Remove unused outdated xpad dvars for gamepad
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2d81e51a05
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925eb1d0a9
@ -193,13 +193,6 @@ namespace Components
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Dvar::Var Gamepad::aim_lockon_pitch_strength;
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Dvar::Var Gamepad::aim_lockon_strength;
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Dvar::Var Gamepad::xpadSensitivity;
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Dvar::Var Gamepad::xpadEarlyTime;
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Dvar::Var Gamepad::xpadEarlyMultiplier;
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Dvar::Var Gamepad::xpadHorizontalMultiplier;
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Dvar::Var Gamepad::xpadVerticalMultiplier;
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Dvar::Var Gamepad::xpadAdsMultiplier;
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struct ControllerMenuKeyMapping
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{
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Game::keyNum_t controllerKey;
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@ -803,7 +796,7 @@ namespace Components
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return static_cast<char>(std::clamp<int>(value, std::numeric_limits<char>::min(), std::numeric_limits<char>::max()));
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}
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void Gamepad::CL_GamepadMove(const int gamePadIndex, Game::usercmd_s* cmd, const float frame_time_base)
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void Gamepad::CL_GamepadMove(const int gamePadIndex, Game::usercmd_s* cmd, const float frameTimeBase)
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{
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assert(gamePadIndex < Game::MAX_GAMEPADS);
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auto& gamePad = gamePads[gamePadIndex];
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@ -841,7 +834,7 @@ namespace Components
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{
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Game::AimInput aimInput{};
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Game::AimOutput aimOutput{};
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aimInput.deltaTime = frame_time_base;
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aimInput.deltaTime = frameTimeBase;
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aimInput.buttons = cmd->buttons;
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aimInput.localClientNum = gamePadIndex;
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aimInput.deltaTimeScaled = static_cast<float>(Game::cls->frametime) * 0.001f;
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@ -862,7 +855,6 @@ namespace Components
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}
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constexpr auto CL_MouseMove = 0x5A6240;
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__declspec(naked) void Gamepad::CL_MouseMove_Stub()
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{
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__asm
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@ -323,13 +323,6 @@ namespace Components
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static Dvar::Var aim_lockon_pitch_strength;
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static Dvar::Var aim_lockon_strength;
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static Dvar::Var xpadSensitivity;
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static Dvar::Var xpadEarlyTime;
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static Dvar::Var xpadEarlyMultiplier;
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static Dvar::Var xpadHorizontalMultiplier;
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static Dvar::Var xpadVerticalMultiplier;
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static Dvar::Var xpadAdsMultiplier;
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static void MSG_WriteDeltaUsercmdKeyStub();
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static void ApplyMovement(Game::msg_t* msg, int key, Game::usercmd_s* from, Game::usercmd_s* to);
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@ -358,7 +351,7 @@ namespace Components
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static bool CG_ShouldUpdateViewAngles(int localClientNum);
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static float CL_GamepadAxisValue(int gamePadIndex, Game::GamepadVirtualAxis virtualAxis);
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static char ClampChar(int value);
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static void CL_GamepadMove(int gamePadIndex, Game::usercmd_s* cmd, float frame_time_base);
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static void CL_GamepadMove(int gamePadIndex, Game::usercmd_s* cmd, float frameTimeBase);
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static void CL_MouseMove_Stub();
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static bool Key_IsValidGamePadChar(int key);
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