Merge pull request #123 from diamante0018/dvar-set
[Dvar] Use set raw method on dvars by default
This commit is contained in:
commit
99d9d19dcf
@ -218,7 +218,7 @@ namespace Components
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{
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{
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if (!Dedicated::IsEnabled() && Dvar::Var("sv_dontrotate").get<bool>())
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if (!Dedicated::IsEnabled() && Dvar::Var("sv_dontrotate").get<bool>())
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{
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{
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Dvar::Var("sv_dontrotate").setRaw(0);
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Dvar::Var("sv_dontrotate").set(0);
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return;
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return;
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}
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}
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@ -20,6 +20,7 @@ namespace Components
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{
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{
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return this->dvar;
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return this->dvar;
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}
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}
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template <> char* Dvar::Var::get()
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template <> char* Dvar::Var::get()
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{
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{
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if (this->dvar && this->dvar->type == Game::dvar_type::DVAR_TYPE_STRING && this->dvar->current.string)
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if (this->dvar && this->dvar->type == Game::dvar_type::DVAR_TYPE_STRING && this->dvar->current.string)
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@ -29,10 +30,12 @@ namespace Components
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return const_cast<char*>("");
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return const_cast<char*>("");
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}
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}
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template <> const char* Dvar::Var::get()
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template <> const char* Dvar::Var::get()
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{
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{
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return this->get<char*>();
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return this->get<char*>();
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}
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}
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template <> int Dvar::Var::get()
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template <> int Dvar::Var::get()
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{
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{
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if (this->dvar && this->dvar->type == Game::dvar_type::DVAR_TYPE_INT)
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if (this->dvar && this->dvar->type == Game::dvar_type::DVAR_TYPE_INT)
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@ -42,10 +45,12 @@ namespace Components
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return 0;
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return 0;
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}
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}
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template <> unsigned int Dvar::Var::get()
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template <> unsigned int Dvar::Var::get()
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{
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{
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return static_cast<unsigned int>(this->get<int>());
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return static_cast<unsigned int>(this->get<int>());
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}
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}
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template <> float Dvar::Var::get()
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template <> float Dvar::Var::get()
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{
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{
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if (this->dvar && this->dvar->type == Game::dvar_type::DVAR_TYPE_FLOAT)
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if (this->dvar && this->dvar->type == Game::dvar_type::DVAR_TYPE_FLOAT)
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@ -55,6 +60,7 @@ namespace Components
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return 0;
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return 0;
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}
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}
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template <> float* Dvar::Var::get()
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template <> float* Dvar::Var::get()
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{
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{
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static float val[4] = { 0 };
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static float val[4] = { 0 };
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@ -66,6 +72,7 @@ namespace Components
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return val;
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return val;
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}
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}
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template <> bool Dvar::Var::get()
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template <> bool Dvar::Var::get()
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{
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{
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if (this->dvar && this->dvar->type == Game::dvar_type::DVAR_TYPE_BOOL)
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if (this->dvar && this->dvar->type == Game::dvar_type::DVAR_TYPE_BOOL)
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@ -75,6 +82,7 @@ namespace Components
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return false;
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return false;
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}
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}
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template <> std::string Dvar::Var::get()
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template <> std::string Dvar::Var::get()
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{
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{
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return this->get<const char*>();
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return this->get<const char*>();
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@ -84,45 +92,45 @@ namespace Components
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{
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{
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this->set(const_cast<const char*>(string));
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this->set(const_cast<const char*>(string));
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}
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}
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void Dvar::Var::set(const char* string)
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void Dvar::Var::set(const char* string)
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{
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{
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if (this->dvar && this->dvar->name)
