)
{
Game::Scr_Error("^1GetCodePosForParam: Index is out of range!\n");
return "";
}
const auto value = &Game::scrVmPub->top[-index];
if (value->type != Game::VAR_FUNCTION)
{
Game::Scr_Error("^1GetCodePosForParam: Expects a function as parameter!\n");
return "";
}
return value->u.codePosValue;
}
void Script::GetReplacedPos(const char* pos)
{
if (Script::ReplacedFunctions.find(pos) != Script::ReplacedFunctions.end())
{
Script::ReplacedPos = Script::ReplacedFunctions[pos];
}
}
void Script::SetReplacedPos(const char* what, const char* with)
{
if (what[0] == '\0' || with[0] == '\0')
{
Logger::Print("Warning: Invalid paramters passed to ReplacedFunctions\n");
return;
}
if (Script::ReplacedFunctions.find(what) != Script::ReplacedFunctions.end())
{
Logger::Print("Warning: ReplacedFunctions already contains codePosValue for a function\n");
}
Script::ReplacedFunctions[what] = with;
}
__declspec(naked) void Script::VMExecuteInternalStub()
{
__asm
{
pushad
push edx
call Script::GetReplacedPos
pop edx
popad
cmp Script::ReplacedPos, 0
jne SetPos
movzx eax, byte ptr [edx]
inc edx
Loc1:
cmp eax, 0x8B
push ecx
mov ecx, 0x2045094
mov [ecx], eax
mov ecx, 0x2040CD4
mov [ecx], edx
pop ecx
push 0x61E944
retn
SetPos:
mov edx, Script::ReplacedPos
mov Script::ReplacedPos, 0
movzx eax, byte ptr [edx]
inc edx
jmp Loc1
}
}
Game::gentity_t* Script::getEntFromEntRef(Game::scr_entref_t entref)
{
Game::gentity_t* gentity = &Game::g_entities[entref];
@ -407,13 +497,27 @@ namespace Components
{
if (!gentity->client)
{
Logger::Error(5, "Entity: %i is not a client", gentity);
Logger::Error(Game::ERR_SCRIPT_DROP, "Entity: %i is not a client", gentity);
}
return &Game::svs_clients[gentity->s.number];
}
void Script::AddFunctions()
{
Script::AddFunction("ReplaceFunc", [](Game::scr_entref_t) // gsc: ReplaceFunc(<function>, <function>)
{
if (Game::Scr_GetNumParam() != 2u)
{
Game::Scr_Error("^1ReplaceFunc: Needs two parameters!\n");
return;
}
const auto what = Script::GetCodePosForParam(0);
const auto with = Script::GetCodePosForParam(1);
Script::SetReplacedPos(what, with);
});
// System time
Script::AddFunction("GetSystemTime", [](Game::scr_entref_t) // gsc: GetSystemTime()
{
@ -434,7 +538,7 @@ namespace Components
// Print to console, even without being in 'developer 1'.
Script::AddFunction("PrintConsole", [](Game::scr_entref_t) // gsc: PrintConsole(<string>)
{
if (Game::Scr_GetNumParam() != 1 || Game::Scr_GetType(0) != Game::VAR_STRING)
if (Game::Scr_GetNumParam() != 1u || Game::Scr_GetType(0) != Game::VAR_STRING)
{
Game::Scr_Error("^1PrintConsole: Needs one string parameter!\n");
return;
@ -448,7 +552,7 @@ namespace Components
// Executes command to the console
Script::AddFunction("Exec", [](Game::scr_entref_t) // gsc: Exec(<string>)
{
if (Game::Scr_GetNumParam() != 1 || Game::Scr_GetType(0) != Game::VAR_STRING)
if (Game::Scr_GetNumParam() != 1u || Game::Scr_GetType(0) != Game::VAR_STRING)
{
Game::Scr_Error("^1Exec: Needs one string parameter!\n");
return;
@ -463,7 +567,7 @@ namespace Components
// Script Storage Funcs
Script::AddFunction("StorageSet", [](Game::scr_entref_t) // gsc: StorageSet(<str key>, <str data>);
{
if (Game::Scr_GetNumParam() != 2 || Game::Scr_GetType(0) != Game::VAR_STRING || Game::Scr_GetType(1) != Game::VAR_STRING)
if (Game::Scr_GetNumParam() != 2u || Game::Scr_GetType(0) != Game::VAR_STRING || Game::Scr_GetType(1) != Game::VAR_STRING)
{
Game::Scr_Error("^1StorageSet: Needs two string parameters!\n");
return;
@ -477,7 +581,7 @@ namespace Components
Script::AddFunction("StorageRemove", [](Game::scr_entref_t) // gsc: StorageRemove(<str key>);
{
if (Game::Scr_GetNumParam() != 1 || Game::Scr_GetType(0) != Game::VAR_STRING)
