[Dvar]: Remove one little patch that isn't so great (#708)

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Edo 2023-01-07 15:03:42 +00:00 committed by GitHub
parent d127bbe89d
commit 90b124420f
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2 changed files with 1 additions and 6 deletions

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@ -391,11 +391,6 @@ namespace Components
// remove write protection from fs_game // remove write protection from fs_game
Utils::Hook::Xor<std::uint32_t>(0x6431EA, Game::DVAR_INIT); Utils::Hook::Xor<std::uint32_t>(0x6431EA, Game::DVAR_INIT);
// cheat protect g_hardcore
Utils::Hook::Xor<std::uint32_t>(0x5E374F, Game::DVAR_CHEAT);
Utils::Hook::Xor<std::uint32_t>(0x4D3689, Game::DVAR_CHEAT);
Utils::Hook::Xor<std::uint32_t>(0x4197C3, Game::DVAR_CHEAT);
// set cg_fov max to 160.0 // set cg_fov max to 160.0
// because that's the max on SP // because that's the max on SP
static float cg_Fov = 160.0f; static float cg_Fov = 160.0f;

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@ -1594,7 +1594,7 @@ namespace Components
}); });
// True by default, but can be put to zero for backward compatibility if needed // True by default, but can be put to zero for backward compatibility if needed
ZoneBuilder::ZBPreferDiskAssets = Dvar::Register<bool>("zb_prefer_disk_assets", true, Game::DVAR_NONE, "Should ZoneBuilder prefer in-memory assets (requirements) or disk assets, when both are present"); ZoneBuilder::ZBPreferDiskAssets = Dvar::Register<bool>("zb_prefer_disk_assets", true, Game::DVAR_NONE, "Should ZoneBuilder prefer in-memory assets (requirements) or disk assets when both are present?");
} }
} }