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assert(this->dvar->type == Game::DVAR_TYPE_STRING);
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if (this->dvar)
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{
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{
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Game::Dvar_SetCommand(this->dvar->name, string);
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Game::Dvar_SetString(this->dvar, string);
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}
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}
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}
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}
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void Dvar::Var::set(const std::string& string)
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void Dvar::Var::set(const std::string& string)
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{
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{
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this->set(string.data());
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this->set(string.data());
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}
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}
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void Dvar::Var::set(int integer)
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void Dvar::Var::set(int integer)
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{
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{
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if (this->dvar && this->dvar->name)
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assert(this->dvar->type == Game::DVAR_TYPE_INT);
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if (this->dvar)
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{
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{
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Game::Dvar_SetCommand(this->dvar->name, Utils::String::VA("%i", integer));
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Game::Dvar_SetInt(this->dvar, integer);
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}
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}
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}
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}
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void Dvar::Var::set(float value)
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void Dvar::Var::set(float value)
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{
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{
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if (this->dvar && this->dvar->name)
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assert(this->dvar->type == Game::DVAR_TYPE_FLOAT);
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if (this->dvar)
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{
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{
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Game::Dvar_SetCommand(this->dvar->name, Utils::String::VA("%f", value));
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Game::Dvar_SetFloat(this->dvar, value);
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}
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}
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}
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}
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void Dvar::Var::setRaw(int integer)
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void Dvar::Var::set(bool enabled)
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{
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{
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assert(this->dvar->type == Game::DVAR_TYPE_BOOL);
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if (this->dvar)
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if (this->dvar)
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{
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{
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this->dvar->current.integer = integer;
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Game::Dvar_SetBool(this->dvar, enabled);
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}
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}
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void Dvar::Var::setRaw(float value)
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{
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if (this->dvar)
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{
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this->dvar->current.value = value;
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}
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}
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}
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}
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@ -130,14 +138,17 @@ namespace Components
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{
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{
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return Game::Dvar_RegisterBool(name, value, flag.val, description);
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return Game::Dvar_RegisterBool(name, value, flag.val, description);
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}
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}
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template<> static Dvar::Var Dvar::Register(const char* name, const char* value, Dvar::Flag flag, const char* description)
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template<> static Dvar::Var Dvar::Register(const char* name, const char* value, Dvar::Flag flag, const char* description)
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{
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{
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return Game::Dvar_RegisterString(name, value, flag.val, description);
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return Game::Dvar_RegisterString(name, value, flag.val, description);
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}
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}
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template<> static Dvar::Var Dvar::Register(const char* name, int value, int min, int max, Dvar::Flag flag, const char* description)
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template<> static Dvar::Var Dvar::Register(const char* name, int value, int min, int max, Dvar::Flag flag, const char* description)
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{
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{
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return Game::Dvar_RegisterInt(name, value, min, max, flag.val, description);
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return Game::Dvar_RegisterInt(name, value, min, max, flag.val, description);
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}
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}
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template<> static Dvar::Var Dvar::Register(const char* name, float value, float min, float max, Dvar::Flag flag, const char* description)
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template<> static Dvar::Var Dvar::Register(const char* name, float value, float min, float max, Dvar::Flag flag, const char* description)
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{
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{
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return Game::Dvar_RegisterFloat(name, value, min, max, flag.val, description);
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return Game::Dvar_RegisterFloat(name, value, min, max, flag.val, description);
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@ -31,10 +31,7 @@ namespace Components
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void set(int integer);
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void set(int integer);
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void set(float value);
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void set(float value);
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void set(bool enabled);
