Add dependencies locally

This commit is contained in:
Ahrimdon
2024-03-07 05:13:50 -05:00
parent e4a5cd056e
commit 9a56906be7
9538 changed files with 3064916 additions and 107 deletions

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PROG ?= example # Program we are building
DELETE = rm -rf # Command to remove files
OUT ?= -o $(PROG) # Compiler argument for output file
SOURCES = main.c mongoose.c # Source code files
CFLAGS = -W -Wall -Wextra -g -I. # Build options
# Mongoose build options. See https://mongoose.ws/documentation/#build-options
CFLAGS_MONGOOSE += -DMG_ENABLE_LINES
ifeq ($(OS),Windows_NT) # Windows settings. Assume MinGW compiler. To use VC: make CC=cl CFLAGS=/MD OUT=/Feprog.exe
PROG ?= example.exe # Use .exe suffix for the binary
CC = gcc # Use MinGW gcc compiler
CFLAGS += -lws2_32 # Link against Winsock library
DELETE = cmd /C del /Q /F /S # Command prompt command to delete files
OUT ?= -o $(PROG) # Build output
endif
all: $(PROG) # Default target. Build and run program
$(RUN) ./$(PROG) $(ARGS)
$(PROG): $(SOURCES) # Build program from sources
$(CC) $(SOURCES) $(CFLAGS) $(CFLAGS_MONGOOSE) $(CFLAGS_EXTRA) $(OUT)
clean: # Cleanup. Delete built program and all build artifacts
$(DELETE) $(PROG) *.o *.obj *.exe *.dSYM

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See detailed tutorial at https://mongoose.ws/tutorials/websocket-server/

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// Copyright (c) 2020 Cesanta Software Limited
// All rights reserved
//
// Example Websocket server. See https://mongoose.ws/tutorials/websocket-server/
#include "mongoose.h"
static const char *s_listen_on = "ws://localhost:8000";
static const char *s_web_root = ".";
// This RESTful server implements the following endpoints:
// /websocket - upgrade to Websocket, and implement websocket echo server
// /rest - respond with JSON string {"result": 123}
// any other URI serves static files from s_web_root
static void fn(struct mg_connection *c, int ev, void *ev_data, void *fn_data) {
if (ev == MG_EV_OPEN) {
// c->is_hexdumping = 1;
} else if (ev == MG_EV_HTTP_MSG) {
struct mg_http_message *hm = (struct mg_http_message *) ev_data;
if (mg_http_match_uri(hm, "/websocket")) {
// Upgrade to websocket. From now on, a connection is a full-duplex
// Websocket connection, which will receive MG_EV_WS_MSG events.
mg_ws_upgrade(c, hm, NULL);
} else if (mg_http_match_uri(hm, "/rest")) {
// Serve REST response
mg_http_reply(c, 200, "", "{\"result\": %d}\n", 123);
} else {
// Serve static files
struct mg_http_serve_opts opts = {.root_dir = s_web_root};
mg_http_serve_dir(c, ev_data, &opts);
}
} else if (ev == MG_EV_WS_MSG) {
// Got websocket frame. Received data is wm->data. Echo it back!
struct mg_ws_message *wm = (struct mg_ws_message *) ev_data;
mg_ws_send(c, wm->data.ptr, wm->data.len, WEBSOCKET_OP_TEXT);
}
(void) fn_data;
}
int main(void) {
struct mg_mgr mgr; // Event manager
mg_mgr_init(&mgr); // Initialise event manager
printf("Starting WS listener on %s/websocket\n", s_listen_on);
mg_http_listen(&mgr, s_listen_on, fn, NULL); // Create HTTP listener
for (;;) mg_mgr_poll(&mgr, 1000); // Infinite event loop
mg_mgr_free(&mgr);
return 0;
}

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../../mongoose.c

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../../mongoose.h

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<!DOCTYPE html>
<html lang="en">
<body>
<h1>Websocket test client</h1>
<input id="url" type="text" placeholder="Type URL" value="ws://localhost:8000/websocket" style="width:20em;" />
<button id="connect">connect</button>
<div style="height: 0.3em;">&nbsp;</div>
<input id="message" type="text" placeholder="Type message" style="width: 20em;" />
<button id="send">send message</button>
<div style="margin-top: 1em;">Event log:</div>
<div id="log" style="background: #eee; height: 10em; padding: 0.5em;"><div>
</body>
<script>
var ws, E = function(id) { return document.getElementById(id); };
var url = E('url'), connect = E('connect'), message = E('message'), send = E('send'), log = E('log');
var enable = function(en) { message.disabled = send.disabled = !en; url.disabled = en; connect.innerHTML = en ? 'disconnect' : 'connect'; };
enable(false)
connect.onclick = function() {
if (ws) { ws.close(); return; }
ws = new WebSocket(url.value);
if (!ws) return;
ws.onopen = function() { log.innerHTML += 'CONNECTION OPENED<br/>'; }
ws.onmessage = function(ev) { log.innerHTML += 'RECEIVED: ' + ev.data + '<br/>'; }
ws.onerror = function(ev) { log.innerHTML += 'ERROR: ' + ev + '<br/>'; }
ws.onclose = function() { log.innerHTML += 'CONNECTION CLOSED<br/>'; enable(false); ws = null; }
enable(true);
};
send.onclick = function() {
if (!ws) return;
log.innerHTML += 'SENT: ' + message.value + '<br/>';
ws.send(message.value);
}
</script>
</html>