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@ -8,7 +8,7 @@
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namespace Components
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{
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bool ServerList::SortAsc = true;
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int ServerList::SortKey = ServerList::Column::Ping;
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int ServerList::SortKey = static_cast<std::underlying_type_t<Column>>(Column::Ping);
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unsigned int ServerList::CurrentServer = 0;
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ServerList::Container ServerList::RefreshContainer;
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@ -28,17 +28,19 @@ namespace Components
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std::vector<ServerList::ServerInfo>* ServerList::GetList()
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{
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if (ServerList::IsOnlineList())
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if (IsOnlineList())
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{
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return &ServerList::OnlineList;
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return &OnlineList;
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}
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if (ServerList::IsOfflineList())
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if (IsOfflineList())
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{
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return &ServerList::OfflineList;
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return &OfflineList;
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}
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if (ServerList::IsFavouriteList())
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if (IsFavouriteList())
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{
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return &ServerList::FavouriteList;
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return &FavouriteList;
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}
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return nullptr;
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@ -46,41 +48,41 @@ namespace Components
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bool ServerList::IsFavouriteList()
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{
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return (Dvar::Var("ui_netSource").get<int>() == 2);
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return (*Game::ui_netSource)->current.integer == 2;
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}
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bool ServerList::IsOfflineList()
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{
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return (Dvar::Var("ui_netSource").get<int>() == 0);
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return (*Game::ui_netSource)->current.integer == 0;
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}
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bool ServerList::IsOnlineList()
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{
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return (Dvar::Var("ui_netSource").get<int>() == 1);
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return (*Game::ui_netSource)->current.integer == 1;
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}
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unsigned int ServerList::GetServerCount()
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{
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return ServerList::VisibleList.size();
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return VisibleList.size();
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}
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const char* ServerList::GetServerText(unsigned int index, int column)
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{
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ServerList::ServerInfo* info = ServerList::GetServer(index);
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auto* info = GetServer(index);
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if (info)
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{
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return ServerList::GetServerInfoText(info, column);
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return GetServerInfoText(info, column);
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}
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return "";
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}
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const char* ServerList::GetServerInfoText(ServerList::ServerInfo* server, int column, bool sorting)
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const char* ServerList::GetServerInfoText(ServerInfo* server, int column, bool sorting)
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{
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if (!server) return "";
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switch (column)
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switch (static_cast<Column>(column))
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{
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case Column::Password:
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{
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@ -115,12 +117,11 @@ namespace Components
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{
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return Utils::String::VA("^1%s", Game::UI_LocalizeMapName(server->mapname.data()));
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}
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return Game::UI_LocalizeMapName(server->mapname.data());
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}
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else
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{
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return Utils::String::VA("^3%s", Game::UI_LocalizeMapName(server->mapname.data()));
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}
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return Utils::String::VA("^3%s", Game::UI_LocalizeMapName(server->mapname.data()));
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}
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case Column::Players:
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@ -135,8 +136,9 @@ namespace Components
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case Column::Mod:
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{
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if (server->mod != "")
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if (Utils::String::StartsWith(server->mod, "mods/"))
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{
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// Can point to '\0' which is fine
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return (server->mod.data() + 5);
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}
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@ -149,20 +151,18 @@ namespace Components
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{
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return Utils::String::VA("^2%i", server->ping);
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}
