Add debug branding.
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e884ae672a
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@ -49,7 +49,15 @@ namespace Components
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Exception::Exception()
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{
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#ifndef DEBUG
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#ifdef DEBUG
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// Display DEBUG branding, so we know we're on a debug build
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Renderer::OnFrame([] ()
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{
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Game::Font_s* font = Game::R_RegisterFont("fonts/normalFont");
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float color[4] = { 1.0f, 1.0f, 1.0f, 1.0f };
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Game::R_AddCmdDrawText("DEBUG-BUILD", 0x7FFFFFFF, font, 15.0f, 10.0f + Game::R_TextHeight(font), 1.0f, 1.0f, 0.0f, color, 0);
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});
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#else
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Utils::Hook::Set(0x6D70AC, Exception::SetUnhandledExceptionFilterStub);
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SetUnhandledExceptionFilter(&Exception::ExceptionFilter);
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#endif
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@ -111,6 +111,7 @@ namespace Game
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R_RegisterFont_t R_RegisterFont = (R_RegisterFont_t)0x505670;
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R_AddCmdDrawText_t R_AddCmdDrawText = (R_AddCmdDrawText_t)0x509D80;
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R_TextWidth_t R_TextWidth = (R_TextWidth_t)0x5056C0;
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R_TextHeight_t R_TextHeight = (R_TextHeight_t)0x505770;
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Script_Alloc_t Script_Alloc = (Script_Alloc_t)0x422E70;
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Script_SetupTokens_t Script_SetupTokens = (Script_SetupTokens_t)0x4E6950;
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@ -265,9 +265,12 @@ namespace Game
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typedef void(_cdecl * R_AddCmdDrawStretchPic_t)(float x, float y, float w, float h, float xScale, float yScale, float xay, float yay, const float *color, void* material);
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extern R_AddCmdDrawStretchPic_t R_AddCmdDrawStretchPic;
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typedef int(__cdecl * R_TextWidth_t)(const char* text, int maxlength, void* font);
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typedef int(__cdecl * R_TextWidth_t)(const char* text, int maxlength, Font_s* font);
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extern R_TextWidth_t R_TextWidth;
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typedef int(__cdecl * R_TextHeight_t)(Font_s* font);
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extern R_TextHeight_t R_TextHeight;
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typedef script_t* (__cdecl * Script_Alloc_t)(int length);
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extern Script_Alloc_t Script_Alloc;
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