Merge pull request #608 from diamante0018/develop
[General]: Correct function definition
This commit is contained in:
commit
9689682432
@ -70,9 +70,7 @@ namespace Components
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void ClanTags::CL_SanitizeClanName()
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{
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char saneNameBuf[5];
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std::memset(saneNameBuf, 0, sizeof(saneNameBuf));
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char saneNameBuf[5]{};
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auto* saneName = saneNameBuf;
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assert(ClanName);
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@ -788,7 +788,7 @@ namespace Components
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bool Gamepad::CG_ShouldUpdateViewAngles(const int localClientNum)
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{
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return !Game::Key_IsKeyCatcherActive(localClientNum, Game::KEYCATCH_MASK_ANY) || Game::UI_GetActiveMenu(localClientNum) == Game::UIMENU_SCOREBOARD;
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return !Game::Key_IsCatcherActive(localClientNum, Game::KEYCATCH_MASK_ANY) || Game::UI_GetActiveMenu(localClientNum) == Game::UIMENU_SCOREBOARD;
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}
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float Gamepad::CL_GamepadAxisValue(const int gamePadIndex, const Game::GamepadVirtualAxis virtualAxis)
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@ -1096,7 +1096,7 @@ namespace Components
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auto& gamePadGlobal = gamePadGlobals[gamePadIndex];
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if (Game::Key_IsKeyCatcherActive(gamePadIndex, Game::KEYCATCH_UI))
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if (Game::Key_IsCatcherActive(gamePadIndex, Game::KEYCATCH_UI))
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{
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const int scrollDelayFirst = gpad_menu_scroll_delay_first.get<int>();
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const int scrollDelayRest = gpad_menu_scroll_delay_rest.get<int>();
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@ -1149,7 +1149,7 @@ namespace Components
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if (pressedOrUpdated && CL_CheckForIgnoreDueToRepeat(gamePadIndex, key, keyState.keys[key].repeats, time))
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return;
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if (Game::Key_IsKeyCatcherActive(gamePadIndex, Game::KEYCATCH_LOCATION_SELECTION) && pressedOrUpdated)
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if (Game::Key_IsCatcherActive(gamePadIndex, Game::KEYCATCH_LOCATION_SELECTION) && pressedOrUpdated)
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{
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if (key == Game::K_BUTTON_B || keyState.keys[key].binding && strcmp(keyState.keys[key].binding, "+actionslot 4") == 0)
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{
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@ -1176,7 +1176,7 @@ namespace Components
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char cmd[1024];
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if (pressedOrUpdated)
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{
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if (Game::Key_IsKeyCatcherActive(gamePadIndex, Game::KEYCATCH_UI))
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if (Game::Key_IsCatcherActive(gamePadIndex, Game::KEYCATCH_UI))
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{
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UI_GamepadKeyEvent(gamePadIndex, key, pressedOrUpdated);
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return;
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@ -1203,7 +1203,7 @@ namespace Components
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Game::Cbuf_AddText(gamePadIndex, cmd);
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}
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if (Game::Key_IsKeyCatcherActive(gamePadIndex, Game::KEYCATCH_UI))
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if (Game::Key_IsCatcherActive(gamePadIndex, Game::KEYCATCH_UI))
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{
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UI_GamepadKeyEvent(gamePadIndex, key, pressedOrUpdated);
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}
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@ -1218,7 +1218,7 @@ namespace Components
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gamePad.inUse = true;
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gpad_in_use.setRaw(true);
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if (Game::Key_IsKeyCatcherActive(gamePadIndex, Game::KEYCATCH_UI))
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if (Game::Key_IsCatcherActive(gamePadIndex, Game::KEYCATCH_UI))
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CL_GamepadResetMenuScrollTime(gamePadIndex, key, buttonEvent == Game::GPAD_BUTTON_PRESSED, time);
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@ -9,7 +9,7 @@ namespace Components
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{
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if (this->isValid())
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{
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return std::atoi(this->token);
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return std::strtol(this->token, nullptr, 0);
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}
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return 0;
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@ -49,22 +49,22 @@ namespace Components
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return &Game::uiInfoArray[localClientNum];
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}
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void UIScript::Add(const std::string& name, const UIScript::UIScriptHandler& callback)
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void UIScript::Add(const std::string& name, const UIScriptHandler& callback)
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{
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UIScript::UIScripts[name] = callback;
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UIScripts[name] = callback;
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}
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void UIScript::AddOwnerDraw(int ownerdraw, const std::function<void()>& callback)
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{
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UIScript::UIOwnerDraws[ownerdraw] = callback;
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UIOwnerDraws[ownerdraw] = callback;
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}
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bool UIScript::RunMenuScript(const char* name, const char** args)
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{
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if (const auto itr = UIScript::UIScripts.find(name); itr != UIScript::UIScripts.end())
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if (const auto itr = UIScripts.find(name); itr != UIScripts.end())
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{
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const auto* info = UIScript::UI_GetClientInfo(0);
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itr->second(UIScript::Token(args), info);
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const auto* info = UI_GetClientInfo(0);
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itr->second(Token(args), info);
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return true;
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}
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@ -75,7 +75,7 @@ namespace Components
