Clarify some things in the elevators patch
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6737106785
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@ -16,9 +16,9 @@ namespace Components
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const auto elevatorSetting = Elevators::BG_Elevators.get<int>();
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while (true)
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{
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point[0] = ps->origin[0] + Game::CorrectSolidDeltas[i][0];
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point[1] = ps->origin[1] + Game::CorrectSolidDeltas[i][1];
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point[2] = ps->origin[2] + Game::CorrectSolidDeltas[i][2];
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point[0] = ps->origin[0] + (*Game::CorrectSolidDeltas)[i][0];
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point[1] = ps->origin[1] + (*Game::CorrectSolidDeltas)[i][1];
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point[2] = ps->origin[2] + (*Game::CorrectSolidDeltas)[i][2];
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Game::PM_playerTrace(pm, trace, point, point, &pm->bounds, ps->clientNum, pm->tracemask);
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@ -40,8 +40,8 @@ namespace Components
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}
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}
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i += 1;
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if (i >= 26)
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++i;
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if (i >= 26) // CorrectSolidDeltas count
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{
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ps->groundEntityNum = Game::ENTITYNUM_NONE;
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pml->groundPlane = 0;
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@ -62,15 +62,15 @@ namespace Components
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return 1;
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}
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void Elevators::PM_Trace_Hk(Game::pmove_s* pm, Game::trace_t* trace, const float* f3,
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const float* f4, const Game::Bounds* bounds, int a6, int a7)
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void Elevators::PM_Trace_Hk(Game::pmove_s* pm, Game::trace_t* results, const float* start,
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const float* end, const Game::Bounds* bounds, int passEntityNum, int contentMask)
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{
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Game::PM_Trace(pm, trace, f3, f4, bounds, a6, a7);
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Game::PM_Trace(pm, results, start, end, bounds, passEntityNum, contentMask);
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// Allow the player to stand even when there is no headroom
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if (Elevators::BG_Elevators.get<int>() == Elevators::EASY)
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{
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trace->allsolid = false;
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results->allsolid = false;
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}
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}
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@ -111,8 +111,7 @@ namespace Components
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Elevators::ENABLED, Game::DVAR_CODINFO, "Elevators glitch settings");
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});
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//Replace PM_CorrectAllSolid
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Utils::Hook(0x57369E, Elevators::PM_CorrectAllSolidStub, HOOK_CALL).install()->quick();
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Utils::Hook(0x57369E, Elevators::PM_CorrectAllSolidStub, HOOK_CALL).install()->quick(); // PM_GroundTrace
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// Place hooks in PM_CheckDuck. If the elevators dvar is set to easy the
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// flags for duck/prone will always be removed from the player state
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@ -547,7 +547,7 @@ namespace Game
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FastCriticalSection* db_hashCritSect = reinterpret_cast<FastCriticalSection*>(0x16B8A54);
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vec3_t* CorrectSolidDeltas = reinterpret_cast<vec3_t*>(0x739BB8); // Count 26
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float (*CorrectSolidDeltas)[26][3] = reinterpret_cast<float(*)[26][3]>(0x739BB8); // Count 26
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level_locals_t* level = reinterpret_cast<level_locals_t*>(0x1A831A8);
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@ -999,10 +999,10 @@ namespace Game
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typedef void(__cdecl * Jump_ClearState_t)(playerState_s* ps);
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extern Jump_ClearState_t Jump_ClearState;
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typedef void(__cdecl * PM_playerTrace_t)(pmove_s*, trace_t*, const float*, const float*, const Bounds*, int, int);
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typedef void(__cdecl * PM_playerTrace_t)(pmove_s* pm, trace_t* results, const float* start, const float* end, const Bounds* bounds, int passEntityNum, int contentMask);
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extern PM_playerTrace_t PM_playerTrace;
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typedef void(__cdecl * PM_Trace_t)(pmove_s*, trace_t*, const float*, const float*, const Bounds*, int, int);
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typedef void(__cdecl * PM_Trace_t)(pmove_s* pm, trace_t* results, const float* start, const float* end, const Bounds* bounds, int passEntityNum, int contentMask);
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extern PM_Trace_t PM_Trace;
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typedef EffectiveStance(__cdecl * PM_GetEffectiveStance_t)(const playerState_s* ps);
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@ -1145,7 +1145,7 @@ namespace Game
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constexpr auto MAX_MODELS = 512;
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extern XModel** cached_models;
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extern vec3_t* CorrectSolidDeltas;
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extern float (*CorrectSolidDeltas)[26][3];
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extern FastCriticalSection* db_hashCritSect;
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