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else if (server->ping < 150) // Below this is a medium ping
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if (server->ping < 150) // Below this is a medium ping
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{
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return Utils::String::VA("^3%i", server->ping);
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}
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else
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{
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return Utils::String::VA("^1%i", server->ping);
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}
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}
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return Utils::String::VA("^1%i", server->ping);
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}
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default:
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{
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break;
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};
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}
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}
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return "";
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@ -170,75 +170,75 @@ namespace Components
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void ServerList::SelectServer(unsigned int index)
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{
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ServerList::CurrentServer = index;
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CurrentServer = index;
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ServerList::ServerInfo* info = ServerList::GetCurrentServer();
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auto* info = GetCurrentServer();
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if (info)
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{
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ServerList::UIServerSelected.set(true);
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ServerList::UIServerSelectedMap.set(info->mapname);
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UIServerSelected.set(true);
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UIServerSelectedMap.set(info->mapname);
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Dvar::Var("ui_serverSelectedGametype").set(info->gametype);
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}
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else
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{
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ServerList::UIServerSelected.set(false);
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UIServerSelected.set(false);
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}
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}
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void ServerList::UpdateVisibleList([[maybe_unused]] const UIScript::Token& token, [[maybe_unused]] const Game::uiInfo_s* info)
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{
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auto list = ServerList::GetList();
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auto* list = GetList();
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if (!list) return;
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std::vector<ServerList::ServerInfo> tempList(*list);
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std::vector tempList(*list);
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if (tempList.empty())
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{
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ServerList::Refresh(UIScript::Token(), info);
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Refresh(UIScript::Token(), info);
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}
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else
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{
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list->clear();
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std::lock_guard<std::recursive_mutex> _(ServerList::RefreshContainer.mutex);
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std::lock_guard _(RefreshContainer.mutex);
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ServerList::RefreshContainer.sendCount = 0;
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ServerList::RefreshContainer.sentCount = 0;
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RefreshContainer.sendCount = 0;
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RefreshContainer.sentCount = 0;
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for (auto& server : tempList)
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{
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ServerList::InsertRequest(server.addr);
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InsertRequest(server.addr);
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}
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}
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}
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void ServerList::RefreshVisibleList([[maybe_unused]] const UIScript::Token& token, [[maybe_unused]] const Game::uiInfo_s* info)
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{
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ServerList::RefreshVisibleListInternal(UIScript::Token(), info);
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RefreshVisibleListInternal(UIScript::Token(), info);
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}
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void ServerList::RefreshVisibleListInternal([[maybe_unused]] const UIScript::Token& token, [[maybe_unused]] const Game::uiInfo_s* info, bool refresh)
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{
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Dvar::Var("ui_serverSelected").set(false);
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Game::Dvar_SetBoolByName("ui_serverSelected", false);
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ServerList::VisibleList.clear();
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VisibleList.clear();
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auto list = ServerList::GetList();
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auto* list = GetList();
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if (!list) return;
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if (refresh)
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{
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ServerList::Refresh(UIScript::Token(), info);
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Refresh(UIScript::Token(), info);
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return;
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}
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auto ui_browserShowFull = Dvar::Var("ui_browserShowFull").get<bool>();
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auto ui_browserShowEmpty = Dvar::Var("ui_browserShowEmpty").get<bool>();
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auto ui_browserShowHardcore = Dvar::Var("ui_browserKillcam").get<int>();
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auto ui_browserShowPassword = Dvar::Var("ui_browserShowPassword").get<int>();
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auto ui_browserMod = Dvar::Var("ui_browserMod").get<int>();
