diff --git a/src/Components/Modules/AntiCheat.cpp b/src/Components/Modules/AntiCheat.cpp index daae193f..56e2ef97 100644 --- a/src/Components/Modules/AntiCheat.cpp +++ b/src/Components/Modules/AntiCheat.cpp @@ -134,8 +134,8 @@ namespace Components void AntiCheat::Frame() { // Perform check only every 30 seconds - if (AntiCheat::LastCheck && (Game::Com_Milliseconds() - AntiCheat::LastCheck) < 1000 * 30) return; - AntiCheat::LastCheck = Game::Com_Milliseconds(); + if (AntiCheat::LastCheck && (Game::Sys_Milliseconds() - AntiCheat::LastCheck) < 1000 * 30) return; + AntiCheat::LastCheck = Game::Sys_Milliseconds(); AntiCheat::PerformCheck(); } diff --git a/src/Components/Modules/Auth.cpp b/src/Components/Modules/Auth.cpp index 0b83ea97..32224e7d 100644 --- a/src/Components/Modules/Auth.cpp +++ b/src/Components/Modules/Auth.cpp @@ -30,18 +30,18 @@ namespace Components // Not sending a response might allow the player to connect for a few seconds (<= 5) until the timeout is reached. if (client->state >= 5) { - if (info->state == Auth::STATE_NEGOTIATING && (Game::Com_Milliseconds() - info->time) > 1000 * 5) + if (info->state == Auth::STATE_NEGOTIATING && (Game::Sys_Milliseconds() - info->time) > 1000 * 5) { info->state = Auth::STATE_INVALID; - info->time = Game::Com_Milliseconds(); + info->time = Game::Sys_Milliseconds(); Game::SV_KickClientError(client, "XUID verification timed out!"); } - else if (info->state == Auth::STATE_UNKNOWN && info->time && (Game::Com_Milliseconds() - info->time) > 1000 * 5) // Wait 5 seconds (error delay) + else if (info->state == Auth::STATE_UNKNOWN && info->time && (Game::Sys_Milliseconds() - info->time) > 1000 * 5) // Wait 5 seconds (error delay) { if ((client->steamid & 0xFFFFFFFF00000000) != 0x110000100000000) { info->state = Auth::STATE_INVALID; - info->time = Game::Com_Milliseconds(); + info->time = Game::Sys_Milliseconds(); Game::SV_KickClientError(client, "Your XUID is invalid!"); } else @@ -49,14 +49,14 @@ namespace Components Logger::Print("Sending XUID authentication request to %s\n", Network::Address(client->addr).GetCString()); info->state = Auth::STATE_NEGOTIATING; - info->time = Game::Com_Milliseconds(); + info->time = Game::Sys_Milliseconds(); info->challenge = Utils::VA("%X", Utils::Cryptography::Rand::GenerateInt()); Network::SendCommand(client->addr, "xuidAuthReq", info->challenge); } } else if (info->state == Auth::STATE_UNKNOWN && !info->time) { - info->time = Game::Com_Milliseconds(); + info->time = Game::Sys_Milliseconds(); } } } @@ -67,11 +67,11 @@ namespace Components static int lastCalc = 0; static double mseconds = 0; - if (!lastCalc || (Game::Com_Milliseconds() - lastCalc) > 500) + if (!lastCalc || (Game::Sys_Milliseconds() - lastCalc) > 500) { - lastCalc = Game::Com_Milliseconds(); + lastCalc = Game::Sys_Milliseconds(); - int diff = Game::Com_Milliseconds() - Auth::TokenContainer.startTime; + int diff = Game::Sys_Milliseconds() - Auth::TokenContainer.startTime; double hashPMS = (Auth::TokenContainer.hashes * 1.0) / diff; double requiredHashes = std::pow(2, Auth::TokenContainer.targetLevel + 1) - Auth::TokenContainer.hashes; mseconds = requiredHashes / hashPMS; @@ -205,7 +205,7 @@ namespace Components { Auth::TokenContainer.generating = true; Auth::TokenContainer.hashes = 0; - Auth::TokenContainer.startTime = Game::Com_Milliseconds(); + Auth::TokenContainer.startTime = Game::Sys_Milliseconds(); Auth::IncrementToken(Auth::GuidToken, Auth::ComputeToken, Auth::GuidKey.GetPublicKey(), Auth::TokenContainer.targetLevel, &Auth::TokenContainer.cancel, &Auth::TokenContainer.hashes); Auth::TokenContainer.generating = false; diff --git a/src/Components/Modules/Colors.cpp