[Menus] Don't load the default menu upon failure

This commit is contained in:
momo5502 2017-02-14 00:09:24 +01:00
parent a1374e59e0
commit 9377d12c07

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@ -217,17 +217,17 @@ namespace Components
if (menus.empty()) if (menus.empty())
{ {
// Try loading the original menu, if we can't load our custom one // // Try loading the original menu, if we can't load our custom one
Game::menuDef_t* originalMenu = AssetHandler::FindOriginalAsset(Game::XAssetType::ASSET_TYPE_MENU, menudef->window.name).menu; // Game::menuDef_t* originalMenu = AssetHandler::FindOriginalAsset(Game::XAssetType::ASSET_TYPE_MENU, menudef->window.name).menu;
//
if (originalMenu) // if (originalMenu)
{ // {
menus.push_back(originalMenu); // menus.push_back(originalMenu);
} // }
else // else
{ // {
menus.push_back(menudef); menus.push_back(menudef);
} // }
} }
return menus; return menus;