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auto ui_joinGametype = Dvar::Var("ui_joinGametype").get<int>();
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auto ui_browserShowFull = Dvar::Var("ui_browserShowFull").get<bool>();
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auto ui_browserShowEmpty = Dvar::Var("ui_browserShowEmpty").get<bool>();
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auto ui_browserShowHardcore = Dvar::Var("ui_browserKillcam").get<int>();
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auto ui_browserShowPassword = Dvar::Var("ui_browserShowPassword").get<int>();
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auto ui_browserMod = Dvar::Var("ui_browserMod").get<int>();
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auto ui_joinGametype = (*Game::ui_joinGametype)->current.integer;
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for (unsigned int i = 0; i < list->size(); ++i)
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{
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@ -257,15 +257,15 @@ namespace Components
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if ((ui_browserShowPassword == 0 && serverInfo->password) || (ui_browserShowPassword == 1 && !serverInfo->password)) continue;
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// Don't show modded servers
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if ((ui_browserMod == 0 && serverInfo->mod.size()) || (ui_browserMod == 1 && !serverInfo->mod.size())) continue;
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if ((ui_browserMod == 0 && static_cast<int>(serverInfo->mod.size())) || (ui_browserMod == 1 && serverInfo->mod.empty())) continue;
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// Filter by gametype
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if (ui_joinGametype > 0 && (ui_joinGametype - 1) < *Game::gameTypeCount && Game::gameTypes[(ui_joinGametype - 1)].gameType != serverInfo->gametype) continue;
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ServerList::VisibleList.push_back(i);
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VisibleList.push_back(i);
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}
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ServerList::SortList();
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SortList();
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}
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void ServerList::Refresh([[maybe_unused]] const UIScript::Token& token, [[maybe_unused]] const Game::uiInfo_s* info)
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@ -273,37 +273,38 @@ namespace Components
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Dvar::Var("ui_serverSelected").set(false);
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//Localization::Set("MPUI_SERVERQUERIED", "Sent requests: 0/0");
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// ServerList::OnlineList.clear();
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// ServerList::OfflineList.clear();
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// ServerList::FavouriteList.clear();
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auto list = ServerList::GetList();
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#if 0
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OnlineList.clear();
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OfflineList.clear();
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FavouriteList.clear();
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#endif
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auto* list = GetList();
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if (list) list->clear();
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ServerList::VisibleList.clear();
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VisibleList.clear();
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{
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std::lock_guard<std::recursive_mutex> _(ServerList::RefreshContainer.mutex);
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ServerList::RefreshContainer.servers.clear();
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ServerList::RefreshContainer.sendCount = 0;
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ServerList::RefreshContainer.sentCount = 0;
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std::lock_guard _(RefreshContainer.mutex);
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RefreshContainer.servers.clear();
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RefreshContainer.sendCount = 0;
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RefreshContainer.sentCount = 0;
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}
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if (ServerList::IsOfflineList())
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if (IsOfflineList())
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{
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Discovery::Perform();
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}
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else if (ServerList::IsOnlineList())
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else if (IsOnlineList())
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{
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const auto masterPort = Dvar::Var("masterPort").get<int>();
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const auto masterServerName = Dvar::Var("masterServerName").get<const char*>();
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// Check if our dvars can properly convert to a address
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Game::netadr_t masterServerAddr;
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if (!ServerList::GetMasterServer(masterServerName, masterPort, masterServerAddr))
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if (!GetMasterServer(masterServerName, masterPort, masterServerAddr))
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{
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Logger::Print("Could not resolve address for {}:{}", masterServerName, masterPort);
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Toast::Show("cardicon_headshot", "^1Error", Utils::String::VA("Could not resolve address for %s:%u", masterServerName, masterPort), 5000);
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Toast::Show("cardicon_headshot", "^1Error", Utils::String::VA("Could not resolve address for %s:%i", masterServerName, masterPort), 5000);
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UseMasterServer = false;
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return;
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}
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|
|
@ -312,16 +313,16 @@ namespace Components
|
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|
|
|
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|
|
UseMasterServer = true;
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ServerList::RefreshContainer.awatingList = true;
|
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|
|
ServerList::RefreshContainer.awaitTime = Game::Sys_Milliseconds();
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|
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ServerList::RefreshContainer.host = Network::Address(Utils::String::VA("%s:%u", masterServerName, masterPort));
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|
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RefreshContainer.awatingList = true;
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|
