[Worker] Get rid of worker

This commit is contained in:
momo5502 2017-01-30 20:47:01 +01:00
parent dc9171f136
commit 9179714651
11 changed files with 6 additions and 678 deletions

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@ -2,36 +2,12 @@
namespace Components namespace Components
{ {
std::unordered_map<std::string, IPCHandler::Callback> IPCHandler::WorkerCallbacks;
std::unordered_map<std::string, IPCHandler::Callback> IPCHandler::ClientCallbacks; std::unordered_map<std::string, IPCHandler::Callback> IPCHandler::ClientCallbacks;
std::unique_ptr<Utils::IPC::BidirectionalChannel> IPCHandler::WorkerChannel;
std::unique_ptr<Utils::IPC::BidirectionalChannel> IPCHandler::ClientChannel; std::unique_ptr<Utils::IPC::BidirectionalChannel> IPCHandler::ClientChannel;
std::unordered_map<std::string, std::shared_ptr<IPCHandler::FunctionInterface>> IPCHandler::FunctionInterfaces;
std::shared_ptr<IPCHandler::FunctionInterface> IPCHandler::NewInterface(std::string command)
{
std::shared_ptr<IPCHandler::FunctionInterface> fInterface(new IPCHandler::FunctionInterface());
IPCHandler::FunctionInterfaces[command] = fInterface;
return fInterface;
}
void IPCHandler::SendWorker(std::string message, std::string data)
{
IPCHandler::InitChannels();
if (!Singleton::IsFirstInstance()) return;
Proto::IPC::Command command;
command.set_name(message);
command.set_data(data);
IPCHandler::WorkerChannel->send(command.SerializeAsString());
}
void IPCHandler::SendClient(std::string message, std::string data) void IPCHandler::SendClient(std::string message, std::string data)
{ {
IPCHandler::InitChannels(); IPCHandler::InitChannel();
Proto::IPC::Command command; Proto::IPC::Command command;
command.set_name(message); command.set_name(message);
@ -40,52 +16,22 @@ namespace Components
IPCHandler::ClientChannel->send(command.SerializeAsString()); IPCHandler::ClientChannel->send(command.SerializeAsString());
} }
void IPCHandler::OnWorker(std::string message, IPCHandler::Callback callback)
{
IPCHandler::WorkerCallbacks[message] = callback;
}
void IPCHandler::OnClient(std::string message, IPCHandler::Callback callback) void IPCHandler::OnClient(std::string message, IPCHandler::Callback callback)
{ {
IPCHandler::ClientCallbacks[message] = callback; IPCHandler::ClientCallbacks[message] = callback;
} }
void IPCHandler::InitChannels() void IPCHandler::InitChannel()
{ {
if (Singleton::IsFirstInstance())
{
if (!IPCHandler::WorkerChannel)
{
IPCHandler::WorkerChannel.reset(new Utils::IPC::BidirectionalChannel("IW4x-Worker-Channel", !Worker::IsWorker()));
}
}
if (!IPCHandler::ClientChannel) if (!IPCHandler::ClientChannel)
{ {
IPCHandler::ClientChannel.reset(new Utils::IPC::BidirectionalChannel("IW4x-Client-Channel", Singleton::IsFirstInstance())); IPCHandler::ClientChannel.reset(new Utils::IPC::BidirectionalChannel("IW4x-Client-Channel", Singleton::IsFirstInstance()));
} }
} }
void IPCHandler::StartWorker()
{
if (!Singleton::IsFirstInstance()) return;
STARTUPINFOA sInfo;
PROCESS_INFORMATION pInfo;
ZeroMemory(&sInfo, sizeof(sInfo));
ZeroMemory(&pInfo, sizeof(pInfo));
sInfo.cb = sizeof(sInfo);
CreateProcessA("iw4x.exe", const_cast<char*>(Utils::String::VA("-parent %d", GetCurrentProcessId())), nullptr, nullptr, false, NULL, nullptr, nullptr, &sInfo, &pInfo);
if (pInfo.hThread && pInfo.hThread != INVALID_HANDLE_VALUE) CloseHandle(pInfo.hThread);
if (pInfo.hProcess && pInfo.hProcess != INVALID_HANDLE_VALUE) CloseHandle(pInfo.hProcess);
}
void IPCHandler::HandleClient() void IPCHandler::HandleClient()
{ {
IPCHandler::InitChannels(); IPCHandler::InitChannel();
std::string packet; std::string packet;
if(IPCHandler::ClientChannel->receive(&packet)) if(IPCHandler::ClientChannel->receive(&packet))
@ -102,53 +48,18 @@ namespace Components
} }
} }
void IPCHandler::HandleWorker()
{
IPCHandler::InitChannels();
if (!Singleton::IsFirstInstance()) return;
std::string packet;
if (IPCHandler::WorkerChannel->receive(&packet))
{
Proto::IPC::Command command;
if (command.ParseFromString(packet))
{
auto callback = IPCHandler::WorkerCallbacks.find(command.name());
auto fInterface = IPCHandler::FunctionInterfaces.find(command.name());
if (callback != IPCHandler::WorkerCallbacks.end())
{
callback->second(command.data());
}
else if(fInterface != IPCHandler::FunctionInterfaces.end())
{
fInterface->second->handle(command.data());
}
}
}
}
IPCHandler::IPCHandler() IPCHandler::IPCHandler()
{ {
if (Dedicated::IsEnabled() || ZoneBuilder::IsEnabled() || Loader::PerformingUnitTests()) return; if (Dedicated::IsEnabled() || ZoneBuilder::IsEnabled() || Loader::PerformingUnitTests()) return;
IPCHandler::InitChannels(); IPCHandler::InitChannel();
IPCHandler::StartWorker();
QuickPatch::OnFrame([]() QuickPatch::OnFrame(IPCHandler::HandleClient);
{
IPCHandler::HandleWorker();
IPCHandler::HandleClient();
});
} }
IPCHandler::~IPCHandler() IPCHandler::~IPCHandler()
{ {
IPCHandler::FunctionInterfaces.clear();
IPCHandler::WorkerCallbacks.clear();
IPCHandler::ClientCallbacks.clear(); IPCHandler::ClientCallbacks.clear();
IPCHandler::WorkerChannel.release();
IPCHandler::ClientChannel.release(); IPCHandler::ClientChannel.release();
} }
} }