if (Game::Scr_GetNumParam() != 1u || Game::Scr_GetType(0) != Game::VAR_STRING)
{
Game::Scr_Error("^1StorageRemove: Needs one string parameter!\n");
return;
@ -496,7 +600,7 @@ namespace Components
Script::AddFunction("StorageGet", [](Game::scr_entref_t) // gsc: StorageGet(<str key>);
{
if (Game::Scr_GetNumParam() != 1 || Game::Scr_GetType(0) != Game::VAR_STRING)
if (Game::Scr_GetNumParam() != 1u || Game::Scr_GetType(0) != Game::VAR_STRING)
{
Game::Scr_Error("^1StorageGet: Needs one string parameter!\n");
return;
@ -516,7 +620,7 @@ namespace Components
Script::AddFunction("StorageHas", [](Game::scr_entref_t) // gsc: StorageHas(<str key>);
{
if (Game::Scr_GetNumParam() != 1 || Game::Scr_GetType(0) != Game::VAR_STRING)
if (Game::Scr_GetNumParam() != 1u || Game::Scr_GetType(0) != Game::VAR_STRING)
{
Game::Scr_Error("^1StorageHas: Needs one string parameter!\n");
return;
@ -531,6 +635,56 @@ namespace Components
{
Script::ScriptStorage.clear();
});
Script::AddFunction("Noclip", [](Game::scr_entref_t entref)
{
if (entref >= Game::MAX_GENTITIES || Game::g_entities[entref].client == nullptr)
{
Game::Scr_Error(Utils::String::VA("^1NoClip: entity %u is not a client\n", entref));
return;
}
if (Game::Scr_GetNumParam() == 1 && Game::Scr_GetType(0) == Game::VAR_INTEGER)
{
if (Game::Scr_GetInt(0))
{
Game::g_entities[entref].client->flags |= Game::PLAYER_FLAG_NOCLIP;
}
else
{
Game::g_entities[entref].client->flags &= ~Game::PLAYER_FLAG_NOCLIP;
}
}
else
{
Game::g_entities[entref].client->flags ^= Game::PLAYER_FLAG_NOCLIP;
}
});
Script::AddFunction("Ufo", [](Game::scr_entref_t entref)
{
if (entref >= Game::MAX_GENTITIES || Game::g_entities[entref].client == nullptr)
{
Game::Scr_Error(Utils::String::VA("^1Ufo: entity %u is not a client\n", entref));
return;
}
if (Game::Scr_GetNumParam() == 1 && Game::Scr_GetType(0) == Game::VAR_INTEGER)
{
if (Game::Scr_GetInt(0))
{
Game::g_entities[entref].client->flags |= Game::PLAYER_FLAG_UFO;
}
else
{
Game::g_entities[entref].client->flags &= ~Game::PLAYER_FLAG_UFO;
}
}
else
{
Game::g_entities[entref].client->flags ^= Game::PLAYER_FLAG_UFO;
}
});
}
Script::Script()
@ -562,6 +716,9 @@ namespace Components
Utils::Hook(0x5F41A3, Script::SetExpFogStub, HOOK_CALL).install()->quick();
Utils::Hook(0x61E92E, Script::VMExecuteInternalStub, HOOK_JUMP).install()->quick();
Utils::Hook::Nop(0x61E933, 1);
Utils::Hook(0x47548B, Script::ScrShutdownSystemStub, HOOK_CALL).install()->quick();
Utils::Hook(0x4D06BA, Script::ScrShutdownSystemStub, HOOK_CALL).install()->quick();
@ -590,31 +747,10 @@ namespace Components
Script::AddFunctions();
// Script::AddFunction("playviewmodelfx", [](Game::scr_entref_t /*index*/)
// {
// /*auto Scr_Error = Utils::Hook::Call<void(const char*)>(0x42EF40);
// if (index >> 16)
// {
// Scr_Error("not an entity");
// return;
// }*/
// // obtain FX name
// auto fxName = Game::Scr_GetString(0);
// auto fx = Game::DB_FindXAssetHeader(Game::XAssetType::ASSET_TYPE_FX, fxName).fx;
// auto tagName = Game::Scr_GetString(1);
// auto tagIndex = Game::SL_GetString(tagName, 0);
// /*char boneIndex = -2;
// if (!Game::CG_GetBoneIndex(2048, tagIndex, &boneIndex))
// {
// Scr_Error(Utils::String::VA("Unknown bone %s.\n", tagName));
// return;
// }*/
// Game::CG_PlayBoltedEffect(0, fx, 2048, tagIndex);
// });
Script::OnVMShutdown([]
{
Script::ReplacedFunctions.clear();
});
}
Script::~Script()
@ -623,6 +759,7 @@ namespace Components
Script::ScriptHandles.clear();
Script::ScriptNameStack.clear();
Script::ScriptFunctions.clear();
Script::ReplacedFunctions.clear();
Script::VMShutdownSignal.clear();
Script::ScriptStorage.clear();