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RefreshContainer.awaitTime = Game::Sys_Milliseconds();
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|
|
RefreshContainer.host = Network::Address(Utils::String::VA("%s:%u", masterServerName, masterPort));
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|
|
Logger::Print("Sending serverlist request to master\n");
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|
|
Network::SendCommand(ServerList::RefreshContainer.host, "getservers", Utils::String::VA("IW4 %i full empty", PROTOCOL));
|
|
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|
|
Network::SendCommand(RefreshContainer.host, "getservers", Utils::String::VA("IW4 %i full empty", PROTOCOL));
|
|
|
|
|
}
|
|
|
|
|
else if (ServerList::IsFavouriteList())
|
|
|
|
|
else if (IsFavouriteList())
|
|
|
|
|
{
|
|
|
|
|
ServerList::LoadFavourties();
|
|
|
|
|
LoadFavourties();
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
@ -409,22 +410,22 @@ namespace Components
|
|
|
|
|
const auto data = nlohmann::json(servers);
|
|
|
|
|
Utils::IO::WriteFile(FavouriteFile, data.dump());
|
|
|
|
|
|
|
|
|
|
auto list = ServerList::GetList();
|
|
|
|
|
auto* list = GetList();
|
|
|
|
|
if (list) list->clear();
|
|
|
|
|
|
|
|
|
|
ServerList::RefreshVisibleListInternal(UIScript::Token(), nullptr);
|
|
|
|
|
RefreshVisibleListInternal(UIScript::Token(), nullptr);
|
|
|
|
|
|
|
|
|
|
Game::ShowMessageBox("Server removed from favourites.", "Success");
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void ServerList::LoadFavourties()
|
|
|
|
|
{
|
|
|
|
|
if (!ServerList::IsFavouriteList())
|
|
|
|
|
if (!IsFavouriteList())
|
|
|
|
|
{
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
auto list = ServerList::GetList();
|
|
|
|
|
auto* list = GetList();
|
|
|
|
|
if (list) list->clear();
|
|
|
|
|
|
|
|
|
|
const auto parseData = Utils::IO::ReadFile(FavouriteFile);
|
|
|
|
@ -455,20 +456,20 @@ namespace Components
|
|
|
|
|
for (const auto& server : servers)
|
|
|
|
|
{
|
|
|
|
|
if (!server.is_string()) continue;
|
|
|
|
|
ServerList::InsertRequest(server.get<std::string>());
|
|
|
|
|
InsertRequest(server.get<std::string>());
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void ServerList::InsertRequest(Network::Address address)
|
|
|
|
|
{
|
|
|
|
|
std::lock_guard<std::recursive_mutex> _(ServerList::RefreshContainer.mutex);
|
|
|
|
|
std::lock_guard _(RefreshContainer.mutex);
|
|
|
|
|
|
|
|
|
|
ServerList::Container::ServerContainer container;
|
|
|
|
|
Container::ServerContainer container;
|
|
|
|
|
container.sent = false;
|
|
|
|
|
container.target = address;
|
|
|
|
|
|
|
|
|
|
bool alreadyInserted = false;
|
|
|
|
|
for (auto &server : ServerList::RefreshContainer.servers)
|
|
|
|
|
for (auto &server : RefreshContainer.servers)
|
|
|
|
|
{
|
|
|
|
|
if (server.target == container.target)
|
|
|
|
|
{
|
|
|
|
@ -479,34 +480,34 @@ namespace Components
|
|
|
|
|
|
|
|
|
|
if (!alreadyInserted)
|
|
|
|
|
{
|
|
|
|
|
ServerList::RefreshContainer.servers.push_back(container);
|
|
|
|
|
RefreshContainer.servers.push_back(container);
|
|
|
|
|
|
|
|
|
|
auto list = ServerList::GetList();
|
|
|
|
|
auto* list = GetList();
|
|
|
|
|
if (list)
|
|
|
|
|
{
|
|
|
|
|
for (auto& server : *list)
|
|
|
|
|
{
|
|
|
|
|
if (server.addr == container.target)
|
|
|
|
|
{
|
|
|
|
|
--ServerList::RefreshContainer.sendCount;
|
|
|
|
|
--ServerList::RefreshContainer.sentCount;
|
|
|
|
|
--RefreshContainer.sendCount;
|
|
|
|
|
--RefreshContainer.sentCount;
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
++ServerList::RefreshContainer.sendCount;
|
|
|
|
|
++RefreshContainer.sendCount;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void ServerList::Insert(const Network::Address& address, const Utils::InfoString& info)
|
|
|
|
|
{
|
|
|
|
|
std::lock_guard<std::recursive_mutex> _(ServerList::RefreshContainer.mutex);
|
|
|
|
|
std::lock_guard _(RefreshContainer.mutex);
|
|
|
|
|
|
|
|
|
|
for (auto i = ServerList::RefreshContainer.servers.begin(); i != ServerList::RefreshContainer.servers.end();)
|
|
|
|
|
for (auto i = RefreshContainer.servers.begin(); i != RefreshContainer.servers.end();)
|
|
|
|
|
{
|
|
|
|
|
// Our desired server
|
|
|
|
|
if (i->target == address && i->sent)
|
|
|
|
|
if ((i->target == address) && i->sent)
|
|
|
|
|
{
|
|
|
|
|
// Challenge did not match
|
|
|
|
|
if (i->challenge != info.get("challenge"))
|
|
|
|
@ -523,16 +524,16 @@ namespace Components
|
|
|
|
|
server.gametype = info.get("gametype");
|
|
|
|
|
server.shortversion = info.get("shortversion");
|
|
|
|
|
server.mod = info.get("fs_game");
|
|
|
|
|
server.matchType = atoi(info.get("matchtype").data());
|
|
|
|
|
server.clients = atoi(info.get("clients").data());
|
|
|
|
|
server.bots = atoi(info.get("bots").data());
|
|
|
|
|
server.securityLevel = atoi(info.get("securityLevel").data());
|
|
|
|
|
server.maxClients = atoi(info.get("sv_maxclients").data());
|
|
|
|
|
server.password = (atoi(info.get("isPrivate").data()) != 0);
|
|
|
|
|
server.aimassist = (atoi(info.get("aimAssist").data()) != 0);
|
|
|
|
|
server.voice = (atoi(info.get("voiceChat").data()) != 0);
|
|
|
|
|
server.hardcore = (atoi(info.get("hc").data()) != 0);
|
|
|
|
|
server.svRunning = (atoi(info.get("sv_running").data()) != 0);
|
|
|
|
|
server.matchType = std::strtol(info.get("matchtype").data(), nullptr, 10);
|
|
|
|
|
server.clients = std::strtol(info.get("clients").data(), nullptr, 10);
|
|
|
|
|
server.bots = std::strtol(info.get("bots").data(), nullptr, 10);
|
|
|
|
|
server.securityLevel = std::strtol(info.get("securityLevel").data(), nullptr, 10);
|
|
|
|
|
server.maxClients = std::strtol(info.get("sv_maxclients").data(), nullptr, 10);
|
|
|
|
|
server.password = info.get("isPrivate") == "1"s;
|
|
|
|
|
server.aimassist = info.get("aimAssist") == "1";
|
|
|
|
|
server.voice = info.get("voiceChat") == "1"s;
|
|
|
|
|
server.hardcore = info.get("hc") == "1"s;
|
|
|
|
|
server.svRunning = info.get("sv_running") == "1"s;
|
|
|
|
|
server.ping = (Game::Sys_Milliseconds() - i->sendTime);
|
|
|
|
|
server.addr = address;
|
|
|
|
|
|
|
|
|
@ -542,18 +543,20 @@ namespace Components
|
|
|
|
|
server.mod = TextRenderer::StripMaterialTextIcons(server.mod);
|
|
|
|
|
|
|
|
|
|
// Remove server from queue
|
|
|
|
|
i = ServerList::RefreshContainer.servers.erase(i);
|
|
|
|
|
i = RefreshContainer.servers.erase(i);
|
|
|
|
|
|
|
|
|
|
// Servers with more than 18 players or less than 0 players are faking for sure
|
|
|
|
|
// So lets ignore those
|
|
|
|
|
if (server.clients > 18 || server.maxClients > 18 || server.clients < 0 || server.maxClients < 0)
|
|
|
|
|
{
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Check if already inserted and remove
|
|
|
|
|
auto list = ServerList::GetList();
|
|
|
|
|
auto* list = GetList();
|
|
|
|
|
if (!list) return;
|
|
|
|
|
|
|
|
|
|
unsigned int k = 0;
|
|
|
|
|
std::size_t k = 0;
|
|
|
|
|
for (auto j = list->begin(); j != list->end(); ++k)
|
|
|
|
|
{
|
|
|
|
|
if (j->addr == address)
|
|
|
|
@ -567,11 +570,11 @@ namespace Components
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Also remove from visible list
|
|
|
|
|
for (auto j = ServerList::VisibleList.begin(); j != ServerList::VisibleList.end();)
|
|
|
|
|
for (auto j = VisibleList.begin(); j != VisibleList.end();)
|
|
|
|
|
{
|
|
|
|
|
if (*j == k)
|
|
|
|
|
{
|
|
|
|
|
j = ServerList::VisibleList.erase(j);
|
|
|
|
|
j = VisibleList.erase(j);
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
@ -581,15 +584,15 @@ namespace Components
|
|
|
|
|
|
|
|
|
|
if (info.get("gamename") == "IW4"s && server.matchType
|
|
|
|
|
#if !defined(DEBUG) && defined(VERSION_FILTER)
|
|
|
|
|