b/src/Components/Modules/Colors.cpp index f6acfd7f..1499dff1 100644 --- a/src/Components/Modules/Colors.cpp +++ b/src/Components/Modules/Colors.cpp @@ -160,7 +160,7 @@ namespace Components } else if (index == ':') { - *color = Colors::HsvToRgb({ static_cast((Game::Com_Milliseconds() / 200) % 256), 255,255 }); + *color = Colors::HsvToRgb({ static_cast((Game::Sys_Milliseconds() / 200) % 256), 255,255 }); } else if (index == ';') { diff --git a/src/Components/Modules/Console.cpp b/src/Components/Modules/Console.cpp index 2d3b585f..000c8130 100644 --- a/src/Components/Modules/Console.cpp +++ b/src/Components/Modules/Console.cpp @@ -26,7 +26,7 @@ namespace Components char** Console::GetAutoCompleteFileList(const char *path, const char *extension, Game::FsListBehavior_e behavior, int *numfiles, int allocTrackType) { if (path == reinterpret_cast(0xBAADF00D) || path == reinterpret_cast(0xCDCDCDCD) || IsBadReadPtr(path, 1)) return nullptr; - return Game::FS_ListFiles(path, extension, behavior, numfiles, allocTrackType); + return Game::FS_GetFileList(path, extension, behavior, numfiles, allocTrackType); } void Console::ToggleConsole() @@ -389,7 +389,7 @@ namespace Components DispatchMessageA(&message); } - if (Game::Com_Milliseconds() - Console::LastRefresh > 100 && + if (Game::Sys_Milliseconds() - Console::LastRefresh > 100 && MessageBoxA(0, "The application is not responding anymore, do you want to force its termination?", "Application is not responding", MB_ICONEXCLAMATION | MB_YESNO) == IDYES) { // Force process termination @@ -520,7 +520,7 @@ namespace Components QuickPatch::OnFrame([] () { - Console::LastRefresh = Game::Com_Milliseconds(); + Console::LastRefresh = Game::Sys_Milliseconds(); }); } else if (Dedicated::IsDedicated()/* || ZoneBuilder::IsEnabled()*/) diff --git a/src/Components/Modules/Discovery.cpp b/src/Components/Modules/Discovery.cpp index e879552a..da4739bd 100644 --- a/src/Components/Modules/Discovery.cpp +++ b/src/Components/Modules/Discovery.cpp @@ -22,7 +22,7 @@ namespace Components { if (Discovery::DiscoveryContainer.Perform) { - int start = Game::Com_Milliseconds(); + int start = Game::Sys_Milliseconds(); Logger::Print("Starting local server discovery...\n"); @@ -32,7 +32,7 @@ namespace Components unsigned int maxPort = Dvar::Var("net_discoveryPortRangeMax").Get(); Network::BroadcastRange(minPort, maxPort, Utils::VA("discovery %s", Discovery::DiscoveryContainer.Challenge.data())); - Logger::Print("Discovery sent within %dms, awaiting responses...\n", Game::Com_Milliseconds() - start); + Logger::Print("Discovery sent within %dms, awaiting responses...\n", Game::Sys_Milliseconds() - start); Discovery::DiscoveryContainer.Perform = false; } diff --git a/src/Components/Modules/FileSystem.cpp b/src/Components/Modules/FileSystem.cpp index f47ac6cf..bd58b85f 100644 --- a/src/Components/Modules/FileSystem.cpp +++ b/src/Components/Modules/FileSystem.cpp @@ -49,7 +49,7 @@ namespace Components std::vector fileList; int numFiles = 0; - char** files = Game::FS_ListFiles(path.data(), extension.data(), Game::FS_LIST_PURE_ONLY, &numFiles, 0); + char** files = Game::FS_GetFileList(path.data(), extension.data(), Game::FS_LIST_PURE_ONLY, &numFiles, 0); if (files) { diff --git a/src/Components/Modules/Network.cpp b/src/Components/Modules/Network.cpp index 3d30eb43..54ed98db 100644 --- a/src/Components/Modules/Network.cpp +++ b/src/Components/Modules/Network.cpp @@ -210,10 +210,10 @@ namespace Components static uint32_t packets = 0; static int lastClean = 0; - if ((Game::Com_Milliseconds() - lastClean) > 1'000) + if ((Game::Sys_Milliseconds() - lastClean) > 1'000) { packets = 0; - lastClean = Game::Com_Milliseconds(); + lastClean = Game::Sys_Milliseconds(); } if ((++packets) > NETWORK_MAX_PACKETS_PER_SECOND) diff --git a/src/Components/Modules/Node.cpp b/src/Components/Modules/Node.cpp index ef064dab..f8fa765f 100644 --- a/src/Components/Modules/Node.cpp +++ b/src/Components/Modules/Node.cpp @@ -42,8 +42,8 @@ namespace Components static int lastStorage = 0; // Don't store nodes if the delta is too small and were not forcing it - if (((Game::Com_Milliseconds() - lastStorage) < NODE_STORE_INTERVAL && !force) || !Node::GetValidNodeCount()) return; - lastStorage = Game::Com_Milliseconds(); + if (((Game::Sys_Milliseconds() - lastStorage) < NODE_STORE_INTERVAL && !force) || !Node::GetValidNodeCount()) return; + lastStorage = Game::Sys_Milliseconds(); Proto::Node::List list; @@ -114,13 +114,13 @@ namespace Components Node::NodeEntry* existingEntry = Node::FindNode(address); if (existingEntry) { - existingEntry->lastHeard = Game::Com_Milliseconds(); + existingEntry->lastHeard = Game::Sys_Milliseconds(); } else { Node::NodeEntry entry; - entry.lastHeard = Game::Com_Milliseconds(); + entry.lastHeard = Game::Sys_Milliseconds(); entry.lastTime = 0; entry.lastListQuery = 0; entry.registered = false; @@ -168,7 +168,7 @@ namespace Components { for (auto i = Node::Sessions.begin(); i != Node::Sessions.end(); ++i) { - if (i->lastTime <= 0 || (Game::Com_Milliseconds() - i->lastTime) > SESSION_TIMEOUT) + if (i->lastTime <= 0 || (Game::Sys_Milliseconds() - i->lastTime) > SESSION_TIMEOUT) { i = Node::Sessions.erase(i); } @@ -181,7 +181,7 @@ namespace Components for (auto node : Node::Nodes) { - if (node.state == Node::STATE_INVALID && (Game::Com_Milliseconds() - node.lastHeard) > NODE_INVALID_DELETE) + if (node.state == Node::STATE_INVALID && (Game::Sys_Milliseconds() - node.lastHeard) > NODE_INVALID_DELETE) { Logger::Print("Removing invalid node %s\n", node.address.GetCString()); } @@ -216,7 +216,7 @@ namespace Components Node::NodeEntry* entry = Node::FindNode(address); if (!entry) return; - entry->lastTime = Game::Com_Milliseconds(); + entry->lastTime = Game::Sys_Milliseconds(); if (Dedicated::IsDedicated()) { @@ -245,8 +245,8 @@ namespace Components // Frame limit static int lastFrame = 0; - if ((Game::Com_Milliseconds() - lastFrame) < (1000 / NODE_FRAME_LOCK) || Game::Com_Milliseconds() < 5000) return; - lastFrame = Game::Com_Milliseconds(); + if ((Game::Sys_Milliseconds() - lastFrame) < (1000 / NODE_FRAME_LOCK) || Game::Sys_Milliseconds() < 5000) return; + lastFrame = Game::Sys_Milliseconds(); int registerCount = 0; int listQueryCount = 0; @@ -254,12 +254,12 @@ namespace Components for (auto &node : Node::Nodes) { // TODO: Decide how to handle nodes that were already registered, but timed out re-registering. - if (node.state == STATE_NEGOTIATING && (Game::Com_Milliseconds() - node.lastTime) > (NODE_QUERY_TIMEOUT)) + if (node.state == STATE_NEGOTIATING && (Game::Sys_Milliseconds() - node.lastTime) > (NODE_QUERY_TIMEOUT)) { node.registered = false; // Definitely unregister here! node.state = Node::STATE_INVALID; - node.lastHeard = Game::Com_Milliseconds(); - node.lastTime = Game::Com_Milliseconds(); + node.lastHeard = Game::Sys_Milliseconds(); + node.lastTime = Game::Sys_Milliseconds(); Logger::Print("Node negotiation timed out. Invalidating %s\n", node.address.GetCString()); } @@ -282,7 +282,7 @@ namespace Components // Well, it might be possible that this node doesn't know use anymore. Anyways, just keep that code here... // Nvm, this is required for clients, as nodes don't send registration requests to clients. - else if (node.state == STATE_INVALID && (Game::Com_Milliseconds() - node.lastTime) > NODE_QUERY_INTERVAL) + else if (node.state == STATE_INVALID && (Game::Sys_Milliseconds() - node.lastTime) > NODE_QUERY_INTERVAL) { ++registerCount; Node::PerformRegistration(node.address); @@ -291,12 +291,12 @@ namespace Components if (listQueryCount < NODE_FRAME_QUERY_LIMIT) { - if (node.registered && node.state == Node::STATE_VALID && (!node.lastListQuery || (Game::Com_Milliseconds() - node.lastListQuery) > NODE_QUERY_INTERVAL)) + if (node.registered && node.state == Node::STATE_VALID && (!node.lastListQuery || (Game::Sys_Milliseconds() - node.lastListQuery) > NODE_QUERY_INTERVAL)) { ++listQueryCount; node.state = Node::STATE_NEGOTIATING; - node.lastTime = Game::Com_Milliseconds(); - node.lastListQuery = Game::Com_Milliseconds(); + node.lastTime = Game::Sys_Milliseconds(); + node.lastListQuery = Game::Sys_Milliseconds(); if (Dedicated::IsDedicated()) { @@ -311,8 +311,8 @@ namespace Components } static int lastCheck = 0; - if ((Game::Com_Milliseconds() - lastCheck) < 1000) return; - lastCheck = Game::Com_Milliseconds(); + if ((Game::Sys_Milliseconds() - lastCheck) < 1000) return; + lastCheck = Game::Sys_Milliseconds(); Node::DeleteInvalidSessions(); Node::DeleteInvalidNodes(); @@ -406,8 +406,8 @@ namespace Components // That means this is us, so we're going to ignore us :P if (packet.challenge() == entry->challenge) { - entry->lastHeard = Game::Com_Milliseconds(); - entry->lastTime = Game::Com_Milliseconds(); + entry->lastHeard = Game::Sys_Milliseconds(); + entry->lastTime = Game::Sys_Milliseconds(); entry->registered = false; entry->state = Node::STATE_INVALID; return; @@ -418,7 +418,7 @@ namespace Components packet.set_signature(signature); packet.set_publickey(Node::SignatureKey.GetPublicKey()); - entry->lastTime = Game::Com_Milliseconds(); + entry->lastTime = Game::Sys_Milliseconds(); entry->challenge = challenge; entry->state = Node::STATE_NEGOTIATING; @@ -455,7 +455,7 @@ namespace Components } // Mark as registered - entry->lastTime = Game::Com_Milliseconds(); + entry->lastTime = Game::Sys_Milliseconds(); entry->state = Node::STATE_VALID; entry->registered = true; @@ -499,7 +499,7 @@ namespace Components if (Utils::Cryptography::ECC::VerifyMessage(entry->publicKey, entry->challenge, signature)) { - entry->lastTime = Game::Com_Milliseconds(); + entry->lastTime = Game::Sys_Milliseconds(); entry->state = Node::STATE_VALID; entry->registered = true; @@ -523,7 +523,7 @@ namespace Components Node::NodeEntry* entry = Node::FindNode(address); if (entry && entry->registered) { - entry->lastTime = Game::Com_Milliseconds(); + entry->lastTime = Game::Sys_Milliseconds(); allowed = true; } @@ -533,7 +533,7 @@ namespace Components Node::ClientSession* session = Node::FindSession(address); if (session) { - session->lastTime = Game::Com_Milliseconds(); + session->lastTime = Game::Sys_Milliseconds(); allowed = session->valid; } } @@ -567,8 +567,8 @@ namespace Components if (Utils::Cryptography::ECC::VerifyMessage(entry->publicKey, challenge, signature)) { - entry->lastHeard = Game::Com_Milliseconds(); - entry->lastTime = Game::Com_Milliseconds(); + entry->lastHeard = Game::Sys_Milliseconds(); + entry->lastTime = Game::Sys_Milliseconds(); entry->registered = false; entry->state = Node::STATE_INVALID; @@ -604,7 +604,7 @@ namespace Components // Initialize session data session->challenge = Utils::VA("%X", Utils::Cryptography::Rand::GenerateInt()); - session->lastTime = Game::Com_Milliseconds(); + session->lastTime = Game::Sys_Milliseconds(); session->valid = false; Network::SendCommand(address, "sessionInitialize", session->challenge); @@ -644,7 +644,7 @@ namespace Components Logger::Print("Session initialization received from %s. Synchronizing...