Partial connect menu loading.
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0a201daee0
commit
8f4f401763
@ -3,8 +3,8 @@
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namespace Components
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{
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std::vector<std::string> Menus::CustomMenus;
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std::vector<Game::menuDef_t*> Menus::MenuList;
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std::vector<Game::MenuList*> Menus::MenuListList;
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std::map<std::string, Game::menuDef_t*> Menus::MenuList;
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std::map<std::string, Game::MenuList*> Menus::MenuListList;
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int Menus::ReserveSourceHandle()
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{
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@ -125,14 +125,14 @@ namespace Components
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return nullptr;
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}
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Menus::MenuList.push_back(menu);
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Game::pc_token_t token;
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Game::keywordHash_t *key;
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if (!Game::PC_ReadTokenHandle(handle, &token) || token.string[0] != '{')
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{
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return menu;
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Utils::Memory::Free(menu->items);
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Utils::Memory::Free(menu);
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return nullptr;
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}
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while (true)
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@ -167,6 +167,9 @@ namespace Components
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}
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}
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Menus::RemoveMenu(menu->window.name);
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Menus::MenuList[menu->window.name] = menu;
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return menu;
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}
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@ -246,7 +249,8 @@ namespace Components
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// Copy new menus
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memcpy(newList->menus, menus.data(), menus.size() * sizeof(Game::menuDef_t *));
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Menus::MenuListList.push_back(newList);
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Menus::RemoveMenuList(newList->name);
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Menus::MenuListList[newList->name] = newList;
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return newList;
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}
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@ -291,7 +295,8 @@ namespace Components
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// Copy new menus
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memcpy(newList->menus, menus.data(), menus.size() * sizeof(Game::menuDef_t *));
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Menus::MenuListList.push_back(newList);
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Menus::RemoveMenuList(newList->name);
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Menus::MenuListList[newList->name] = newList;
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return newList;
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}
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@ -383,11 +388,21 @@ namespace Components
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Utils::Memory::Free(menuList);
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}
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void Menus::RemoveMenu(std::string menu)
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{
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auto i = Menus::MenuList.find(menu);
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if(i != Menus::MenuList.end())
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{
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if (i->second) Menus::FreeMenu(i->second);
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Menus::MenuList.erase(i);
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}
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}
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void Menus::RemoveMenu(Game::menuDef_t* menudef)
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{
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for (auto i = Menus::MenuList.begin(); i != Menus::MenuList.end(); i++)
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{
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if ((*i) == menudef)
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if (i->second == menudef)
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{
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Menus::FreeMenu(menudef);
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Menus::MenuList.erase(i);
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@ -396,57 +411,68 @@ namespace Components
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}
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}
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void Menus::RemoveMenuList(std::string menuList)
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{
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auto i = Menus::MenuListList.find(menuList);
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if (i != Menus::MenuListList.end())
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{
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if (i->second)
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{
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for (auto j = 0; j < i->second->menuCount; j++)
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{
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Menus::RemoveMenu(i->second->menus[j]);
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}
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Menus::FreeMenuList(i->second);
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}
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Menus::MenuListList.erase(i);
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}
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}
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void Menus::RemoveMenuList(Game::MenuList* menuList)
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{
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if (!menuList) return;
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for (auto i = Menus::MenuListList.begin(); i != Menus::MenuListList.end(); i++)
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{
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if ((*i)->name == menuList->name)
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{
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for (auto j = 0; j < menuList->menuCount; j++)
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{
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Menus::RemoveMenu(menuList->menus[j]);
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}
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Menus::FreeMenuList(menuList);
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Menus::MenuListList.erase(i);
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break;
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}
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}
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if (!menuList || !menuList->name) return;
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Menus::RemoveMenuList(menuList->name);
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}
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void Menus::FreeEverything()
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{