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@ -5,34 +5,6 @@ namespace Components
class IPCHandler : public Component class IPCHandler : public Component
{ {
public: public:
class FunctionInterface
{
public:
typedef std::function<void(std::vector<std::string>)> Callback;
void map(std::string name, Callback function)
{
this->functions[name] = function;
}
void handle(std::string data)
{
Proto::IPC::Function function;
if (function.ParseFromString(data))
{
auto handler = this->functions.find(function.name());
if (handler != this->functions.end())
{
auto params = function.params();
handler->second(std::vector<std::string>(params.begin(), params.end()));
}
}
}
private:
std::unordered_map<std::string, Callback> functions;
};
typedef Utils::Slot<void(std::string)> Callback; typedef Utils::Slot<void(std::string)> Callback;
IPCHandler(); IPCHandler();
@ -42,27 +14,14 @@ namespace Components
const char* getName() override { return "IPCHandler"; }; const char* getName() override { return "IPCHandler"; };
#endif #endif
static void SendWorker(std::string message, std::string data);
static void SendClient(std::string message, std::string data); static void SendClient(std::string message, std::string data);
static void OnWorker(std::string message, Callback callback);
static void OnClient(std::string message, Callback callback); static void OnClient(std::string message, Callback callback);
static std::shared_ptr<FunctionInterface> NewInterface(std::string command);
private: private:
static std::unique_ptr<Utils::IPC::BidirectionalChannel> WorkerChannel;
static std::unique_ptr<Utils::IPC::BidirectionalChannel> ClientChannel; static std::unique_ptr<Utils::IPC::BidirectionalChannel> ClientChannel;
static std::unordered_map<std::string, Callback> WorkerCallbacks;
static std::unordered_map<std::string, Callback> ClientCallbacks; static std::unordered_map<std::string, Callback> ClientCallbacks;
static std::unordered_map<std::string, std::shared_ptr<FunctionInterface>> FunctionInterfaces; static void InitChannel();
static void InitChannels();
static void StartWorker();
static void HandleClient(); static void HandleClient();
static void HandleWorker();
}; };
} }