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// TODO: Add others
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void setRaw(int integer);
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void setRaw(float value);
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private:
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private:
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Game::dvar_t* dvar;
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Game::dvar_t* dvar;
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@ -22,7 +22,7 @@ namespace Components
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{
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{
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if (!Game::CL_IsCgameInitialized())
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if (!Game::CL_IsCgameInitialized())
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{
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{
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Dvar::Var("com_timescale").setRaw(1.0f);
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Dvar::Var("com_timescale").set(1.0f);
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}
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}
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});
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});
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@ -560,7 +560,7 @@ namespace Components
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}
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}
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hasDlc.push_back(hasAllMaps);
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hasDlc.push_back(hasAllMaps);
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Dvar::Var(Utils::String::VA("isDlcInstalled_%d", pack.index)).setRaw(hasAllMaps ? 1 : 0);
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Dvar::Var(Utils::String::VA("isDlcInstalled_%d", pack.index)).set(hasAllMaps ? 1 : 0);
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}
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}
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// Must have all of dlc 3 to 5 or it causes issues
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// Must have all of dlc 3 to 5 or it causes issues
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@ -571,7 +571,7 @@ namespace Components
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sentMessage = true;
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sentMessage = true;
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}
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}
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Dvar::Var("isDlcInstalled_All").setRaw(hasAllDlcs ? 1 : 0);
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Dvar::Var("isDlcInstalled_All").set(hasAllDlcs ? 1 : 0);
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}
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}
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bool Maps::IsCustomMap()
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bool Maps::IsCustomMap()
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@ -276,6 +276,10 @@ namespace Game
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Dvar_SetFromStringByName_t Dvar_SetFromStringByName = Dvar_SetFromStringByName_t(0x4F52E0);
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Dvar_SetFromStringByName_t Dvar_SetFromStringByName = Dvar_SetFromStringByName_t(0x4F52E0);
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Dvar_SetFromStringByNameFromSource_t Dvar_SetFromStringByNameFromSource = Dvar_SetFromStringByNameFromSource_t(0x4FC770);
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Dvar_SetFromStringByNameFromSource_t Dvar_SetFromStringByNameFromSource = Dvar_SetFromStringByNameFromSource_t(0x4FC770);
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Dvar_SetStringByName_t Dvar_SetStringByName = Dvar_SetStringByName_t(0x44F060);
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Dvar_SetStringByName_t Dvar_SetStringByName = Dvar_SetStringByName_t(0x44F060);
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Dvar_SetString_t Dvar_SetString = Dvar_SetString_t(0x4A9580);
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Dvar_SetBool_t Dvar_SetBool = Dvar_SetBool_t(0x4A9510);
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Dvar_SetFloat_t Dvar_SetFloat = Dvar_SetFloat_t(0x40BB20);
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Dvar_SetInt_t Dvar_SetInt = Dvar_SetInt_t(0x421DA0);
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SL_ConvertToString_t SL_ConvertToString = SL_ConvertToString_t(0x4EC1D0);
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SL_ConvertToString_t SL_ConvertToString = SL_ConvertToString_t(0x4EC1D0);
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SL_GetString_t SL_GetString = SL_GetString_t(0x4CDC10);
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SL_GetString_t SL_GetString = SL_GetString_t(0x4CDC10);
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@ -235,15 +235,27 @@ namespace Game
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typedef dvar_t* (__cdecl * Dvar_RegisterColor_t)(const char* name, float r, float g, float b, float a, int flags, const char* description);
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typedef dvar_t* (__cdecl * Dvar_RegisterColor_t)(const char* name, float r, float g, float b, float a, int flags, const char* description);
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extern Dvar_RegisterColor_t Dvar_RegisterColor;
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extern Dvar_RegisterColor_t Dvar_RegisterColor;
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typedef dvar_t*(__cdecl * Dvar_SetFromStringByName_t)(const char* cvar, const char* value);
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typedef dvar_t* (__cdecl * Dvar_SetFromStringByName_t)(const char* cvar, const char* value);
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extern Dvar_SetFromStringByName_t Dvar_SetFromStringByName;
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extern Dvar_SetFromStringByName_t Dvar_SetFromStringByName;
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typedef dvar_t*(__cdecl * Dvar_SetFromStringByNameFromSource_t)(const char* cvar, const char* value, DvarSetSource source);
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typedef dvar_t* (__cdecl * Dvar_SetFromStringByNameFromSource_t)(const char* cvar, const char* value, DvarSetSource source);
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extern Dvar_SetFromStringByNameFromSource_t Dvar_SetFromStringByNameFromSource;
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extern Dvar_SetFromStringByNameFromSource_t Dvar_SetFromStringByNameFromSource;
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typedef void(__cdecl * Dvar_SetStringByName_t)(const char* cvar, const char* value);
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typedef void (__cdecl * Dvar_SetStringByName_t)(const char* cvar, const char* value);
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extern Dvar_SetStringByName_t Dvar_SetStringByName;
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extern Dvar_SetStringByName_t Dvar_SetStringByName;
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typedef void (__cdecl * Dvar_SetString_t)(dvar_t* cvar, const char* value);
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extern Dvar_SetString_t Dvar_SetString;
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typedef void (__cdecl * Dvar_SetBool_t)(dvar_t* cvar, bool enabled);
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extern Dvar_SetBool_t Dvar_SetBool;
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typedef void (__cdecl * Dvar_SetFloat_t)(dvar_t* cvar, float value);
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extern Dvar_SetFloat_t Dvar_SetFloat;
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typedef void (__cdecl * Dvar_SetInt_t)(dvar_t* cvar, int integer);
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extern Dvar_SetInt_t Dvar_SetInt;
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typedef void(__cdecl * Dvar_GetUnpackedColorByName_t)(const char* name, float* color);
