Merge pull request #606 from diamante0018/develop
[Zone🅱️uilder]: Fix typos
This commit is contained in:
commit
95a220d162
@ -20,7 +20,7 @@ namespace Assets
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void ImenuDef_t::mark(Game::XAssetHeader header, Components::ZoneBuilder::Zone* builder)
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{
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Game::menuDef_t *asset = header.menu;
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auto* asset = header.menu;
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if (asset->window.background)
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{
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@ -59,14 +59,14 @@ namespace Assets
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buffer->align(Utils::Stream::ALIGN_4);
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Game::ExpressionSupportingData *dest = buffer->dest<Game::ExpressionSupportingData>();
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auto* dest = buffer->dest<Game::ExpressionSupportingData>();
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buffer->save(asset);
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if (asset->uifunctions.functions)
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{
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buffer->align(Utils::Stream::ALIGN_4);
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Game::Statement_s **destStatement = buffer->dest<Game::Statement_s*>();
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auto** destStatement = buffer->dest<Game::Statement_s*>();
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buffer->saveArray(asset->uifunctions.functions, asset->uifunctions.totalFunctions);
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for (int i = 0; i < asset->uifunctions.totalFunctions; ++i)
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@ -87,17 +87,17 @@ namespace Assets
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{
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buffer->align(Utils::Stream::ALIGN_4);
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Game::StaticDvar **destStaticDvars = buffer->dest<Game::StaticDvar*>();
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auto** destStaticDvars = buffer->dest<Game::StaticDvar*>();
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buffer->saveArray(asset->staticDvarList.staticDvars, asset->staticDvarList.numStaticDvars);
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for (int i = 0; i < asset->staticDvarList.numStaticDvars; ++i)
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for (auto i = 0; i < asset->staticDvarList.numStaticDvars; ++i)
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{
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if (asset->staticDvarList.staticDvars[i])
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{
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Utils::Stream::ClearPointer(&destStaticDvars[i]);
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buffer->align(Utils::Stream::ALIGN_4);
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Game::StaticDvar *destStaticDvar = buffer->dest<Game::StaticDvar>();
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auto* destStaticDvar = buffer->dest<Game::StaticDvar>();
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buffer->save(asset->staticDvarList.staticDvars[i]);
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if (asset->staticDvarList.staticDvars[i]->dvarName)
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@ -115,7 +115,7 @@ namespace Assets
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{
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buffer->align(Utils::Stream::ALIGN_4);
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const char **destuiStrings = buffer->dest<const char*>();
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const auto** destUIStrings = buffer->dest<const char*>();
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buffer->saveArray(asset->uiStrings.strings, asset->uiStrings.totalStrings);
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for (int i = 0; i < asset->uiStrings.totalStrings; ++i)
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@ -123,7 +123,7 @@ namespace Assets
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if (asset->uiStrings.strings[i])
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{
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buffer->saveString(asset->uiStrings.strings[i]);
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Utils::Stream::ClearPointer(&destuiStrings[i]);
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Utils::Stream::ClearPointer(&destUIStrings[i]);
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}
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}
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}
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@ -143,7 +143,7 @@ namespace Assets
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#endif
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// Write header data
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Game::Statement_s *dest = buffer->dest<Game::Statement_s>();
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auto* dest = buffer->dest<Game::Statement_s>();
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buffer->save(asset);
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// Write statement entries
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@ -155,7 +155,7 @@ namespace Assets
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buffer->align(Utils::Stream::ALIGN_4);
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// Write entries
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Game::expressionEntry *destEntries = buffer->dest<Game::expressionEntry>();
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auto* destEntries = buffer->dest<Game::expressionEntry>();
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buffer->save(asset->entries, sizeof(Game::expressionEntry), asset->numEntries);
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// Loop through entries
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@ -222,7 +222,7 @@ namespace Assets
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#endif
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// Write header data
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Game::MenuEventHandlerSet *destset = buffer->dest<Game::MenuEventHandlerSet>();
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auto* destset = buffer->dest<Game::MenuEventHandlerSet>();
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buffer->save(asset);
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// Event handlers
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@ -234,7 +234,7 @@ namespace Assets
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buffer->save(asset->eventHandlers, sizeof(Game::MenuEventHandler*), asset->eventHandlerCount);
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// Loop through eventHandlers
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for (int i = 0; i < asset->eventHandlerCount; ++i)
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for (auto i = 0; i < asset->eventHandlerCount; ++i)
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{
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if (asset->eventHandlers[i])
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{
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@ -244,7 +244,7 @@ namespace Assets
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#endif
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// Write menu event handler
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Game::MenuEventHandler *dest = buffer->dest<Game::MenuEventHandler>();
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auto* dest = buffer->dest<Game::MenuEventHandler>();
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buffer->save(asset->eventHandlers[i]);
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// Write additional data based on type
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@ -264,7 +264,7 @@ namespace Assets
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if (asset->eventHandlers[i]->eventData.conditionalScript)
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{
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buffer->align(Utils::Stream::ALIGN_4);
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Game::ConditionalScript *destConditionalScript = buffer->dest<Game::ConditionalScript>();
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auto* destConditionalScript = buffer->dest<Game::ConditionalScript>();
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buffer->save(asset->eventHandlers[i]->eventData.conditionalScript);
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// eventExpression
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@ -307,7 +307,7 @@ namespace Assets
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buffer->align(Utils::Stream::ALIGN_4);
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// header data
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Game::SetLocalVarData *destLocalVarData = buffer->dest<Game::SetLocalVarData>();
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auto* destLocalVarData = buffer->dest<Game::SetLocalVarData>();
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buffer->save(asset->eventHandlers[i]->eventData.setLocalVarData);
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// localVarName
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@ -354,7 +354,7 @@ namespace Assets
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while (asset)
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{
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// Write header
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Game::ItemKeyHandler* dest = buffer->dest<Game::ItemKeyHandler>();
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auto* dest = buffer->dest<Game::ItemKeyHandler>();
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buffer->save(asset);
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// MenuEventHandlerSet
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@ -367,7 +367,7 @@ namespace Assets
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if (asset->next)
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{
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// align every indice, besides the first one?