&& ServerList::CompareVersion(server.shortversion, SHORTVERSION)
|
|
|
|
|
&& CompareVersion(server.shortversion, SHORTVERSION)
|
|
|
|
|
#endif
|
|
|
|
|
)
|
|
|
|
|
{
|
|
|
|
|
auto lList = ServerList::GetList();
|
|
|
|
|
auto* lList = GetList();
|
|
|
|
|
if (lList)
|
|
|
|
|
{
|
|
|
|
|
lList->push_back(server);
|
|
|
|
|
ServerList::RefreshVisibleListInternal(UIScript::Token(), nullptr);
|
|
|
|
|
RefreshVisibleListInternal(UIScript::Token(), nullptr);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
@ -609,10 +612,18 @@ namespace Components
|
|
|
|
|
while (subVersions2.size() >= 3) subVersions2.pop_back();
|
|
|
|
|
if (subVersions1.size() != subVersions2.size()) return false;
|
|
|
|
|
|
|
|
|
|
for (unsigned int i = 0; i < subVersions1.size(); ++i)
|
|
|
|
|
for (std::size_t i = 0; i < subVersions1.size(); ++i)
|
|
|
|
|
{
|
|
|
|
|
if (atoi(subVersions1[i].data()) != atoi(subVersions2[i].data()))
|
|
|
|
|
try
|
|
|
|
|
{
|
|
|
|
|
if (std::stoi(subVersions1[i]) != std::stoi(subVersions2[i]))
|
|
|
|
|
{
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
catch (const std::exception& ex)
|
|
|
|
|
{
|
|
|
|
|
Logger::Warning(Game::CON_CHANNEL_CONSOLEONLY, "{} while performing numeric comparison between {} and {}\n", ex.what(), subVersions1[i], subVersions2[i]);
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
@ -622,20 +633,20 @@ namespace Components
|
|
|
|
|
|
|
|
|
|
ServerList::ServerInfo* ServerList::GetCurrentServer()
|
|
|
|
|
{
|
|
|
|
|
return ServerList::GetServer(ServerList::CurrentServer);
|
|
|
|
|
return GetServer(CurrentServer);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void ServerList::SortList()
|
|
|
|
|
{
|
|
|
|
|
// Only sort when the serverlist is open
|
|
|
|
|
if (!ServerList::IsServerListOpen()) return;
|
|
|
|
|
if (!IsServerListOpen()) return;
|
|
|
|
|
|
|
|
|
|
std::stable_sort(ServerList::VisibleList.begin(), ServerList::VisibleList.end(), [](const unsigned int &server1, const unsigned int &server2) -> bool
|
|
|
|
|
std::ranges::stable_sort(VisibleList, [](const unsigned int& server1, const unsigned int& server2) -> bool
|
|
|
|
|
{
|
|
|
|
|
ServerInfo* info1 = nullptr;
|
|
|
|
|
ServerInfo* info2 = nullptr;
|
|
|
|
|
|
|
|
|
|
auto list = ServerList::GetList();
|
|
|
|
|
auto* list = GetList();
|
|
|
|
|
if (!list) return false;
|
|
|
|
|
|
|
|
|
|
if (list->size() > server1) info1 = &(*list)[server1];
|
|
|
|
@ -645,35 +656,36 @@ namespace Components
|
|
|
|
|
if (!info2) return false;
|
|
|
|
|
|
|
|
|
|
// Numerical comparisons
|
|
|
|
|
if (ServerList::SortKey == ServerList::Column::Ping)
|
|
|
|
|
if (SortKey == static_cast<std::underlying_type_t<Column>>(Column::Ping))
|
|
|
|
|
{
|
|
|
|
|
return info1->ping < info2->ping;
|
|
|
|
|
}
|
|
|
|
|
else if (ServerList::SortKey == ServerList::Column::Players)
|
|
|
|
|
|
|
|
|
|
if (SortKey == static_cast<std::underlying_type_t<Column>>(Column::Players))
|
|
|
|
|
{
|
|
|
|
|
return info1->clients < info2->clients;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
std::string text1 = Utils::String::ToLower(TextRenderer::StripColors(ServerList::GetServerInfoText(info1, ServerList::SortKey, true)));
|
|
|
|
|
std::string text2 = Utils::String::ToLower(TextRenderer::StripColors(ServerList::GetServerInfoText(info2, ServerList::SortKey, true)));
|
|
|
|
|
auto text1 = Utils::String::ToLower(TextRenderer::StripColors(GetServerInfoText(info1, SortKey, true)));
|
|
|
|
|
auto text2 = Utils::String::ToLower(TextRenderer::StripColors(GetServerInfoText(info2, SortKey, true)));
|
|
|
|
|
|
|
|
|
|
// ASCII-based comparison
|
|
|
|
|
return text1.compare(text2) < 0;
|
|
|
|
|
});
|
|
|
|
|
|
|
|
|
|
if (!ServerList::SortAsc) std::reverse(ServerList::VisibleList.begin(), ServerList::VisibleList.end());
|
|
|
|
|
if (!SortAsc) std::ranges::reverse(VisibleList);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
ServerList::ServerInfo* ServerList::GetServer(unsigned int index)
|
|
|
|
|
{
|
|
|
|
|
if (ServerList::VisibleList.size() > index)
|
|
|
|
|
if (VisibleList.size() > index)
|
|
|
|
|
{
|
|
|
|
|
auto list = ServerList::GetList();
|
|
|
|
|
auto* list = GetList();
|
|
|
|
|
if (!list) return nullptr;
|
|
|
|
|
|
|
|
|
|
if (list->size() > ServerList::VisibleList[index])
|
|
|
|
|
if (list->size() > VisibleList[index])
|
|
|
|
|
{
|
|
|
|
|
return &(*list)[ServerList::VisibleList[index]];
|
|
|
|
|
return &(*list)[VisibleList[index]];
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
@ -683,40 +695,42 @@ namespace Components
|
|
|
|
|
void ServerList::Frame()
|
|
|
|
|
{
|
|
|
|
|
static Utils::Time::Interval frameLimit;
|
|
|
|
|
const auto interval = static_cast<int>(1000.0f / ServerList::NETServerFrames.get<int>());
|
|
|
|
|
const auto interval = static_cast<int>(1000.0f / static_cast<float>(NETServerFrames.get<int>()));
|
|
|
|
|
|
|
|
|
|
if (!frameLimit.elapsed(std::chrono::milliseconds(interval)))
|
|
|
|
|
{
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
frameLimit.update();
|
|
|
|
|
|
|
|
|
|
std::lock_guard<std::recursive_mutex> _(ServerList::RefreshContainer.mutex);
|
|
|
|
|
std::lock_guard _(RefreshContainer.mutex);
|
|
|
|
|
|
|
|
|
|
if (ServerList::RefreshContainer.awatingList)
|
|
|
|
|
if (RefreshContainer.awatingList)
|
|
|
|
|
{
|
|
|
|
|
// Stop counting if we are out of the server browser menu
|
|
|
|
|
if (!ServerList::IsServerListOpen())
|
|
|
|
|
if (!IsServerListOpen())
|
|
|
|
|
{
|
|
|
|
|
ServerList::RefreshContainer.awatingList = false;
|
|
|
|
|
RefreshContainer.awatingList = false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Check if we haven't got a response within 5 seconds
|
|
|
|
|
if (Game::Sys_Milliseconds() - ServerList::RefreshContainer.awaitTime > 5000)
|
|
|
|
|
if (Game::Sys_Milliseconds() - RefreshContainer.awaitTime > 5000)
|
|
|
|
|
{
|
|
|
|
|
ServerList::RefreshContainer.awatingList = false;
|
|
|
|
|
RefreshContainer.awatingList = false;
|
|
|
|
|
|
|
|
|
|
Logger::Print("We haven't received a response from the master within {} seconds!\n", (Game::Sys_Milliseconds() - ServerList::RefreshContainer.awaitTime) / 1000);
|
|
|
|
|
Toast::Show("cardicon_headshot", "^1Error", "Failed to reach master server, using node servers instead.", 5000);
|
|
|
|
|
Logger::Print("We haven't received a response from the master within {} seconds!\n", (Game::Sys_Milliseconds() - RefreshContainer.awaitTime) / 1000);
|
|
|
|
|
Toast::Show("cardicon_headshot", "^3Warning", "Failed to reach master server. Using node system instead.", 5000);
|
|
|
|
|
|
|
|
|
|
UseMasterServer = false;
|
|
|
|
|
Node::Synchronize();
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
auto requestLimit = ServerList::NETServerQueryLimit.get<int>();
|
|
|
|
|
for (unsigned int i = 0; i < ServerList::RefreshContainer.servers.size() && requestLimit > 0; ++i)
|
|
|
|
|
auto requestLimit = NETServerQueryLimit.get<int>();
|
|
|
|
|
for (std::size_t i = 0; i < RefreshContainer.servers.size() && requestLimit > 0; ++i)
|
|
|
|
|
{
|
|
|
|
|
ServerList::Container::ServerContainer* server = &ServerList::RefreshContainer.servers[i];
|
|
|
|
|
auto* server = &RefreshContainer.servers[i];
|
|
|
|
|
if (server->sent) continue;
|
|
|
|
|
|
|
|
|
|
// Found server we can send a request to
|
|
|
|
@ -726,47 +740,43 @@ namespace Components
|
|
|
|
|
server->sendTime = Game::Sys_Milliseconds();
|
|
|
|
|
server->challenge = Utils::Cryptography::Rand::GenerateChallenge();
|
|
|
|
|
|
|
|
|
|
++ServerList::RefreshContainer.sentCount;
|
|
|
|
|
++RefreshContainer.sentCount;
|
|
|
|
|
|
|
|
|
|
Network::SendCommand(server->target, "getinfo", server->challenge);
|
|
|
|
|
|
|
|
|
|
// Display in the menu, like in COD4
|
|
|
|
|
// Display in the menu, like in CoD4 - Disabled to avoid spamming?