View File

@ -40,6 +40,8 @@ namespace Components
static unsigned short FunctionName;
static std::unordered_map<std::string, std::string> ScriptStorage;
static std::unordered_map<int, std::string> ScriptBaseProgramNum;
static std::unordered_map<const char*, const char*> ReplacedFunctions;
static const char* ReplacedPos;
static int LastFrameTime;
static Utils::Signal<Scheduler::Callback> VMShutdownSignal;
@ -68,7 +70,12 @@ namespace Components
static void Scr_PrintPrevCodePosStub();
static void Scr_PrintPrevCodePos(int);
static int SetExpFogStub();
static unsigned int SetExpFogStub();
static const char* GetCodePosForParam(int index);
static void GetReplacedPos(const char* pos);
static void SetReplacedPos(const char* what, const char* with);
static void VMExecuteInternalStub();
static void AddFunctions();
};

View File

@ -38,12 +38,12 @@ namespace Components
float start = Game::Scr_GetFloat(0);
float end = 1.0f;
if (Game::Scr_GetNumParam() >= 2)
if (Game::Scr_GetNumParam() >= 2u)
{
end = Game::Scr_GetFloat(1);
}
if (Game::Scr_GetNumParam() >= 3)
if (Game::Scr_GetNumParam() >= 3u)
{
duration = static_cast<int>(Game::Scr_GetFloat(2) * 1000.0);
}

View File

@ -851,7 +851,7 @@ namespace Components
Command::Add("error", [](Command::Params*)
{
Game::Com_Error(0, "This is a test %s\n", "error");
Game::Com_Error(Game::ERR_FATAL, "This is a test %s\n", "error");
});
// now load default assets and shaders
@ -1412,7 +1412,7 @@ namespace Components
// build final techsets fastfile
if (subCount > 24)
{
Logger::ErrorPrint(1, "How did you have 576 fastfiles?\n");
Logger::ErrorPrint(Game::ERR_DROP, "How did you have 576 fastfiles?\n");
}
curTechsets_list.clear();

View File

@ -460,7 +460,7 @@ namespace Game
XZone* g_zones = reinterpret_cast<XZone*>(0x14C0F80);
unsigned short* db_hashTable = reinterpret_cast<unsigned short*>(0x12412B0);
ScriptContainer* scriptContainer = reinterpret_cast<ScriptContainer*>(0x2040D00);
scrVmPub_t* scrVmPub = reinterpret_cast<scrVmPub_t*>(0x2040CF0);
clientstate_t* clcState = reinterpret_cast<clientstate_t*>(0xB2C540);