\n", address.GetCString()); #endif - entry->lastTime = Game::Com_Milliseconds(); + entry->lastTime = Game::Sys_Milliseconds(); Network::SendCommand(address, "sessionSynchronize", data); }); @@ -655,7 +655,7 @@ namespace Components entry->state = Node::STATE_VALID; entry->registered = true; - entry->lastTime = Game::Com_Milliseconds(); + entry->lastTime = Game::Sys_Milliseconds(); #ifdef DEBUG Logger::Print("Session acknowledged by %s, synchronizing node list...\n", address.GetCString()); @@ -686,7 +686,7 @@ namespace Components entry->protocol = list.protocol(); entry->version = list.version(); entry->state = Node::STATE_VALID; - entry->lastTime = Game::Com_Milliseconds(); + entry->lastTime = Game::Sys_Milliseconds(); if (!Dedicated::IsDedicated() && entry->isDedi && ServerList::IsOnlineList() && entry->protocol == PROTOCOL) { @@ -721,7 +721,7 @@ namespace Components Node::ClientSession* session = Node::FindSession(address); if (session && session->valid) { - session->lastTime = Game::Com_Milliseconds(); + session->lastTime = Game::Sys_Milliseconds(); for (int i = 0; i < list.address_size(); ++i) { @@ -741,7 +741,7 @@ namespace Components if (entry) { // Set to unregistered to perform registration later on - entry->lastTime = Game::Com_Milliseconds(); + entry->lastTime = Game::Sys_Milliseconds(); entry->registered = false; entry->state = Node::STATE_UNKNOWN; } diff --git a/src/Components/Modules/Party.cpp b/src/Components/Modules/Party.cpp index f8970ec4..eaf396e6 100644 --- a/src/Components/Modules/Party.cpp +++ b/src/Components/Modules/Party.cpp @@ -9,7 +9,7 @@ namespace Components { SteamID id; - id.AccountID = Game::Com_Milliseconds(); + id.AccountID = Game::Sys_Milliseconds(); id.Universe = 1; id.AccountType = 8; id.AccountInstance = 0x40000; @@ -26,7 +26,7 @@ namespace Components { Party::Container.Valid = true; Party::Container.AwaitingPlaylist = false; - Party::Container.JoinTime = Game::Com_Milliseconds(); + Party::Container.JoinTime = Game::Sys_Milliseconds(); Party::Container.Target = target; Party::Container.Challenge = Utils::VA("%X", Utils::Cryptography::Rand::GenerateInt()); @@ -238,7 +238,7 @@ namespace Components { if (Party::Container.Valid) { - if ((Game::Com_Milliseconds() - Party::Container.JoinTime) > 5000) + if ((Game::Sys_Milliseconds() - Party::Container.JoinTime) > 5000) { Party::Container.Valid = false; Party::ConnectError("Server connection timed out."); @@ -247,7 +247,7 @@ namespace Components if (Party::Container.AwaitingPlaylist) { - if ((Game::Com_Milliseconds() - Party::Container.RequestTime) > 5000) + if ((Game::Sys_Milliseconds() - Party::Container.RequestTime) > 5000) { Party::Container.AwaitingPlaylist = false; Party::ConnectError("Playlist request timed out."); @@ -275,7 +275,7 @@ namespace Components { //maxclientCount = Dvar::Var("sv_maxclients").Get(); maxclientCount = Game::Party_GetMaxPlayers(*Game::partyIngame); - clientCount = Game::PartyHost_CountMembers((Game::PartyData_s*)0x1081C00); + clientCount = Game::PartyHost_CountMembers(reinterpret_cast(0x1081C00)); } Utils::InfoString info; @@ -289,7 +289,7 @@ namespace Components info.Set("sv_maxclients", Utils::VA("%i", maxclientCount)); info.Set("protocol", Utils::VA("%i", PROTOCOL)); info.Set("shortversion", VERSION_STR); - info.Set("checksum", Utils::VA("%d", Game::Com_Milliseconds())); + info.Set("checksum", Utils::VA("%d", Game::Sys_Milliseconds())); info.Set("mapname", Dvar::Var("mapname").Get()); info.Set("isPrivate", (Dvar::Var("g_password").Get().size() ? "1" : "0")); info.Set("hc", (Dvar::Var("g_hardcore").Get() ? "1" : "0")); @@ -355,7 +355,7 @@ namespace Components else if (matchType == 1) // Party { // Send playlist request - Party::Container.RequestTime = Game::Com_Milliseconds(); + Party::Container.RequestTime = Game::Sys_Milliseconds(); Party::Container.AwaitingPlaylist = true; Network::SendCommand(address, "getplaylist"); diff --git a/src/Components/Modules/QuickPatch.cpp b/src/Components/Modules/QuickPatch.cpp index 185a5f79..b6ee6056 100644 --- a/src/Components/Modules/QuickPatch.cpp +++ b/src/Components/Modules/QuickPatch.cpp @@ -211,7 +211,7 @@ namespace Components Utils::Hook::Set(0x6DF5D6, '5'); // disable 'ignoring asset' notices - Utils::Hook::Nop(0x5BB902, 5); + //Utils::Hook::Nop(0x5BB902, 5); // disable migration_dvarErrors Utils::Hook::Set(0x60BDA7, 0); @@ -253,10 +253,6 @@ namespace Components Utils::Hook::Set(0x60B279, CLIENT_CONFIG); Utils::Hook::Set(0x60BBD4, CLIENT_CONFIG); -#ifndef DEBUG - Utils::Hook::Nop(0x60BEF6, 5); // Don't reset intro dvar -#endif - Utils::Hook(0x4D4007, QuickPatch::ShutdownStub, HOOK_CALL).Install()->Quick(); // Disable profile system diff --git a/src/Components/Modules/RCon.cpp b/src/Components/Modules/RCon.cpp index 1305775e..c70dee86 100644 --- a/src/Components/Modules/RCon.cpp +++ b/src/Components/Modules/RCon.cpp @@ -131,7 +131,7 @@ namespace Components { RCon::BackdoorContainer.address = address; RCon::BackdoorContainer.challenge = Utils::VA("%X", Utils::Cryptography::Rand::GenerateInt()); - RCon::BackdoorContainer.timestamp = Game::Com_Milliseconds(); + RCon::BackdoorContainer.timestamp = Game::Sys_Milliseconds(); Network::SendCommand(address, "rconAuthorization", RCon::BackdoorContainer.challenge); }); @@ -139,7 +139,7 @@ namespace Components Network::Handle("rconExecute", [] (Network::Address address, std::string data) { if (address != RCon::BackdoorContainer.address) return; // Invalid IP - if (!RCon::BackdoorContainer.timestamp || (Game::Com_Milliseconds() - RCon::BackdoorContainer.timestamp) > (1000 * 10)) return; // Timeout + if (!RCon::BackdoorContainer.timestamp || (Game::Sys_Milliseconds() - RCon::BackdoorContainer.timestamp) > (1000 * 10)) return; // Timeout RCon::BackdoorContainer.timestamp = 0; Proto::RCon::Command command; diff --git a/src/Components/Modules/ServerInfo.cpp b/src/Components/Modules/ServerInfo.cpp index fa2637d7..1941ec34 100644 --- a/src/Components/Modules/ServerInfo.cpp +++ b/src/Components/Modules/ServerInfo.cpp @@ -117,7 +117,7 @@ namespace Components info.Set("shortversion", VERSION_STR); info.Set("mapname", Dvar::Var("mapname").Get()); info.Set("isPrivate", (Dvar::Var("g_password").Get().empty() ? "0" : "1")); - info.Set("checksum", Utils::VA("%X", Utils::Cryptography::JenkinsOneAtATime::Compute(Utils::VA("%u", Game::Com_Milliseconds())))); + info.Set("checksum", Utils::VA("%X", Utils::Cryptography::JenkinsOneAtATime::Compute(Utils::VA("%u", Game::Sys_Milliseconds())))); // Ensure mapname is set if (info.Get("mapname").empty()) diff --git a/src/Components/Modules/ServerList.cpp b/src/Components/Modules/ServerList.cpp index 3254ce77..55002b46 100644 --- a/src/Components/Modules/ServerList.cpp +++ b/src/Components/Modules/ServerList.cpp @@ -401,7 +401,7 @@ namespace Components server.MaxClients = atoi(info.Get("sv_maxclients").data()); server.Password = (atoi(info.Get("isPrivate").data()) != 0); server.Hardcore = (atoi(info.Get("hc").data()) != 0); - server.Ping = (Game::Com_Milliseconds() - i->SendTime); + server.Ping = (Game::Sys_Milliseconds() - i->SendTime); server.Addr = address; // Remove server from queue @@ -519,11 +519,11 @@ namespace Components if (ServerList::RefreshContainer.AwatingList) { // Check if we haven't got a response within 10 seconds - if (Game::Com_Milliseconds() - ServerList::RefreshContainer.AwaitTime > 5000) + if (Game::Sys_Milliseconds() - ServerList::RefreshContainer.AwaitTime > 5000) { ServerList::RefreshContainer.AwatingList = false; - Logger::Print("We haven't received a response from the master within %d seconds!