Quit f
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b5976ff20a
commit
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@ -844,7 +844,7 @@ namespace Components
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Command::Add("quit", [](Command::Params*)
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Command::Add("quit", [](Command::Params*)
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{
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{
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ZoneBuilder::Quit();
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Game::Com_Quitf_t();
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});
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});
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Command::Add("error", [](Command::Params*)
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Command::Add("error", [](Command::Params*)
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@ -921,12 +921,6 @@ namespace Components
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return 0;
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return 0;
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}
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}
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void ZoneBuilder::Quit()
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{
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//TerminateProcess(GetCurrentProcess(), 0);
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ExitProcess(0);
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}
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void ZoneBuilder::HandleError(int level, const char* format, ...)
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void ZoneBuilder::HandleError(int level, const char* format, ...)
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{
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{
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char buffer[256] = { 0 };
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char buffer[256] = { 0 };
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@ -1088,9 +1082,6 @@ namespace Components
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// set new entry point
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// set new entry point
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Utils::Hook(0x4513DA, ZoneBuilder::EntryPoint, HOOK_JUMP).install()->quick();
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Utils::Hook(0x4513DA, ZoneBuilder::EntryPoint, HOOK_JUMP).install()->quick();
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// set quit handler
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Utils::Hook(0x4D4000, ZoneBuilder::Quit, HOOK_JUMP).install()->quick();
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// handle com_error calls
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// handle com_error calls
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Utils::Hook(0x4B22D0, ZoneBuilder::HandleError, HOOK_JUMP).install()->quick();
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Utils::Hook(0x4B22D0, ZoneBuilder::HandleError, HOOK_JUMP).install()->quick();
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@ -138,7 +138,6 @@ namespace Components
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static std::string FindMaterialByTechnique(const std::string& name);
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static std::string FindMaterialByTechnique(const std::string& name);
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static int __stdcall EntryPoint(HINSTANCE /*hInstance*/, HINSTANCE /*hPrevInstance*/, LPSTR /*lpCmdLine*/, int /*nShowCmd*/);
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static int __stdcall EntryPoint(HINSTANCE /*hInstance*/, HINSTANCE /*hPrevInstance*/, LPSTR /*lpCmdLine*/, int /*nShowCmd*/);
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static void Quit();
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static void HandleError(int level, const char* format, ...);
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static void HandleError(int level, const char* format, ...);
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static void SoftErrorAssetOverflow();
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static void SoftErrorAssetOverflow();
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@ -65,6 +65,7 @@ namespace Game
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Com_Parse_t Com_Parse = Com_Parse_t(0x474D60);
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Com_Parse_t Com_Parse = Com_Parse_t(0x474D60);
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Com_MatchToken_t Com_MatchToken = Com_MatchToken_t(0x447130);
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Com_MatchToken_t Com_MatchToken = Com_MatchToken_t(0x447130);
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Com_SetSlowMotion_t Com_SetSlowMotion = Com_SetSlowMotion_t(0x446E20);
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Com_SetSlowMotion_t Com_SetSlowMotion = Com_SetSlowMotion_t(0x446E20);
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Com_Quitf_t Com_Quit_f = Com_Quitf_t(0x4D4000);
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Con_DrawMiniConsole_t Con_DrawMiniConsole = Con_DrawMiniConsole_t(0x464F30);
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Con_DrawMiniConsole_t Con_DrawMiniConsole = Con_DrawMiniConsole_t(0x464F30);
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Con_DrawSolidConsole_t Con_DrawSolidConsole = Con_DrawSolidConsole_t(0x5A5040);
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Con_DrawSolidConsole_t Con_DrawSolidConsole = Con_DrawSolidConsole_t(0x5A5040);
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@ -130,6 +130,9 @@ namespace Game
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typedef void(__cdecl * Com_SetSlowMotion_t)(float start, float end, int duration);
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typedef void(__cdecl * Com_SetSlowMotion_t)(float start, float end, int duration);
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extern Com_SetSlowMotion_t Com_SetSlowMotion;
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extern Com_SetSlowMotion_t Com_SetSlowMotion;
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typedef void(__cdecl * Com_Quitf_t)();
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extern Com_Quitf_t Com_Quit_f;
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typedef char* (__cdecl * Con_DrawMiniConsole_t)(int localClientNum, int xPos, int yPos, float alpha);
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typedef char* (__cdecl * Con_DrawMiniConsole_t)(int localClientNum, int xPos, int yPos, float alpha);
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extern Con_DrawMiniConsole_t Con_DrawMiniConsole;
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extern Con_DrawMiniConsole_t Con_DrawMiniConsole;
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