Make ESC key close the console instead of only closing the console autocomplete
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@ -75,6 +75,7 @@ namespace Game
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Con_DrawMiniConsole_t Con_DrawMiniConsole = Con_DrawMiniConsole_t(0x464F30);
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Con_DrawSolidConsole_t Con_DrawSolidConsole = Con_DrawSolidConsole_t(0x5A5040);
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Con_CancelAutoComplete_t Con_CancelAutoComplete = Con_CancelAutoComplete_t(0x435580);
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DB_AllocStreamPos_t DB_AllocStreamPos = DB_AllocStreamPos_t(0x418380);
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DB_PushStreamPos_t DB_PushStreamPos = DB_PushStreamPos_t(0x458A20);
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@ -155,6 +156,7 @@ namespace Game
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Info_ValueForKey_t Info_ValueForKey = Info_ValueForKey_t(0x47C820);
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Key_SetCatcher_t Key_SetCatcher = Key_SetCatcher_t(0x43BD00);
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Key_RemoveCatcher_t Key_RemoveCatcher = Key_RemoveCatcher_t(0x408260);
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Key_IsKeyCatcherActive_t Key_IsKeyCatcherActive = Key_IsKeyCatcherActive_t(0x4DA010);
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LargeLocalInit_t LargeLocalInit = LargeLocalInit_t(0x4A62A0);
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@ -157,6 +157,9 @@ namespace Game
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typedef void (__cdecl * Con_DrawSolidConsole_t)();
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extern Con_DrawSolidConsole_t Con_DrawSolidConsole;
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typedef bool(__cdecl * Con_CancelAutoComplete_t)();
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extern Con_CancelAutoComplete_t Con_CancelAutoComplete;
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typedef char *(__cdecl *DB_AllocStreamPos_t)(int alignment);
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extern DB_AllocStreamPos_t DB_AllocStreamPos;
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@ -375,6 +378,9 @@ namespace Game
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typedef void(__cdecl * Key_SetCatcher_t)(int localClientNum, int catcher);
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extern Key_SetCatcher_t Key_SetCatcher;
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typedef void(__cdecl * Key_RemoveCatcher_t)(int localClientNum, int andMask);
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extern Key_RemoveCatcher_t Key_RemoveCatcher;
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typedef bool(__cdecl * Key_IsKeyCatcherActive_t)(int localClientNum, int catcher);
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extern Key_IsKeyCatcherActive_t Key_IsKeyCatcherActive;
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