View File

@ -121,7 +121,7 @@ namespace Game
typedef void(__cdecl * Com_ClientPacketEvent_t)();
extern Com_ClientPacketEvent_t Com_ClientPacketEvent;
typedef void(__cdecl * Com_Error_t)(int type, const char* message, ...);
typedef void(__cdecl * Com_Error_t)(errorParm_t type, const char* message, ...);
extern Com_Error_t Com_Error;
typedef void(__cdecl * Com_Printf_t)(int channel, const char *fmt, ...);
@ -247,7 +247,7 @@ namespace Game
typedef dvar_t* (__cdecl * Dvar_RegisterInt_t)(const char* name, int defaultVal, int min, int max, int flags, const char* description);
extern Dvar_RegisterInt_t Dvar_RegisterInt;
typedef dvar_t* (__cdecl * Dvar_RegisterEnum_t)(const char* name, char** enumValues, int defaultVal, int flags, const char* description);
typedef dvar_t* (__cdecl * Dvar_RegisterEnum_t)(const char* name, const char** enumValues, int defaultVal, int flags, const char* description);
extern Dvar_RegisterEnum_t Dvar_RegisterEnum;
typedef dvar_t* (__cdecl * Dvar_RegisterString_t)(const char* name, const char* defaultVal, int, const char*);
@ -660,7 +660,7 @@ namespace Game
typedef unsigned int(__cdecl * Scr_GetObject_t)(int);
extern Scr_GetObject_t Scr_GetObject;
typedef int(__cdecl * Scr_GetNumParam_t)();
typedef unsigned int(__cdecl * Scr_GetNumParam_t)();
extern Scr_GetNumParam_t Scr_GetNumParam;
typedef int(__cdecl * Scr_GetFunctionHandle_t)(const char*, const char*);
@ -687,7 +687,7 @@ namespace Game
typedef bool(__cdecl * Scr_IsSystemActive_t)();
extern Scr_IsSystemActive_t Scr_IsSystemActive;
typedef int(__cdecl* Scr_GetType_t)(int);
typedef int(__cdecl* Scr_GetType_t)(unsigned int);
extern Scr_GetType_t Scr_GetType;
typedef void(__cdecl* Scr_Error_t)(const char*);
@ -931,6 +931,7 @@ namespace Game
extern int* demoRecording;
extern int* serverMessageSequence;
constexpr auto MAX_GENTITIES = 2048u;
extern gentity_t* g_entities;
extern netadr_t* connectedHost;
@ -968,7 +969,7 @@ namespace Game
extern XZone* g_zones;
extern unsigned short* db_hashTable;
extern ScriptContainer* scriptContainer;
extern scrVmPub_t* scrVmPub;
extern clientstate_t* clcState;

View File

@ -109,7 +109,7 @@ namespace Game
IMG_CATEGORY_WATER = 0x5,
IMG_CATEGORY_RENDERTARGET = 0x6,
IMG_CATEGORY_TEMP = 0x7,
} ;
};
enum buttons_t
{
@ -177,6 +177,18 @@ namespace Game
CS_ACTIVE = 0x5,
} clientstate_t;
typedef enum
{
ERR_FATAL = 0x0,
ERR_DROP = 0x1,
ERR_SERVERDISCONNECT = 0x2,
ERR_DISCONNECT = 0x3,
ERR_SCRIPT = 0x4,
ERR_SCRIPT_DROP = 0x5,
ERR_LOCALIZATION = 0x6,
ERR_MAPLOADERRORSUMMARY = 0x7
} errorParm_t;
struct FxEffectDef;
struct pathnode_t;
struct pathnode_tree_t;
@ -4886,18 +4898,38 @@ namespace Game
struct VariableValue
{
VariableUnion u;
int type;
VariableType type;
};
struct ScriptContainer
struct function_stack_t
{
VariableValue* stack;
char unk1;
char unk2;
char unk3;
char pad;
DWORD unk4;
int numParam;
const char* pos;
unsigned int localId;
unsigned int localVarCount;
VariableValue* top;
VariableValue* startTop;
};
struct function_frame_t
{
function_stack_t fs;
int topType;
};
struct scrVmPub_t
{
unsigned int* localVars;
VariableValue* maxStack;
int function_count;
function_frame_t* function_frame;
VariableValue* top;
bool debugCode;
bool abort_on_error;
bool terminal_error;
unsigned int inparamcount;
unsigned int outparamcount;
function_frame_t function_frame_start[32];
VariableValue stack[2048];
};
enum UILocalVarType
@ -6876,6 +6908,37 @@ namespace Game
const char* args[9];
};
struct pmove_s
{
playerState_s* ps;
usercmd_s cmd;
usercmd_s oldcmd;
int tracemask;
int numtouch;
int touchents[32];
char __pad0[24];
float xyspeed;
int proneChange;
float maxSprintTimeMultiplier;
bool mantleStarted;
float mantleEndPos[3];
int mantleDuration;
int viewChangeTime;
float viewChange;
float fTorsoPitch;
float fWaistPitch;
unsigned char handler;
};
enum EffectiveStance
{
PM_EFF_STANCE_DEFAULT = 0,
PM_EFF_STANCE_PRONE = 1,
PM_EFF_STANCE_DUCKED = 2,
PM_EFF_STANCE_LASTSTANDCRAWL = 3,
PM_EFF_STANCE_COUNT = 4
};
#pragma endregion
#ifndef IDA

View File

@ -42,10 +42,9 @@
#include <algorithm>
#include <limits>
#include <cmath>
// Experimental C++17 features
#include <filesystem>
#include <optional>
#include <random>
#pragma warning(pop)