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@ -120,7 +120,6 @@ template <size_t S> class Sizer { };
#include "Utils/Stream.hpp" #include "Utils/Stream.hpp"
#include "Components/Loader.hpp" #include "Components/Loader.hpp"
#include "Worker/Worker.hpp"
// Libraries // Libraries
#pragma comment(lib, "Winmm.lib") #pragma comment(lib, "Winmm.lib")

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@ -1,184 +0,0 @@
#include "STDInclude.hpp"
namespace Handlers
{
void Friends::handle(Worker::Endpoint endpoint, std::string data)
{
Proto::IPC::Function function;
if (function.ParseFromString(data))
{
auto handler = this->functions.find(function.name());
if (handler != this->functions.end())
{
printf("Handing function %s\n", function.name().data());
auto params = function.params();
handler->second(endpoint, std::vector<std::string>(params.begin(), params.end()));
}
else
{
printf("No handler for function %s\n", function.name().data());
}
}
}
void Friends::addFunction(std::string function, Friends::Callback callback)
{
this->functions[function] = callback;
}
void Friends::getFriends(Worker::Endpoint endpoint, std::vector<std::string> params)
{
if (params.size() >= 1 && Steam::Proxy::SteamFriends)
{
int flag = atoi(params[0].data());
int count = Steam::Proxy::SteamFriends->GetFriendCount(flag);
Proto::IPC::Function response;
response.set_name("friendsResponse");
for (int i = 0; i < count; ++i)
{
SteamID id = Steam::Proxy::SteamFriends->GetFriendByIndex(i, flag);
*response.add_params() = Utils::String::VA("%llX", id.Bits);
}
endpoint.send(this->getCommand(), response.SerializeAsString());
}
}
void Friends::getName(Worker::Endpoint endpoint, std::vector<std::string> params)
{
if(Steam::Proxy::SteamFriends)
{
std::string name;
SteamID id;
if(params.size() >= 1)
{
id.Bits = strtoull(params[0].data(), nullptr, 16);
name = Steam::Proxy::SteamFriends->GetFriendPersonaName(id);
}
else
{
id.Bits = 0;
name = Steam::Proxy::SteamFriends->GetPersonaName();
}
Proto::IPC::Function response;
response.set_name("nameResponse");
*response.add_params() = Utils::String::VA("%llX", id.Bits);
*response.add_params() = name;
endpoint.send(this->getCommand(), response.SerializeAsString());
}
}
void Friends::setPresence(Worker::Endpoint /*endpoint*/, std::vector<std::string> params)
{
if (params.size() >= 1 && Steam::Proxy::SteamFriends)
{
Steam::Proxy::SteamFriends->SetRichPresence(params[0].data(), (params.size() >= 2 ? params[1].data() : nullptr));
}
}
void Friends::getPresence(Worker::Endpoint endpoint, std::vector<std::string> params)
{
if (params.size() >= 2 && Steam::Proxy::SteamFriends)
{
SteamID id;
id.Bits = strtoull(params[0].data(), nullptr, 16);
Proto::IPC::Function response;
response.set_name("presenceResponse");
*response.add_params() = Utils::String::VA("%llX", id.Bits);
*response.add_params() = params[1].data();
*response.add_params() = Steam::Proxy::SteamFriends->GetFriendRichPresence(id, params[1].data());
endpoint.send(this->getCommand(), response.SerializeAsString());
}
}
void Friends::requestPresence(Worker::Endpoint /*endpoint*/, std::vector<std::string> params)
{
if (params.size() >= 1 && Steam::Proxy::SteamFriends)
{
SteamID id;
id.Bits = strtoull(params[0].data(), nullptr, 16);
Steam::Proxy::SteamFriends->RequestFriendRichPresence(id);
