^Don't rotate stuff.
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@ -60,6 +60,12 @@ namespace Components
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void Dedicated::MapRotate()
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void Dedicated::MapRotate()
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{
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{
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if (!Dedicated::IsDedicated() && Dvar::Var("sv_dontrotate").Get<bool>())
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{
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Dvar::Var("sv_dontrotate").SetRaw(0);
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return;
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}
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if (Dvar::Var("party_enable").Get<bool>() && Dvar::Var("party_host").Get<bool>())
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if (Dvar::Var("party_enable").Get<bool>() && Dvar::Var("party_host").Get<bool>())
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{
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{
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Logger::Print("Not performing map rotation as we are hosting a party!\n");
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Logger::Print("Not performing map rotation as we are hosting a party!\n");
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@ -158,6 +164,7 @@ namespace Components
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{
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{
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// Map rotation
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// Map rotation
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Utils::Hook::Set(0x4152E8, Dedicated::MapRotate);
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Utils::Hook::Set(0x4152E8, Dedicated::MapRotate);
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Dvar::Register<bool>("sv_dontrotate", false, Game::dvar_flag::DVAR_FLAG_CHEAT, "");
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if (Dedicated::IsDedicated() || ZoneBuilder::IsEnabled()) // Run zonebuilder as dedi :P
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if (Dedicated::IsDedicated() || ZoneBuilder::IsEnabled()) // Run zonebuilder as dedi :P
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{
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{
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