|
|
|
|
|
//Localization::Set("MPUI_SERVERQUERIED", Utils::String::VA("Sent requests: %d/%d", ServerList::RefreshContainer.sentCount, ServerList::RefreshContainer.sendCount));
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
ServerList::UpdateVisibleInfo();
|
|
|
|
|
UpdateVisibleInfo();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void ServerList::UpdateSource()
|
|
|
|
|
{
|
|
|
|
|
Dvar::Var netSource("ui_netSource");
|
|
|
|
|
auto source = (*Game::ui_netSource)->current.integer;
|
|
|
|
|
|
|
|
|
|
int source = netSource.get<int>();
|
|
|
|
|
|
|
|
|
|
if (++source > netSource.get<Game::dvar_t*>()->domain.integer.max)
|
|
|
|
|
if (++source > (*Game::ui_netSource)->domain.integer.max)
|
|
|
|
|
{
|
|
|
|
|
source = 0;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
netSource.set(source);
|
|
|
|
|
Game::Dvar_SetInt(*Game::ui_netSource, source);
|
|
|
|
|
|
|
|
|
|
ServerList::RefreshVisibleListInternal(UIScript::Token(), nullptr, true);
|
|
|
|
|
RefreshVisibleListInternal(UIScript::Token(), nullptr, true);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void ServerList::UpdateGameType()
|
|
|
|
|
{
|
|
|
|
|
Dvar::Var joinGametype("ui_joinGametype");
|
|
|
|
|
|
|
|
|
|
int gametype = joinGametype.get<int>();
|
|
|
|
|
auto gametype = (*Game::ui_joinGametype)->current.integer;
|
|
|
|
|
|
|
|
|
|
if (++gametype > *Game::gameTypeCount)
|
|
|
|
|
{
|
|
|
|
|
gametype = 0;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
joinGametype.set(gametype);
|
|
|
|
|
Game::Dvar_SetInt(*Game::ui_joinGametype, gametype);
|
|
|
|
|
|
|
|
|
|
ServerList::RefreshVisibleListInternal(UIScript::Token(), nullptr);
|
|
|
|
|
RefreshVisibleListInternal(UIScript::Token(), nullptr);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void ServerList::UpdateVisibleInfo()
|
|
|
|
@ -775,7 +785,7 @@ namespace Components
|
|
|
|
|
static int players = 0;
|
|
|
|
|
static int bots = 0;
|
|
|
|
|
|
|
|
|
|
auto list = ServerList::GetList();
|
|
|
|
|
auto list = GetList();
|
|
|
|
|
|
|
|
|
|
if (list)
|
|
|
|
|
{
|
|
|
|
@ -783,7 +793,7 @@ namespace Components
|
|
|
|
|
int newPlayers = 0;
|
|
|
|
|
int newBots = 0;
|
|
|
|
|
|
|
|
|
|
for (unsigned int i = 0; i < list->size(); ++i)
|
|
|
|
|
for (std::size_t i = 0; i < list->size(); ++i)
|
|
|
|
|
{
|
|
|
|
|
newPlayers += list->at(i).clients;
|
|
|
|
|
newBots += list->at(i).bots;
|
|
|
|
@ -816,47 +826,45 @@ namespace Components
|
|
|
|
|
|
|
|
|
|
ServerList::ServerList()
|
|
|
|
|
{
|
|
|
|
|
ServerList::OnlineList.clear();
|
|
|
|
|
ServerList::OfflineList.clear();
|
|
|
|
|
ServerList::FavouriteList.clear();
|
|
|
|
|
ServerList::VisibleList.clear();
|
|
|
|
|
OnlineList.clear();
|
|
|
|
|
OfflineList.clear();
|
|
|
|
|
FavouriteList.clear();
|
|
|
|
|
VisibleList.clear();
|
|
|
|
|
|
|
|
|
|
Scheduler::Once([]
|
|
|
|
|
{
|
|
|
|
|
ServerList::UIServerSelected = Dvar::Register<bool>("ui_serverSelected", false,
|
|
|
|
|
UIServerSelected = Dvar::Register<bool>("ui_serverSelected", false,
|
|
|
|
|
Game::DVAR_NONE, "Whether a server has been selected in the serverlist");
|
|
|
|
|
ServerList::UIServerSelectedMap = Dvar::Register<const char*>("ui_serverSelectedMap", "mp_afghan",
|
|
|
|
|
UIServerSelectedMap = Dvar::Register<const char*>("ui_serverSelectedMap", "mp_afghan",
|
|
|
|
|
Game::DVAR_NONE, "Map of the selected server");
|
|
|
|
|
|
|
|
|
|
ServerList::NETServerQueryLimit = Dvar::Register<int>("net_serverQueryLimit", 1,
|
|
|
|
|
NETServerQueryLimit = Dvar::Register<int>("net_serverQueryLimit", 1,
|
|
|
|
|
1, 10, Dedicated::IsEnabled() ? Game::DVAR_NONE : Game::DVAR_ARCHIVE, "Amount of server queries per frame");
|
|
|
|
|
ServerList::NETServerFrames = Dvar::Register<int>("net_serverFrames", 30,
|
|
|
|
|
NETServerFrames = Dvar::Register<int>("net_serverFrames", 30,
|
|
|
|
|
1, 60, Dedicated::IsEnabled() ? Game::DVAR_NONE : Game::DVAR_ARCHIVE, "Amount of server query frames per second");
|
|
|
|
|
}, Scheduler::Pipeline::MAIN);
|
|
|
