Fix indent
This commit is contained in:
parent
8290cadbe9
commit
92a8b6464c
@ -204,20 +204,20 @@ namespace Components
|
||||
#ifdef DEBUG
|
||||
// Display DEBUG branding, so we know we're on a debug build
|
||||
Scheduler::OnFrame([]()
|
||||
{
|
||||
auto* font = Game::R_RegisterFont("fonts/normalFont", 0);
|
||||
Game::vec4_t color = { 1.0f, 1.0f, 1.0f, 1.0f };
|
||||
|
||||
// Change the color when attaching a debugger
|
||||
if (IsDebuggerPresent())
|
||||
{
|
||||
Game::Font_s* font = Game::R_RegisterFont("fonts/normalFont", 0);
|
||||
float color[4] = { 1.0f, 1.0f, 1.0f, 1.0f };
|
||||
color[0] = 0.6588f;
|
||||
color[1] = 1.0000f;
|
||||
color[2] = 0.0000f;
|
||||
}
|
||||
|
||||
// Change the color when attaching a debugger
|
||||
if (IsDebuggerPresent())
|
||||
{
|
||||
color[0] = 0.6588f;
|
||||
color[1] = 1.0000f;
|
||||
color[2] = 0.0000f;
|
||||
}
|
||||
|
||||
Game::R_AddCmdDrawText("DEBUG-BUILD", 0x7FFFFFFF, font, 15.0f, 10.0f + Game::R_TextHeight(font), 1.0f, 1.0f, 0.0f, color, Game::ITEM_TEXTSTYLE_SHADOWED);
|
||||
}, true);
|
||||
Game::R_AddCmdDrawText("DEBUG-BUILD", 0x7FFFFFFF, font, 15.0f, 10.0f + Game::R_TextHeight(font), 1.0f, 1.0f, 0.0f, color, Game::ITEM_TEXTSTYLE_SHADOWED);
|
||||
}, true);
|
||||
#endif
|
||||
#if !defined(DEBUG) || defined(FORCE_EXCEPTION_HANDLER)
|
||||
Exception::SetFilterHook.initialize(SetUnhandledExceptionFilter, Exception::SetUnhandledExceptionFilterStub, HOOK_JUMP);
|
||||
@ -230,28 +230,28 @@ namespace Components
|
||||
Utils::Hook(0x6B8898, Exception::LongJmp, HOOK_JUMP).install()->quick();
|
||||
|
||||
Command::Add("mapTest", [](Command::Params* params)
|
||||
{
|
||||
Game::UI_UpdateArenas();
|
||||
|
||||
std::string command;
|
||||
for (auto i = 0; i < (params->length() >= 2 ? atoi(params->get(1)) : *Game::arenaCount); ++i)
|
||||
{
|
||||
Game::UI_UpdateArenas();
|
||||
const auto* mapname = ArenaLength::NewArenas[i % *Game::arenaCount].mapName;
|
||||
|
||||
std::string command;
|
||||
for (int i = 0; i < (params->length() >= 2 ? atoi(params->get(1)) : *Game::arenaCount); ++i)
|
||||
{
|
||||
char* mapname = ArenaLength::NewArenas[i % *Game::arenaCount].mapName;
|
||||
if (!(i % 2)) command.append(Utils::String::VA("wait 250;disconnect;wait 750;", mapname)); // Test a disconnect
|
||||
else command.append("wait 500;"); // Test direct map switch
|
||||
command.append(Utils::String::VA("map %s;", mapname));
|
||||
}
|
||||
|
||||
if (!(i % 2)) command.append(Utils::String::VA("wait 250;disconnect;wait 750;", mapname)); // Test a disconnect
|
||||
else command.append(Utils::String::VA("wait 500;", mapname)); // Test direct map switch
|
||||
command.append(Utils::String::VA("map %s;", mapname));
|
||||
}
|
||||
|
||||
Command::Execute(command, false);
|
||||
});
|
||||
Command::Execute(command, false);
|
||||
});
|
||||
|
||||
Command::Add("debug_exceptionhandler", [](Command::Params*)
|
||||
{
|
||||
Logger::Print("Rerunning SetUnhandledExceptionHandler...\n");
|
||||
auto oldHandler = Exception::Hook();
|
||||
Logger::Print("Old exception handler was 0x%010X.\n", oldHandler);
|
||||
});
|
||||
{
|
||||
Logger::Print("Rerunning SetUnhandledExceptionHandler...\n");
|
||||
auto oldHandler = Exception::Hook();
|
||||
Logger::Print("Old exception handler was 0x%010X.\n", oldHandler);
|
||||
});
|
||||
}
|
||||
|
||||
Exception::~Exception()
|
||||
|
Loading…
Reference in New Issue
Block a user