[Isnd_alias_list_t] Fix missing sound
This commit is contained in:
parent
1604cf76e3
commit
924e42ef33
@ -5,8 +5,10 @@ namespace Assets
|
|||||||
void Isnd_alias_list_t::load(Game::XAssetHeader* header, std::string name, Components::ZoneBuilder::Zone* builder)
|
void Isnd_alias_list_t::load(Game::XAssetHeader* header, std::string name, Components::ZoneBuilder::Zone* builder)
|
||||||
{
|
{
|
||||||
Components::FileSystem::File aliasFile(Utils::String::VA("sounds/%s", name.data()));
|
Components::FileSystem::File aliasFile(Utils::String::VA("sounds/%s", name.data()));
|
||||||
if (!aliasFile.exists()) {
|
if (!aliasFile.exists())
|
||||||
|
{
|
||||||
header->sound = Components::AssetHandler::FindOriginalAsset(this->getType(), name.data()).sound;
|
header->sound = Components::AssetHandler::FindOriginalAsset(this->getType(), name.data()).sound;
|
||||||
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
Game::snd_alias_list_t* aliasList = builder->getAllocator()->allocate<Game::snd_alias_list_t>();
|
Game::snd_alias_list_t* aliasList = builder->getAllocator()->allocate<Game::snd_alias_list_t>();
|
||||||
|
Loading…
Reference in New Issue
Block a user