|
|
|
|
|
|
|
// Fix ui_netsource dvar
|
|
|
|
|
Utils::Hook::Nop(0x4CDEEC, 5); // Don't reset the netsource when gametypes aren't loaded
|
|
|
|
|
Dvar::Register<int>("ui_netSource", 1, 0, 2, Game::DVAR_ARCHIVE, reinterpret_cast<const char*>(0x6D9F08));
|
|
|
|
|
|
|
|
|
|
//Localization::Set("MPUI_SERVERQUERIED", "Sent requests: 0/0");
|
|
|
|
|
Localization::Set("MPUI_SERVERQUERIED", "Servers: 0\nPlayers: 0 (0)");
|
|
|
|
|
|
|
|
|
|
Network::OnClientPacket("getServersResponse", [](const Network::Address& address, [[maybe_unused]] const std::string& data)
|
|
|
|
|
{
|
|
|
|
|
if (ServerList::RefreshContainer.host != address) return; // Only parse from host we sent to
|
|
|
|
|
if (RefreshContainer.host != address) return; // Only parse from host we sent to
|
|
|
|
|
|
|
|
|
|
ServerList::RefreshContainer.awatingList = false;
|
|
|
|
|
RefreshContainer.awatingList = false;
|
|
|
|
|
|
|
|
|
|
std::lock_guard<std::recursive_mutex> _(ServerList::RefreshContainer.mutex);
|
|
|
|
|
std::lock_guard _(RefreshContainer.mutex);
|
|
|
|
|
|
|
|
|
|
int offset = 0;
|
|
|
|
|
int count = ServerList::RefreshContainer.servers.size();
|
|
|
|
|
ServerList::MasterEntry* entry = nullptr;
|
|
|
|
|
auto count = RefreshContainer.servers.size();
|
|
|
|
|
MasterEntry* entry = nullptr;
|
|
|
|
|
|
|
|
|
|
// Find first entry
|
|
|
|
|
do
|
|
|
|
|
{
|
|
|
|
|
entry = reinterpret_cast<ServerList::MasterEntry*>(const_cast<char*>(data.data()) + offset++);
|
|
|
|
|
entry = reinterpret_cast<MasterEntry*>(const_cast<char*>(data.data()) + offset++);
|
|
|
|
|
} while (!entry->HasSeparator() && !entry->IsEndToken());
|
|
|
|
|
|
|
|
|
|
for (int i = 0; !entry[i].IsEndToken() && entry[i].HasSeparator(); ++i)
|
|
|
|
@ -866,29 +874,29 @@ namespace Components
|
|
|
|
|
serverAddr.setPort(ntohs(entry[i].port));
|
|
|
|
|
serverAddr.setType(Game::NA_IP);
|
|
|
|
|
|
|
|
|
|
ServerList::InsertRequest(serverAddr);
|
|
|
|
|
InsertRequest(serverAddr);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
Logger::Print("Parsed {} servers from master\n", ServerList::RefreshContainer.servers.size() - count);
|
|
|
|
|
Logger::Print("Parsed {} servers from master\n", RefreshContainer.servers.size() - count);
|
|
|
|
|
});
|
|
|
|
|
|
|
|
|
|
// Set default masterServerName + port and save it
|
|
|
|
|
Utils::Hook::Set<const char*>(0x60AD92, "master.xlabs.dev");
|
|
|
|
|
Utils::Hook::Set<BYTE>(0x60AD90, Game::DVAR_NONE); // masterServerName
|
|
|
|
|
Utils::Hook::Set<BYTE>(0x60ADC6, Game::DVAR_NONE); // masterPort
|
|
|
|
|
Utils::Hook::Set<std::uint8_t>(0x60AD90, Game::DVAR_NONE); // masterServerName
|
|
|
|
|
Utils::Hook::Set<std::uint8_t>(0x60ADC6, Game::DVAR_NONE); // masterPort
|
|
|
|
|
|
|
|
|
|
// Add server list feeder
|
|
|
|
|
UIFeeder::Add(2.0f, ServerList::GetServerCount, ServerList::GetServerText, ServerList::SelectServer);
|
|
|
|
|
UIFeeder::Add(2.0f, GetServerCount, GetServerText, SelectServer);
|
|
|
|
|
|
|
|
|
|
// Add required UIScripts
|
|
|
|
|
UIScript::Add("UpdateFilter", ServerList::RefreshVisibleList);
|
|
|
|
|
UIScript::Add("RefreshFilter", ServerList::UpdateVisibleList);
|
|
|
|
|
UIScript::Add("UpdateFilter", RefreshVisibleList);
|
|
|
|
|
UIScript::Add("RefreshFilter", UpdateVisibleList);
|
|
|
|
|
|
|
|
|
|
UIScript::Add("RefreshServers", ServerList::Refresh);
|
|
|
|
|
UIScript::Add("RefreshServers", Refresh);
|
|
|
|
|
|
|
|
|
|
UIScript::Add("JoinServer", []([[maybe_unused]] const UIScript::Token& token, [[maybe_unused]] const Game::uiInfo_s* info)
|
|
|
|
|
{
|
|
|
|
|
auto* serverInfo = ServerList::GetServer(ServerList::CurrentServer);
|
|
|
|
|
auto* serverInfo = GetServer(CurrentServer);
|
|
|
|
|
if (serverInfo)
|
|
|
|
|
{
|
|
|
|
|
Party::Connect(serverInfo->addr);
|
|
|
|
@ -897,53 +905,53 @@ namespace Components
|
|
|
|
|
|
|
|
|
|
UIScript::Add("ServerSort", []([[maybe_unused]] const UIScript::Token& token, [[maybe_unused]] const Game::uiInfo_s* info)
|
|
|
|
|
{
|
|
|
|
|
auto key = token.get<int>();
