Reverted these modifications..
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@ -326,9 +326,6 @@ namespace Components
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// Intermission time dvar
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// Intermission time dvar
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Game::Dvar_RegisterFloat("scr_intermissionTime", 10, 0, 120, Game::DVAR_FLAG_REPLICATED | Game::DVAR_FLAG_SAVED | Game::DVAR_FLAG_DEDISAVED, "Time in seconds before match server loads the next map");
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Game::Dvar_RegisterFloat("scr_intermissionTime", 10, 0, 120, Game::DVAR_FLAG_REPLICATED | Game::DVAR_FLAG_SAVED | Game::DVAR_FLAG_DEDISAVED, "Time in seconds before match server loads the next map");
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//Dvar for enabling mod-specific stats
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Game::Dvar_RegisterBool("scr_modStats", false, Game::DVAR_FLAG_REPLICATED, "Saves stats separately for the loaded mod");
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// Disallow invalid player names
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// Disallow invalid player names
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Utils::Hook(0x401983, QuickPatch::InvalidNameStub, HOOK_JUMP).install()->quick();
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Utils::Hook(0x401983, QuickPatch::InvalidNameStub, HOOK_JUMP).install()->quick();
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@ -67,7 +67,7 @@ namespace Components
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{
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{
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const auto fs_game = Game::Dvar_FindVar("fs_game");
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const auto fs_game = Game::Dvar_FindVar("fs_game");
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if (Dvar::Var("scr_modStats").get<bool>() && fs_game && fs_game->current.string && strlen(fs_game->current.string) && !strncmp(fs_game->current.string, "mods/", 5))
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if (fs_game && fs_game->current.string && strlen(fs_game->current.string) && !strncmp(fs_game->current.string, "mods/", 5))
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{
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{
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folder = fs_game->current.string;
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folder = fs_game->current.string;
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}
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}
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