}
}
void Friends::notifyChange(Worker::Endpoint /*endpoint*/, std::vector<std::string> params)
{
// Ugly, but for now it works
int state = Steam::Proxy::SteamLegacyFriends->GetPersonaState();
Steam::Proxy::SteamLegacyFriends->SetPersonaState((state == 1 ? 2 : 1));
}
void Friends::getInfo(Worker::Endpoint endpoint, std::vector<std::string> params)
{
if (params.size() >= 1 && Steam::Proxy::SteamFriends)
{
SteamID id;
id.Bits = strtoull(params[0].data(), nullptr, 16);
Proto::IPC::Function response;
response.set_name("infoResponse");
*response.add_params() = Utils::String::VA("%llX", id.Bits);
for(unsigned int i = 1; i < params.size(); ++i)
{
std::string key = params[i];
*response.add_params() = key;
if(key == "name")
{
*response.add_params() = Steam::Proxy::SteamFriends->GetFriendPersonaName(id);
}
else if(key == "state")
{
*response.add_params() = Utils::String::VA("%d", Steam::Proxy::SteamFriends->GetFriendPersonaState(id));
}
else
{
*response.add_params() = Steam::Proxy::SteamFriends->GetFriendRichPresence(id, key.data());
}
}
endpoint.send(this->getCommand(), response.SerializeAsString());
}
}
Friends::Friends() : personaState(1)
{
using namespace std::placeholders;
this->addFunction("getFriends", std::bind(&Friends::getFriends, this, _1, _2));
this->addFunction("getName", std::bind(&Friends::getName, this, _1, _2));
this->addFunction("setPresence", std::bind(&Friends::setPresence, this, _1, _2));
this->addFunction("getPresence", std::bind(&Friends::getPresence, this, _1, _2));
this->addFunction("requestPresence", std::bind(&Friends::requestPresence, this, _1, _2));
this->addFunction("getInfo", std::bind(&Friends::getInfo, this, _1, _2));
this->addFunction("notifyChange", std::bind(&Friends::notifyChange, this, _1, _2));
if (Steam::Proxy::SteamLegacyFriends)
{
this->personaState = Steam::Proxy::SteamLegacyFriends->GetPersonaState();
}
}
Friends::~Friends()
{
if(Steam::Proxy::SteamFriends)
{
Steam::Proxy::SteamFriends->SetRichPresence("iw4x_server", nullptr);
Steam::Proxy::SteamFriends->SetRichPresence("iw4x_playing", nullptr);
}
if(Steam::Proxy::SteamLegacyFriends)
{
Steam::Proxy::SteamLegacyFriends->SetPersonaState(this->personaState);
}
}
}

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@ -1,30 +0,0 @@
#pragma once
namespace Handlers
{
class Friends : public Worker::Runner::Handler
{
public:
typedef std::function<void(Worker::Endpoint, std::vector<std::string>)> Callback;
Friends();
~Friends();
std::string getCommand() override { return "friends"; };
void handle(Worker::Endpoint endpoint, std::string data) override;
private:
int personaState;
std::unordered_map<std::string, Callback> functions;
void addFunction(std::string function, Callback callback);
void getFriends(Worker::Endpoint endpoint, std::vector<std::string> params);
void getName(Worker::Endpoint endpoint, std::vector<std::string> params);
void setPresence(Worker::Endpoint endpoint, std::vector<std::string> params);
void getPresence(Worker::Endpoint endpoint, std::vector<std::string> params);
void requestPresence(Worker::Endpoint endpoint, std::vector<std::string> params);
void getInfo(Worker::Endpoint endpoint, std::vector<std::string> params);
void notifyChange(Worker::Endpoint /*endpoint*/, std::vector<std::string> params);
};
}