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{
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if (key == 200 || key == 201) // mouse buttons
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{
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for (auto i = UIScript::UIOwnerDraws.begin(); i != UIScript::UIOwnerDraws.end(); ++i)
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for (auto i = UIOwnerDraws.begin(); i != UIOwnerDraws.end(); ++i)
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{
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if (i->first == ownerDraw)
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{
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@ -93,12 +93,12 @@ namespace Components
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{
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mov eax, esp
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add eax, 8h
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mov edx, eax // UIScript name
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mov edx, eax // UIScript name
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mov eax, [esp + 0C10h] // UIScript args
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push eax
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push edx
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call UIScript::RunMenuScript
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call RunMenuScript
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add esp, 8h
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test al, al
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@ -116,6 +116,11 @@ namespace Components
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}
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}
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bool UIScript::CL_IsUIActive_Hk(const int localClientNum)
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{
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return Game::Key_IsCatcherActive(localClientNum, Game::KEYCATCH_UI) || Game::cgsArray->hardcore;
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}
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UIScript::UIScript()
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{
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AssertSize(Game::uiInfo_s, 0x22FC);
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@ -123,15 +128,17 @@ namespace Components
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if (Dedicated::IsEnabled()) return;
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// Install handler
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Utils::Hook::RedirectJump(0x45EC59, UIScript::RunMenuScriptStub);
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Utils::Hook::RedirectJump(0x45EC59, RunMenuScriptStub);
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// Install ownerdraw handler
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Utils::Hook(0x63D233, UIScript::OwnerDrawHandleKeyStub, HOOK_CALL).install()->quick();
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Utils::Hook(0x63D233, OwnerDrawHandleKeyStub, HOOK_CALL).install()->quick();
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Utils::Hook(0x62B397, CL_IsUIActive_Hk, HOOK_CALL).install()->quick();
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}
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UIScript::~UIScript()
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{
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UIScript::UIScripts.clear();
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UIScript::UIOwnerDraws.clear();
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UIScripts.clear();
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UIOwnerDraws.clear();
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}
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}
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@ -36,6 +36,8 @@ namespace Components
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static bool RunMenuScript(const char* name, const char** args);
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static void RunMenuScriptStub();
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static bool CL_IsUIActive_Hk(int localClientNum);
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static std::unordered_map<std::string, UIScriptHandler> UIScripts;
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static std::unordered_map<int, std::function<void()>> UIOwnerDraws;
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};
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@ -58,4 +58,10 @@ namespace Game
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return cl_voiceCommunication;
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}
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clientUIActive_t* CL_GetLocalClientUIGlobals(const int localClientNum)
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{
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AssertIn(localClientNum, MAX_LOCAL_CLIENTS);
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return &clientUIActives[localClientNum];
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}
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}
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@ -67,4 +67,5 @@ namespace Game
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extern clientConnection_t* CL_GetLocalClientConnection(int localClientNum);
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extern connstate_t CL_GetLocalClientConnectionState(int localClientNum);
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extern voiceCommunication_t* CL_GetLocalClientVoiceCommunication(int localClientNum);
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extern clientUIActive_t* CL_GetLocalClientUIGlobals(int localClientNum);
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}
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@ -52,7 +52,7 @@ namespace Game
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Key_SetCatcher_t Key_SetCatcher = Key_SetCatcher_t(0x43BD00);
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Key_RemoveCatcher_t Key_RemoveCatcher = Key_RemoveCatcher_t(0x408260);
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Key_IsKeyCatcherActive_t Key_IsKeyCatcherActive = Key_IsKeyCatcherActive_t(0x4DA010);
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Key_IsCatcherActive_t Key_IsCatcherActive = Key_IsCatcherActive_t(0x4DA010);
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Key_SetBinding_t Key_SetBinding = Key_SetBinding_t(0x494C90);
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LargeLocalInit_t LargeLocalInit = LargeLocalInit_t(0x4A62A0);
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@ -104,10 +104,10 @@ namespace Game
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typedef void(*Key_RemoveCatcher_t)(int localClientNum, int andMask);
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extern Key_RemoveCatcher_t Key_RemoveCatcher;
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typedef bool(*Key_IsKeyCatcherActive_t)(int localClientNum, int catcher);
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extern Key_IsKeyCatcherActive_t Key_IsKeyCatcherActive;
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typedef bool(*Key_IsCatcherActive_t)(int localClientNum, int mask);
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extern Key_IsCatcherActive_t Key_IsCatcherActive;
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typedef void(*Key_SetBinding_t)(int localClientNum, int keyNum, const char* binding);
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typedef void(*Key_SetBinding_t)(int localClientNum, int keynum, const char* binding);
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extern Key_SetBinding_t Key_SetBinding;
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typedef void(*LargeLocalInit_t)();
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