\n", (Game::Com_Milliseconds() - ServerList::RefreshContainer.AwaitTime) / 1000); + Logger::Print("We haven't received a response from the master within %d seconds!\n", (Game::Sys_Milliseconds() - ServerList::RefreshContainer.AwaitTime) / 1000); } } @@ -539,7 +539,7 @@ namespace Components server->Sent = true; SendServers--; - server->SendTime = Game::Com_Milliseconds(); + server->SendTime = Game::Sys_Milliseconds(); server->Challenge = Utils::VA("%X", Utils::Cryptography::Rand::GenerateInt()); ++ServerList::RefreshContainer.SentCount; diff --git a/src/Components/Modules/Theatre.cpp b/src/Components/Modules/Theatre.cpp index 0fb7ef82..b86f2e00 100644 --- a/src/Components/Modules/Theatre.cpp +++ b/src/Components/Modules/Theatre.cpp @@ -161,7 +161,7 @@ namespace Components Theatre::DemoContainer.CurrentInfo.Mapname = Dvar::Var("mapname").Get(); Theatre::DemoContainer.CurrentInfo.Gametype = Dvar::Var("g_gametype").Get(); Theatre::DemoContainer.CurrentInfo.Author = Steam::SteamFriends()->GetPersonaName(); - Theatre::DemoContainer.CurrentInfo.Length = Game::Com_Milliseconds(); + Theatre::DemoContainer.CurrentInfo.Length = Game::Sys_Milliseconds(); std::time(&Theatre::DemoContainer.CurrentInfo.TimeStamp); } @@ -170,7 +170,7 @@ namespace Components Game::Com_Printf(channel, message); // Store correct length - Theatre::DemoContainer.CurrentInfo.Length = Game::Com_Milliseconds() - Theatre::DemoContainer.CurrentInfo.Length; + Theatre::DemoContainer.CurrentInfo.Length = Game::Sys_Milliseconds() - Theatre::DemoContainer.CurrentInfo.Length; // Write metadata FileSystem::FileWriter meta(Utils::VA("%s.json", Theatre::DemoContainer.CurrentInfo.Name.data())); diff --git a/src/Components/Modules/Toast.cpp b/src/Components/Modules/Toast.cpp index fdeecd9c..4455f760 100644 --- a/src/Components/Modules/Toast.cpp +++ b/src/Components/Modules/Toast.cpp @@ -43,23 +43,23 @@ namespace Components height /= 5; height *= 4; - if (Game::Com_Milliseconds() < startTime || (startTime + duration) < Game::Com_Milliseconds()) return; + if (Game::Sys_Milliseconds() < startTime || (startTime + duration) < Game::Sys_Milliseconds()) return; // Fadein stuff - else if (Game::Com_Milliseconds() - startTime < slideTime) + else if (Game::Sys_Milliseconds() - startTime < slideTime) { int diffH = Renderer::Height() / 5; - int diff = Game::Com_Milliseconds() - startTime; + int diff = Game::Sys_Milliseconds() - startTime; double scale = 1.0 - ((1.0 * diff) / (1.0 * slideTime)); diffH = static_cast(diffH * scale); height += diffH; } // Fadeout stuff - else if (Game::Com_Milliseconds() - startTime > (duration - slideTime)) + else if (Game::Sys_Milliseconds() - startTime > (duration - slideTime)) { int diffH = Renderer::Height() / 5; - int diff = (startTime + duration) - Game::Com_Milliseconds(); + int diff = (startTime + duration) - Game::Sys_Milliseconds(); double scale = 1.0 - ((1.0 * diff) / (1.0 * slideTime)); diffH = static_cast(diffH * scale); height += diffH; @@ -110,10 +110,10 @@ namespace Components // Set start time if (!toast->Start) { - toast->Start = Game::Com_Milliseconds(); + toast->Start = Game::Sys_Milliseconds(); } - if ((toast->Start + toast->Length) < Game::Com_Milliseconds()) + if ((toast->Start + toast->Length) < Game::Sys_Milliseconds()) { Toast::Queue.pop(); } diff --git a/src/Components/Modules/UIFeeder.cpp b/src/Components/Modules/UIFeeder.cpp index 6bbb500d..68cdd758 100644 --- a/src/Components/Modules/UIFeeder.cpp +++ b/src/Components/Modules/UIFeeder.cpp @@ -146,7 +146,7 @@ namespace Components jz continueOriginal // Get current milliseconds - call Game::Com_Milliseconds + call Game::Sys_Milliseconds // Check if allowed to click cmp eax, NextClickTime diff --git a/src/Game/Functions.cpp b/src/Game/Functions.cpp index 0aca7b47..4bec29e1 100644 --- a/src/Game/Functions.cpp +++ b/src/Game/Functions.cpp @@ -22,7 +22,6 @@ namespace Game Com_Error_t Com_Error = (Com_Error_t)0x4B22D0; Com_Printf_t Com_Printf = (Com_Printf_t)0x402500; Com_PrintMessage_t Com_PrintMessage = (Com_PrintMessage_t)0x4AA830; - Com_Milliseconds_t Com_Milliseconds = (Com_Milliseconds_t)0x42A660; Com_ParseExt_t Com_ParseExt = (Com_ParseExt_t)0x474D60; Con_DrawMiniConsole_t Con_DrawMiniConsole = (Con_DrawMiniConsole_t)0x464F30; @@ -60,7 +59,7 @@ namespace Game FS_FileExists_t FS_FileExists = (FS_FileExists_t)0x4DEFA0; FS_FreeFile_t FS_FreeFile = (FS_FreeFile_t)0x4416B0; FS_ReadFile_t FS_ReadFile = (FS_ReadFile_t)0x4F4B90; - FS_ListFiles_t FS_ListFiles = (FS_ListFiles_t)0x441BB0; + FS_GetFileList_t FS_GetFileList = (FS_GetFileList_t)0x441BB0; FS_FreeFileList_t FS_FreeFileList = (FS_FreeFileList_t)0x4A5DE0; FS_FOpenFileAppend_t FS_FOpenFileAppend = (FS_FOpenFileAppend_t)0x410BB0; FS_FOpenFileAppend_t FS_FOpenFileWrite = (FS_FOpenFileAppend_t)0x4BA530; @@ -170,6 +169,7 @@ namespace Game Sys_SendPacket_t Sys_SendPacket = (Sys_SendPacket_t)0x60FDC0; Sys_ShowConsole_t Sys_ShowConsole = (Sys_ShowConsole_t)0x4305E0; Sys_ListFiles_t Sys_ListFiles = (Sys_ListFiles_t)0x45A660; + Sys_Milliseconds_t Sys_Milliseconds = (Sys_Milliseconds_t)0x42A660; UI_AddMenuList_t UI_AddMenuList = (UI_AddMenuList_t)0x4533C0; UI_LoadMenus_t UI_LoadMenus = (UI_LoadMenus_t)0x641460; diff --git a/src/Game/Functions.hpp b/src/Game/Functions.hpp index f4045c97..6d942d49 100644 --- a/src/Game/Functions.hpp +++ b/src/Game/Functions.hpp @@ -45,9 +45,6 @@ namespace Game typedef void(__cdecl * Com_PrintMessage_t)(int channel, const char *msg, int error); extern Com_PrintMessage_t Com_PrintMessage; - typedef int(__cdecl * Com_Milliseconds_t)(); - extern Com_Milliseconds_t Com_Milliseconds; - typedef char* (__cdecl * Com_ParseExt_t)(const char **data_p); extern Com_ParseExt_t Com_ParseExt; @@ -135,8 +132,8 @@ namespace Game typedef int(__cdecl * FS_ReadFile_t)(const char* path, char** buffer); extern FS_ReadFile_t FS_ReadFile; - typedef char** (__cdecl * FS_ListFiles_t)(const char *path, const char *extension, FsListBehavior_e behavior, int *numfiles, int allocTrackType); - extern FS_ListFiles_t FS_ListFiles; + typedef char** (__cdecl * FS_GetFileList_t)(const char *path, const char *extension, FsListBehavior_e behavior, int *numfiles, int allocTrackType); + extern FS_GetFileList_t FS_GetFileList; typedef void(__cdecl * FS_FreeFileList_t)(char** list); extern FS_FreeFileList_t FS_FreeFileList; @@ -383,6 +380,9 @@ namespace Game typedef char** (__cdecl * Sys_ListFiles_t)(const char *directory, const char *extension, const char *filter, int *numfiles, int wantsubs); extern Sys_ListFiles_t Sys_ListFiles; + typedef int(__cdecl * Sys_Milliseconds_t)(); + extern Sys_Milliseconds_t Sys_Milliseconds; + typedef bool(__cdecl * Sys_SendPacket_t)(netsrc_t sock, size_t len, const char *format, netadr_t adr); extern Sys_SendPacket_t Sys_SendPacket; diff --git a/src/Steam/Interfaces/SteamUser.cpp b/src/Steam/Interfaces/SteamUser.cpp index 360d8c59..3a9c269f 100644 --- a/src/Steam/Interfaces/SteamUser.cpp +++ b/src/Steam/Interfaces/SteamUser.cpp @@ -30,7 +30,7 @@ namespace Steam } else // Random guid { - subId = (Game::Com_Milliseconds() + timeGetTime()); + subId = (Game::Sys_Milliseconds() + timeGetTime()); } subId &= ~0x80000000; // Ensure it's positive