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typedef void(__cdecl * Dvar_GetUnpackedColorByName_t)(const char* name, float* color);
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extern Dvar_GetUnpackedColorByName_t Dvar_GetUnpackedColorByName;
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extern Dvar_GetUnpackedColorByName_t Dvar_GetUnpackedColorByName;
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@ -74,7 +74,7 @@ namespace Game
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ASSET_TYPE_INVALID = -1,
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ASSET_TYPE_INVALID = -1,
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};
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};
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typedef enum
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typedef enum : unsigned int
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{
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{
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DVAR_FLAG_NONE = 0x0, //no flags
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DVAR_FLAG_NONE = 0x0, //no flags
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DVAR_FLAG_SAVED = 0x1, //saves in config_mp.cfg for clients
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DVAR_FLAG_SAVED = 0x1, //saves in config_mp.cfg for clients
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@ -119,7 +119,7 @@ namespace Game
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DVAR_SOURCE_DEVGUI = 0x3,
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DVAR_SOURCE_DEVGUI = 0x3,
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};
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};
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typedef enum
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typedef enum : char
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{
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{
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DVAR_TYPE_BOOL = 0x0,
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DVAR_TYPE_BOOL = 0x0,
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DVAR_TYPE_FLOAT = 0x1,
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DVAR_TYPE_FLOAT = 0x1,
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@ -2381,7 +2381,7 @@ namespace Game
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const char *name;
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const char *name;
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const char *description;
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const char *description;
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unsigned int flags;
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unsigned int flags;
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char type;
|
dvar_type type;
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bool modified;
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bool modified;
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DvarValue current;
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DvarValue current;
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DvarValue latched;
|
DvarValue latched;
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@ -4215,6 +4215,25 @@ namespace Game
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char ipx[10];
|
char ipx[10];
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};
|
};
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|
struct netchan_t
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|
{
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|
int outgoingSequence;
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|
int sock;
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|
int dropped;
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|
int incomingSequence;
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|
netadr_t remoteAddress;
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|
int qport;
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|
int fragmentSequence;
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|
int fragmentLength;
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|
uint8_t* fragmentBuffer;
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|
int fragmentBufferSize;
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|
int unsentFragments;
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|
int unsentFragmentStart;
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|
int unsentLength;
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|
uint8_t* unsentBuffer;
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|
int unsentBufferSize;
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|
};
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|
|
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struct FxEditorElemAtlas
|
struct FxEditorElemAtlas
|
||||||
{
|
{
|
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int behavior;
|
int behavior;
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@ -4624,47 +4643,56 @@ namespace Game
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// 0
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// 0
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clientstate_t state;
|
clientstate_t state;
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// 4
|
// 4
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||||||
char _pad[4];
|
char __pad0[4];
|
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// 8
|
// 8
|
||||||
int deltaMessage;
|
int deltaMessage;
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// 12
|
// 12
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||||||
char __pad[12];
|
char __pad1[12];
|
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// 24
|
// 24
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||||||
int outgoingSequence;
|
int outgoingSequence;
|
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// 28
|
// 28
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||||||
char pad[12];
|
char __pad2[12];
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// 40
|
// 40
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netadr_t addr;
|
netadr_t addr;
|
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// 60
|
// 60
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||||||
char pad1[1568];
|
char __pad3[1568];
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||||||
// 1628
|
// 1628
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||||||
char connectInfoString[1024];
|
char connectInfoString[1024];
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// 2652
|
// 2652
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||||||
char pad2[133192];
|
char __pad4[132096];
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||||||
|
// 134748
|
||||||
|
int reliableSequence;
|
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|
// 134752
|
||||||
|
int reliableAcknowledge;
|
||||||
|
// 134756
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||||||
|
int reliableSent;
|
||||||
|
// 134760
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||||||
|
char __pad5[1084];
|
||||||
// 135844
|
// 135844
|
||||||
char name[16];
|
char name[16];
|
||||||
// 135860
|
// 135860
|
||||||
char pad3[12];
|
char __pad6[12];
|
||||||
// 135872
|
// 135872
|
||||||
int snapNum;
|
int snapNum;
|
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// 135876
|
// 135876
|
||||||
int pad4;
|
int __pad7;
|
||||||
// 135880
|
// 135880
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||||||
short ping;
|
short ping;
|
||||||
// 135882
|
// 135882
|
||||||
//char pad5[142390];
|
char __pad8[133158];
|
||||||
char pad5[133158];
|
|
||||||
// 269040
|
// 269040
|
||||||
int isBot;
|
int isBot;
|
||||||
// 269044
|
// 269044
|
||||||
char pad6[9228];
|
char __pad9[9228];
|
||||||
// 278272
|
// 278272
|
||||||
unsigned __int64 steamid;
|
unsigned __int64 steamid;
|
||||||
// 278280
|
// 278280
|
||||||
char pad7[403592];
|
char __pad10[403592];
|
||||||
} client_t;
|
} client_t;
|
||||||
#pragma pack(pop)
|
#pragma pack(pop)
|
||||||
|
|
||||||
|
static_assert(sizeof(client_t) == 681872);
|
||||||
|
|
||||||
struct CModelAllocData
|
struct CModelAllocData
|
||||||
{
|
{
|
||||||
void* mainArray;
|
void* mainArray;
|
||||||
|
Loading…
Reference in New Issue
Block a user