|
|
|
|
|
if (ServerList::SortKey == key)
|
|
|
|
|
const auto key = token.get<int>();
|
|
|
|
|
if (SortKey == key)
|
|
|
|
|
{
|
|
|
|
|
ServerList::SortAsc = !ServerList::SortAsc;
|
|
|
|
|
SortAsc = !SortAsc;
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
ServerList::SortKey = key;
|
|
|
|
|
ServerList::SortAsc = true;
|
|
|
|
|
SortKey = key;
|
|
|
|
|
SortAsc = true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
Logger::Print("Sorting server list by token: {}\n", ServerList::SortKey);
|
|
|
|
|
ServerList::SortList();
|
|
|
|
|
Logger::Print("Sorting server list by token: {}\n", SortKey);
|
|
|
|
|
SortList();
|
|
|
|
|
});
|
|
|
|
|
|
|
|
|
|
UIScript::Add("CreateListFavorite", []([[maybe_unused]] const UIScript::Token& token, [[maybe_unused]] const Game::uiInfo_s* info)
|
|
|
|
|
{
|
|
|
|
|
auto* serverInfo = ServerList::GetCurrentServer();
|
|
|
|
|
auto* serverInfo = GetCurrentServer();
|
|
|
|
|
if (info)
|
|
|
|
|
{
|
|
|
|
|
ServerList::StoreFavourite(serverInfo->addr.getString());
|
|
|
|
|
StoreFavourite(serverInfo->addr.getString());
|
|
|
|
|
}
|
|
|
|
|
});
|
|
|
|
|
|
|
|
|
|
UIScript::Add("CreateFavorite", []([[maybe_unused]] const UIScript::Token& token, [[maybe_unused]] const Game::uiInfo_s* info)
|
|
|
|
|
{
|
|
|
|
|
ServerList::StoreFavourite(Dvar::Var("ui_favoriteAddress").get<std::string>());
|
|
|
|
|
StoreFavourite(Dvar::Var("ui_favoriteAddress").get<std::string>());
|
|
|
|
|
});
|
|
|
|
|
|
|
|
|
|
UIScript::Add("CreateCurrentServerFavorite", []([[maybe_unused]] const UIScript::Token& token, [[maybe_unused]] const Game::uiInfo_s* info)
|
|
|
|
|
{
|
|
|
|
|
if (Game::CL_IsCgameInitialized())
|
|
|
|
|
{
|
|
|
|
|
std::string addressText = Network::Address(*Game::connectedHost).getString();
|
|
|
|
|
if (addressText != "0.0.0.0:0" && addressText != "loopback")
|
|
|
|
|
const auto addressText = Network::Address(*Game::connectedHost).getString();
|
|
|
|
|
if (addressText != "0.0.0.0:0"s && addressText != "loopback"s)
|
|
|
|
|
{
|
|
|
|
|
ServerList::StoreFavourite(addressText);
|
|
|
|
|
StoreFavourite(addressText);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
});
|
|
|
|
|
|
|
|
|
|
UIScript::Add("DeleteFavorite", []([[maybe_unused]] const UIScript::Token& token, [[maybe_unused]] const Game::uiInfo_s* info)
|
|
|
|
|
{
|
|
|
|
|
auto* serverInfo = ServerList::GetCurrentServer();
|
|
|
|
|
auto* serverInfo = GetCurrentServer();
|
|
|
|
|
if (serverInfo)
|
|
|
|
|
{
|
|
|
|
|
ServerList::RemoveFavourite(serverInfo->addr.getString());
|
|
|
|
|
RemoveFavourite(serverInfo->addr.getString());
|
|
|
|
|
}
|
|
|
|
|
});
|
|
|
|
|
|
|
|
|
@ -951,7 +959,7 @@ namespace Components
|
|
|
|
|
Command::Add("playerCount", [](Command::Params*)
|
|
|
|
|
{
|
|
|
|
|
auto count = 0;
|
|
|
|
|
for (const auto& server : ServerList::OnlineList)
|
|
|
|
|
for (const auto& server : OnlineList)
|
|
|
|
|
{
|
|
|
|
|
count += server.clients;
|
|
|
|
|
}
|
|
|
|
@ -960,17 +968,17 @@ namespace Components
|
|
|
|
|
});
|
|
|
|
|
#endif
|
|
|
|
|
// Add required ownerDraws
|
|
|
|
|
UIScript::AddOwnerDraw(220, ServerList::UpdateSource);
|
|
|
|
|
UIScript::AddOwnerDraw(253, ServerList::UpdateGameType);
|
|
|
|
|
UIScript::AddOwnerDraw(220, UpdateSource);
|
|
|
|
|
UIScript::AddOwnerDraw(253, UpdateGameType);
|
|
|
|
|
|
|
|
|
|
// Add frame callback
|
|
|
|
|
Scheduler::Loop(ServerList::Frame, Scheduler::Pipeline::CLIENT);
|
|
|
|
|
Scheduler::Loop(Frame, Scheduler::Pipeline::CLIENT);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
ServerList::~ServerList()
|
|
|
|
|
{
|
|
|
|
|
std::lock_guard<std::recursive_mutex> _(ServerList::RefreshContainer.mutex);
|
|
|
|
|
ServerList::RefreshContainer.awatingList = false;
|
|
|
|
|
ServerList::RefreshContainer.servers.clear();
|
|
|
|
|
std::lock_guard _(RefreshContainer.mutex);
|
|
|
|
|
RefreshContainer.awatingList = false;
|
|
|
|
|
RefreshContainer.servers.clear();
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|