Merge pull request #376 from diamante0018/change-the-log

v0.7.4
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Thanks for the contribution! Please provide a concise description of the problem this request solves.
**How does this PR change IW4x's behavior?**
**How does this PR change IW4x's behaviour?**
Are there any breaking changes? Will any existing behaviour change?
Specify the new expected behaviour if this PR adds a new gameplay feature or alters an existing game mechanic. You may provide an image or video showing the changes.

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@ -4,6 +4,46 @@ All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog v0.3.0](http://keepachangelog.com/en/0.3.0/) and this project adheres to [Semantic Versioning](http://semver.org/).
## [0.7.4] - 2022-07-28
### Added
- Add `DisableWeaponPickup` GSC method (#329)
- Add `EnableWeaponPickup` GSC method (#329)
- Add `protect-saved-dvars` command line argument (#335)
- Add `clanName` dvar. Can be edited in the `barracks` menu (#361)
- Add DLC9 containing classic maps from CoD4: Backlot, Chinatown, Winter Crash, Pipeline and Downpour
### Changed
- `sv_mapRotationCurrent` functionality has been restored for backwards compatibility (#328)
- GSC IO Functions are restricted to the `scriptdata` folder (#322)
- `scriptablehttp` command line argument is no longer needed (#322)
- Removed `noclip` built-in GSC method. Replaced with script-based solution (#387)
- Removed `ufo` built-in GSC method. Replaced with script-based solution (#387)
- Removed `god` built-in GSC method. Replaced with script-based solution (#388)
- Removed `demiGod` built-in GSC method. Replaced with script-based solution (#388)
- Removed `noTarget` built-in GSC method. Replaced with script-based solution (#388)
- Added to the iw4x-rawfiles `common_scripts\iw4x_utility` GSC script, it contains the scripts-based solution for the removed GSC built-in methods
### Fixed
- Node system works again for clients (#331)
- Fixed output of `g_log_list` & `log_list` (#336)
- Fixed toast notifications (#337)
- Fixed `banClient` command (#311)
- Fixed singleplayer maps crashing in renderer module (#340)
- Fixed muzzle flash on COD:OL maps (#352)
- Server commands are no longer being registered twice (#339)
- Fixed issue where grenades and projectiles had no bounce sounds (#368)
- Fixed issue that could cause the game to crash when loading CoD4 maps (#372)
### Known issues
- HTTPS is not supported for fast downloads at the moment.
- Sound issue fix is experimental as the bug is not fully understood.
- `reloadmenus` command does not free resources used by custom menus.
## [0.7.3] - 2022-06-23
### Added
@ -27,7 +67,7 @@ The format is based on [Keep a Changelog v0.3.0](http://keepachangelog.com/en/0.
- Fix crash on clearing key binds (#278)
- Fix maps dropping out of the map rotation when using `sv_randomMapRotation` (#283)
### Known issue
### Known issues
- HTTPS is not supported for fast downloads at the moment.
- Sound issue fix is experimental as the bug is not fully understood.
@ -51,7 +91,7 @@ The format is based on [Keep a Changelog v0.3.0](http://keepachangelog.com/en/0.
- Fixed internet, local and favorites filters (#260)
- `sv_lanOnly` Dvar now prevents the server from sending heartbeats to master if set to true (#246)
### Known issue
### Known issues
- HTTPS is not supported for fast downloads at the moment.
- Sound issue fix is experimental as the bug is not fully understood.
@ -85,7 +125,7 @@ The format is based on [Keep a Changelog v0.3.0](http://keepachangelog.com/en/0.
- Fixed client crash when cg_chatHeight was set to 0 (#237)
- Fixed GSC function Scr_TableLookupIStringByRow (#162)
### Known issue
### Known issues
- HTTPS is not supported for fast downloads at the moment.
- Sound issue fix is experimental as the bug is not fully understood.