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@ -1,55 +0,0 @@
#include "STDInclude.hpp"
namespace Handlers
{
void SteamCallbacks::handle(Worker::Endpoint endpoint, std::string data)
{
Proto::IPC::Function function;
if (function.ParseFromString(data))
{
auto handler = this->functions.find(function.name());
if (handler != this->functions.end())
{
printf("Handing function %s\n", function.name().data());
auto params = function.params();
handler->second(endpoint, std::vector<std::string>(params.begin(), params.end()));
}
else
{
printf("No handler for function %s\n", function.name().data());
}
}
}
void SteamCallbacks::addFunction(std::string function, Friends::Callback callback)
{
this->functions[function] = callback;
}
void SteamCallbacks::HandleCallback(int32_t callId, void* data, size_t size)
{
if(Worker::Runner::Channel)
{
Proto::IPC::Function response;
response.set_name(Utils::String::VA("%d", callId));
response.add_params()->append(static_cast<char*>(data), size);
Proto::IPC::Command command;
command.set_name(SteamCallbacks().getCommand());
command.set_data(response.SerializeAsString());
Worker::Runner::Channel->send(command.SerializeAsString());
}
}
SteamCallbacks::SteamCallbacks()
{
}
SteamCallbacks::~SteamCallbacks()
{
}
}

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@ -1,22 +0,0 @@
#pragma once
namespace Handlers
{
class SteamCallbacks : public Worker::Runner::Handler
{
public:
typedef std::function<void(Worker::Endpoint, std::vector<std::string>)> Callback;
SteamCallbacks();
~SteamCallbacks();
std::string getCommand() override { return "steamCallbacks"; };
void handle(Worker::Endpoint endpoint, std::string data) override;
static void HandleCallback(int32_t callId, void* data, size_t size);
private:
std::unordered_map<std::string, Callback> functions;
void addFunction(std::string function, Callback callback);
};
}

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@ -1,113 +0,0 @@
#include "STDInclude.hpp"
namespace Worker
{
Utils::IPC::BidirectionalChannel* Runner::Channel;
Runner::Runner(int pid) : processId(pid), terminate(false)
{
Runner::Channel = nullptr;
}
Runner::~Runner()
{
Runner::Channel = nullptr;
}
void Runner::run()
{
printf("Attaching to parent process %d...\n", this->processId);
HANDLE processHandle = OpenProcess(SYNCHRONIZE, FALSE, this->processId);
if ((!processHandle || processHandle == INVALID_HANDLE_VALUE))
{
printf("Passive attach failed, trying actively...\n");
if (!Runner::isProcessAlive())
{
printf("Unable to attach to parent process\n");
return;
}
}
printf("Successfully attached to parent process\n");
printf("Starting worker...\n");
std::thread workerThread(&Runner::worker, this);
if (!processHandle || processHandle == INVALID_HANDLE_VALUE)
{
while(this->isProcessAlive())
{
std::this_thread::sleep_for(100ms);
}
}
else
{
WaitForSingleObject(processHandle, INFINITE);
CloseHandle(processHandle);
}
printf("Awaiting worker termination...\n");
this->terminate = true;
if (workerThread.joinable()) workerThread.join();
printf("Worker terminated\n");
}
void Runner::attachHandler(Runner::Handler* handler)
{
this->handlers[handler->getCommand()] = std::shared_ptr<Runner::Handler>(handler);
}
bool Runner::isProcessAlive()
{
DWORD aProcesses[1024], cbNeeded;
if (!EnumProcesses(aProcesses, sizeof(aProcesses), &cbNeeded)) return false;
for(DWORD i = 0; i < cbNeeded / sizeof(DWORD); ++i)
{
if(aProcesses[i] == static_cast<DWORD>(this->processId))
{
return true;
}
}
return false;
}
void Runner::worker()
{
printf("Worker started\n");
Utils::IPC::BidirectionalChannel channel("IW4x-Worker-Channel", !Worker::IsWorker());
Runner::Channel = &channel;
while (!this->terminate)
{
Steam::Proxy::RunFrame();
std::string buffer;
if (channel.receive(&buffer))
{
Proto::IPC::Command command;
if(command.ParseFromString(buffer))
{
auto handler = this->handlers.find(command.name());
if (handler != this->handlers.end())
{
printf("Dispatching command %s to handler\n", command.name().data());
handler->second->handle(&channel, command.data());
}
else
{
printf("No handler found for command %s\n", command.name().data());
}
}
}
std::this_thread::sleep_for(1ms);
}
printf("Terminating worker\n");
Runner::Channel = nullptr;
}
}

