Merge pull request #177 from diamante0018/update-premake5-remove-iw4vm
Update premake5 - Remove iw4mvm
This commit is contained in:
commit
96b38e154b
8
.github/workflows/build.yml
vendored
8
.github/workflows/build.yml
vendored
@ -12,7 +12,7 @@ on:
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jobs:
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build:
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name: Build binaries
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runs-on: windows-latest
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runs-on: windows-2022
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strategy:
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matrix:
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configuration:
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@ -36,11 +36,11 @@ jobs:
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lfs: false
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- name: Add msbuild to PATH
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uses: microsoft/setup-msbuild@v1.0.2
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uses: microsoft/setup-msbuild@v1.1
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- name: Generate project files
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#run: tools/premake5 vs2019 --ci-build
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run: tools/premake5 vs2019 --ac-disable
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#run: tools/premake5 vs2022 --ci-build --ac-disable
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run: tools/premake5 vs2022 --ac-disable
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- name: Set up problem matching
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uses: ammaraskar/msvc-problem-matcher@master
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@ -11,7 +11,7 @@
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## How to compile
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- Run `premake5 vs2019` or use the delivered `generate.bat`.
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- Run `premake5 vs2022` or use the delivered `generate.bat`.
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- Build via solution file in `build\iw4x.sln`. (You can use the `build.bat` script to do it quick and easy.)
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## Premake arguments
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@ -4,8 +4,8 @@ version: "#{build} ({branch})"
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environment:
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matrix:
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- APPVEYOR_BUILD_WORKER_IMAGE: Visual Studio 2019
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PREMAKE_ACTION: vs2019
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- APPVEYOR_BUILD_WORKER_IMAGE: Visual Studio 2022
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PREMAKE_ACTION: vs2022
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configuration:
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- Debug
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@ -1,4 +1,4 @@
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@echo off
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echo Updating submodules...
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call git submodule update --init --recursive
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call tools\premake5 %* vs2019 --ac-disable
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call tools\premake5 %* vs2022 --ac-disable
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@ -1,54 +0,0 @@
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iw4mvm = {
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settings = nil
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}
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function iw4mvm.setup(settings)
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if not settings.source then error("Missing source.") end
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iw4mvm.settings = settings
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if not iw4mvm.settings.defines then iw4mvm.settings.defines = {} end
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end
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function iw4mvm.import()
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if not iw4mvm.settings then error("You need to call iw4mvm.setup first") end
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links { "iw4mvm" }
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iw4mvm.includes()
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end
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function iw4mvm.includes()
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if not iw4mvm.settings then error("You need to call iw4mvm.setup first") end
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includedirs { iw4mvm.settings.source }
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libdirs { path.join(iw4mvm.settings.source, "IW4MVM") }
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defines(iw4mvm.settings.defines)
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end
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function iw4mvm.project()
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if not iw4mvm.settings then error("You need to call iw4mvm.setup first") end
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project "iw4mvm"
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language "C++"
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characterset ("MBCS")
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defines("_CRT_SECURE_NO_WARNINGS")
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iw4mvm.includes()
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files
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{
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path.join(iw4mvm.settings.source, "IW4MVM/*.h"),
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path.join(iw4mvm.settings.source, "IW4MVM/*.cpp"),
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}
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removefiles
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{
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--path.join(iw4mvm.settings.source, "IW4MVM/detours.cpp"),
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path.join(iw4mvm.settings.source, "IW4MVM/DllMain.cpp"),
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}
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-- not our code, ignore POSIX usage warnings for now
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warnings "Off"
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kind "StaticLib"
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end
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69
premake5.lua
69
premake5.lua
@ -193,7 +193,6 @@ require "premake/pdcurses"
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require "premake/protobuf"
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require "premake/zlib"
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require "premake/udis86"
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require "premake/iw4mvm"
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require "premake/dxsdk"
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json11.setup
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@ -240,15 +239,6 @@ udis86.setup
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{
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source = path.join(depsBasePath, "udis86"),
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}
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iw4mvm.setup
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{
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defines = {
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"IW4X",
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"DETOURS_X86",
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"DETOURS_32BIT",
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},
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source = path.join(depsBasePath, "iw4mvm"),
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}
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dxsdk.setup
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{
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source = path.join(depsBasePath, "dxsdk"),
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@ -260,34 +250,44 @@ workspace "iw4x"
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objdir "%{wks.location}/obj"
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targetdir "%{wks.location}/bin/%{cfg.buildcfg}"
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buildlog "%{wks.location}/obj/%{cfg.architecture}/%{cfg.buildcfg}/%{prj.name}/%{prj.name}.log"
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configurations { "Debug", "Release" }
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language "C++"
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cppdialect "C++17"
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architecture "x86"
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platforms "x86"
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--exceptionhandling ("SEH")
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systemversion "latest"
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symbols "On"
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staticruntime "On"
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editandcontinue "Off"
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warnings "Extra"
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characterset "ASCII"
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configuration "windows"
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flags { "NoIncrementalLink", "NoMinimalRebuild", "MultiProcessorCompile", "No64BitChecks" }
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filter "platforms:x86"
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defines {"_WINDOWS", "WIN32"}
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filter {}
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configuration "Release*"
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defines { "NDEBUG" }
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flags { "MultiProcessorCompile", "LinkTimeOptimization", "No64BitChecks" }
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filter "configurations:Release"
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optimize "On"
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buildoptions { "/GL" }
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linkoptions { "/IGNORE:4702", "/LTCG" }
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defines { "NDEBUG" }
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flags { "FatalCompileWarnings", "FatalLinkWarnings" }
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if not _OPTIONS["force-unit-tests"] then