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// align every index, besides the first one?
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buffer->align(Utils::Stream::ALIGN_4);
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}
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@ -379,20 +379,20 @@ namespace Assets
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#endif
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}
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#define EVENTHANDLERSET(__indice) \
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if (asset->__indice) \
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#define EVENTHANDLERSET(__index) \
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if (asset->__index) \
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{ \
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buffer->align(Utils::Stream::ALIGN_4); \
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this->save_MenuEventHandlerSet(asset->__indice, builder); \
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Utils::Stream::ClearPointer(&dest->__indice); \
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this->save_MenuEventHandlerSet(asset->__index, builder); \
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Utils::Stream::ClearPointer(&dest->__index); \
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}
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#define STATEMENT(__indice) \
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if (asset->__indice) \
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#define STATEMENT(__index) \
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if (asset->__index) \
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{ \
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buffer->align(Utils::Stream::ALIGN_4); \
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this->save_Statement_s(asset->__indice, builder); \
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Utils::Stream::ClearPointer(&dest->__indice); \
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this->save_Statement_s(asset->__index, builder); \
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Utils::Stream::ClearPointer(&dest->__index); \
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}
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void ImenuDef_t::save_itemDefData_t(Game::itemDefData_t* asset, int type, Game::itemDef_s* dest, Components::ZoneBuilder::Zone* builder)
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@ -412,7 +412,7 @@ namespace Assets
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if (type == 6)
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{
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buffer->align(Utils::Stream::ALIGN_4);
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Game::listBoxDef_s* destlb = buffer->dest<Game::listBoxDef_s>();
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auto* destlb = buffer->dest<Game::listBoxDef_s>();
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buffer->save(asset->listBox);
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if (asset->listBox->onDoubleClick)
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@ -427,17 +427,7 @@ namespace Assets
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}
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}
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// HexRays spaghetti
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else if (type != 4
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&& type != 9
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&& type != 16
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&& type != 18
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&& type != 11
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&& type != 14
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&& type != 10
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&& type != 17
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&& type != 22
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&& type != 23
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&& type != 0)
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else if (type != 4 && type != 9 && type != 16 && type != 18 && type != 11 && type != 14 && type != 10 && type != 17 && type != 22 && type != 23 && type != 0)
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{
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switch (type)
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{
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@ -457,7 +447,7 @@ namespace Assets
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break;
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case 12:
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buffer->align(Utils::Stream::ALIGN_4);
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Game::multiDef_s* destdef = buffer->dest<Game::multiDef_s>();
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auto* destdef = buffer->dest<Game::multiDef_s>();
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buffer->save(asset->multi);
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for (int i = 0; i < 32; ++i)
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@ -500,7 +490,7 @@ namespace Assets
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AssertSize(Game::itemDef_s, 380);
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Utils::Stream* buffer = builder->getBuffer();
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Game::itemDef_s* dest = buffer->dest<Game::itemDef_s>();
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auto* dest = buffer->dest<Game::itemDef_s>();
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#ifdef WRITE_LOGS
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if (asset->window.name)
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@ -587,7 +577,7 @@ namespace Assets
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buffer->enterStruct("floatExpressions");
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#endif
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Game::ItemFloatExpression* destExp = buffer->dest<Game::ItemFloatExpression>();
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auto* destExp = buffer->dest<Game::ItemFloatExpression>();
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buffer->saveArray(asset->floatExpressions, asset->floatExpressionCount);
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for (int i = 0; i < asset->floatExpressionCount; ++i)
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@ -624,8 +614,8 @@ namespace Assets
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#endif
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Utils::Stream* buffer = builder->getBuffer();
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Game::menuDef_t* asset = header.menu;
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Game::menuDef_t* dest = buffer->dest<Game::menuDef_t>();
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auto* asset = header.menu;
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auto* dest = buffer->dest<Game::menuDef_t>();
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buffer->save(asset);
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buffer->pushBlock(Game::XFILE_BLOCK_VIRTUAL);
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