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@ -1,59 +0,0 @@
#pragma once
namespace Worker
{
class Endpoint
{
public:
Endpoint() : Endpoint(nullptr) {}
Endpoint(Utils::IPC::BidirectionalChannel* _channel) : channel(_channel) {}
Endpoint(const Endpoint& obj) : Endpoint(obj.channel) {}
void send(std::string message, std::string data)
{
if (this->channel)
{
Proto::IPC::Command command;
command.set_name(message);
command.set_data(data);
this->channel->send(command.SerializeAsString());
}
}
private:
Utils::IPC::BidirectionalChannel* channel;
};
class Runner
{
public:
class Handler
{
public:
virtual ~Handler() {};
virtual std::string getCommand() = 0;
virtual void handle(Endpoint endpoint, std::string data) = 0;
};
Runner(int pid);
~Runner();
void run();
void attachHandler(Runner::Handler* handler);
static Utils::IPC::BidirectionalChannel* Channel;
private:
void worker();
bool isProcessAlive();
int processId;
bool terminate;
std::unordered_map<std::string, std::shared_ptr<Handler>> handlers;
};
}
#include "Handlers/Friends.hpp"
#include "Handlers/SteamCallbacks.hpp"

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@ -1,67 +0,0 @@
#include "STDInclude.hpp"
namespace Worker
{
int ProcessId;
int __stdcall EntryPoint(HINSTANCE /*hInstance*/, HINSTANCE /*hPrevInstance*/, char* /*lpCmdLine*/, int /*nCmdShow*/)
{
Runner runner(Worker::ProcessId);
runner.attachHandler(new Handlers::Friends());
runner.attachHandler(new Handlers::SteamCallbacks());
runner.run();
return 0;
}
void Initialize()
{
if(!Steam::Proxy::Inititalize())
{
printf("Failed to initialize worker!\n");
ExitProcess(1);
}
else
{
#ifdef DEBUG
SetConsoleTitleA("IW4x: Worker");
#else
FreeConsole();
#endif
Utils::Hook(0x6BABA1, Worker::EntryPoint, HOOK_CALL).install()->quick();
}
}
void Uninitialize()
{
Steam::Proxy::Uninititalize();
}
bool ParseWorkerFlag()
{
char* command = "-parent ";
char* parentProc = strstr(GetCommandLineA(), command);
if (parentProc)
{
parentProc += strlen(command);
Worker::ProcessId = atoi(parentProc);
return true;
}
return false;
}
bool IsWorker()
{
static Utils::Value<bool> flag;
if (!flag.isValid())
{
flag.set(Worker::ParseWorkerFlag());
}
return flag.get();
}
}

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@ -1,11 +0,0 @@
#pragma once
namespace Worker
{
void Initialize();
void Uninitialize();
bool IsWorker();
}
#include "Runner.hpp"