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rtti ("Off")
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end
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filter {}
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configuration "Debug*"
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defines { "DEBUG", "_DEBUG" }
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flags { "MultiProcessorCompile", "No64BitChecks" }
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filter "configurations:Debug"
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optimize "Debug"
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if symbols ~= nil then
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symbols "On"
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else
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flags { "Symbols" }
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end
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defines { "DEBUG", "_DEBUG" }
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filter {}
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project "iw4x"
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kind "SharedLib"
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@ -347,7 +347,6 @@ workspace "iw4x"
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protobuf.import()
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zlib.import()
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udis86.import()
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--iw4mvm.import()
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dxsdk.import()
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-- fix vpaths for protobuf sources
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@ -401,23 +400,6 @@ workspace "iw4x"
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}
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end
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-- Specific configurations
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flags { "UndefinedIdentifiers" }
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warnings "Extra"
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if symbols ~= nil then
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symbols "On"
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else
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flags { "Symbols" }
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end
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configuration "Release*"
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flags {
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"FatalCompileWarnings",
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"FatalLinkWarnings",
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}
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configuration {}
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--[[
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-- Generate source code from protobuf definitions
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rules { "ProtobufCompiler" }
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@ -461,11 +443,6 @@ workspace "iw4x"
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protobuf.project()
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zlib.project()
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udis86.project()
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--iw4mvm.project()
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workspace "*"
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cppdialect "C++17"
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defines { "_SILENCE_ALL_CXX17_DEPRECATION_WARNINGS" }
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rule "ProtobufCompiler"
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display "Protobuf compiler"
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@ -48,9 +48,6 @@ namespace Components
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Loader::Register(new Party());
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Loader::Register(new Zones());
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Loader::Register(new D3D9Ex());
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#if (!defined(VLD_RPTHOOK_INSTALL) || defined(VLDEnable)) && defined(COMPILE_IW4MVM) // IW4MVM uses detours which produces memory leaks, but those are not really relevant
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Loader::Register(new IW4MVM());
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#endif
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Loader::Register(new Logger());
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Loader::Register(new Script());
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Loader::Register(new Weapon());
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@ -88,7 +88,6 @@ namespace Components
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#include "Modules/Node.hpp"
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#include "Modules/RCon.hpp"
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#include "Modules/Party.hpp" // Destroys the order, but requires network classes :D
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#include "Modules/IW4MVM.hpp"
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#include "Modules/Logger.hpp"
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#include "Modules/Friends.hpp"
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#include "Modules/IPCPipe.hpp"
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@ -634,7 +634,7 @@ namespace Components
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LUID luid;
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TOKEN_PRIVILEGES tp = { 0 };
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DWORD cb = sizeof(TOKEN_PRIVILEGES);
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if (!LookupPrivilegeValueW(nullptr, SE_DEBUG_NAME, &luid)) return;
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if (!LookupPrivilegeValueA(nullptr, SE_DEBUG_NAME, &luid)) return;
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tp.PrivilegeCount = 1;
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tp.Privileges[0].Luid = luid;
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@ -1,36 +0,0 @@
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#include "STDInclude.hpp"
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#ifdef COMPILE_IW4MVM
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#include <IW4MVM/client_main.h>
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#endif
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namespace Components
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{
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IW4MVM::IW4MVM()
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{
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if (Dedicated::IsEnabled() || ZoneBuilder::IsEnabled() || Monitor::IsEnabled() || Loader::IsPerformingUnitTests()) return;
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DWORD oldProtect;
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std::uint8_t* _module = reinterpret_cast<std::uint8_t*>(GetModuleHandle(nullptr));
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VirtualProtect(_module + 0x1000, 0x2D6000, PAGE_EXECUTE_READWRITE, &oldProtect);
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#ifdef COMPILE_IW4MVM
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client_main::Init();
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Scheduler::Once(client_main::PostInit);
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#endif
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Scheduler::OnFrame([]()
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{
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if (!Game::CL_IsCgameInitialized())
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{
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Dvar::Var("com_timescale").set(1.0f);
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}
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});
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VirtualProtect(_module + 0x1000, 0x2D6000, PAGE_EXECUTE_READ, &oldProtect);
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}
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IW4MVM::~IW4MVM()
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{
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}
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}
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@ -1,14 +0,0 @@
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#pragma once
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// Disabled for public release
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//#define COMPILE_IW4MVM
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namespace Components
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{
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class IW4MVM : public Component
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{
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public:
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IW4MVM();
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~IW4MVM();
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};
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}
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@ -784,7 +784,7 @@ namespace Components
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{
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if (pack.index == dlc)
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{
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ShellExecute(0, 0, L"https://xlabs.dev/support_iw4x_client.html", 0, 0, SW_SHOW);
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ShellExecuteW(0, 0, L"https://xlabs.dev/support_iw4x_client.html", 0, 0, SW_SHOW);
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return;
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}
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}
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@ -107,12 +107,12 @@ namespace Utils
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void SetEnvironment()
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{
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wchar_t exeName[512];
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GetModuleFileName(GetModuleHandle(nullptr), exeName, sizeof(exeName) / 2);
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GetModuleFileNameW(GetModuleHandle(nullptr), exeName, sizeof(exeName) / 2);
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wchar_t* exeBaseName = wcsrchr(exeName, L'\\');
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exeBaseName[0] = L'\0';
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SetCurrentDirectory(exeName);
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SetCurrentDirectoryW(exeName);
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}
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HMODULE GetNTDLL()
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