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for (auto menu : Menus::MenuList)
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for (auto i = Menus::MenuListList.begin(); i != Menus::MenuListList.end(); i++)
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{
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Menus::FreeMenu(menu);
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}
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Menus::MenuList.clear();
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for (auto menuList : Menus::MenuListList)
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{
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Menus::FreeMenuList(menuList);
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Menus::FreeMenuList(i->second);
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}
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Menus::MenuListList.clear();
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for (auto i = Menus::MenuList.begin(); i != Menus::MenuList.end(); i++)
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{
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Menus::FreeMenu(i->second);
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}
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Menus::MenuList.clear();
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}
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Game::XAssetHeader Menus::MenuLoad(Game::XAssetType type, const char* filename)
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{
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Game::XAssetHeader header = { 0 };
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header.menu = Menus::FindMenuByName(Game::uiContext, filename);
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if (!header.menu)
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{
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OutputDebugStringA("Oh snap!");
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}
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return header;
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}
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Game::XAssetHeader Menus::MenuFileLoad(Game::XAssetType type, const char* filename)
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{
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Game::XAssetHeader header = { 0 };
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// Check if we already loaded it
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for (auto menuList : Menus::MenuListList)
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{
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if (!_stricmp(menuList->name, filename))
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{
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// Free it, seems like the game deallocated it
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Menus::RemoveMenuList(menuList);
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break;
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}
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}
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// Check if we already loaded it and free it, seems like the game deallocated it
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Menus::RemoveMenuList(Menus::MenuListList[filename]);
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Game::MenuList* menuList = Game::DB_FindXAssetHeader(type, filename).menuList;
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header.menuList = menuList;
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@ -514,8 +540,12 @@ namespace Components
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{
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if (Dedicated::IsDedicated()) return;
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// Ensure everything is zero'ed
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Menus::FreeEverything();
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// Intercept asset finding
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AssetHandler::OnFind(Game::XAssetType::ASSET_TYPE_MENU, Menus::MenuLoad);
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AssetHandler::OnFind(Game::XAssetType::ASSET_TYPE_MENUFILE, Menus::MenuFileLoad);
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//Utils::Hook(0x63FE80, Menus::MenuFileLoad, HOOK_JUMP).Install()->Quick();
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// Custom Menus_FindByName
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Utils::Hook(0x487240, Menus::FindMenuByName, HOOK_JUMP).Install()->Quick();
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@ -14,11 +14,13 @@ namespace Components
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static void Add(std::string menu);
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private:
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static std::vector<Game::menuDef_t*> MenuList;
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static std::vector<Game::MenuList*> MenuListList;
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static std::map<std::string, Game::menuDef_t*> MenuList;
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static std::map<std::string, Game::MenuList*> MenuListList;
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static std::vector<std::string> CustomMenus;
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static Game::XAssetHeader MenuFileLoad(Game::XAssetType type, const char* filename);
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static Game::XAssetHeader MenuLoad(Game::XAssetType type, const char* filename);
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static Game::XAssetHeader Menus::MenuFileLoad(Game::XAssetType type, const char* filename);
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static Game::MenuList* LoadMenuList(Game::MenuList* menuList);
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static Game::MenuList* LoadScriptMenu(const char* menu);
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static std::vector<Game::menuDef_t*> LoadMenu(Game::menuDef_t* menudef);
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@ -37,7 +39,9 @@ namespace Components
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static void FreeMenuList(Game::MenuList* menuList);
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static void FreeMenu(Game::menuDef_t* menudef);
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static void RemoveMenu(std::string menu);
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static void RemoveMenu(Game::menuDef_t* menudef);
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static void RemoveMenuList(std::string menuList);
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static void RemoveMenuList(Game::MenuList* menuList);
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static void AddMenuListHook(Game::UiContext *dc, Game::MenuList *menuList, int close);
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@ -63,6 +63,8 @@ namespace Game
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Menus_CloseAll_t Menus_CloseAll = (Menus_CloseAll_t)0x4BA5B0;
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Menus_OpenByName_t Menus_OpenByName = (Menus_OpenByName_t)0x4CCE60;
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Menu_IsVisible_t Menu_IsVisible = (Menu_IsVisible_t)0x4D77D0;
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Menus_MenuIsInStack_t Menus_MenuIsInStack = (Menus_MenuIsInStack_t)0x47ACB0;
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MSG_Init_t MSG_Init = (MSG_Init_t)0x45FCA0;
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MSG_ReadData_t MSG_ReadData = (MSG_ReadData_t)0x4527C0;
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@ -148,6 +148,12 @@ namespace Game
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typedef int(__cdecl * Menus_OpenByName_t)(UiContext *dc, const char *p);
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extern Menus_OpenByName_t Menus_OpenByName;
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typedef int(__cdecl * Menu_IsVisible_t)(UiContext *dc, menuDef_t *menu);
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extern Menu_IsVisible_t Menu_IsVisible;
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typedef int(__cdecl * Menus_MenuIsInStack_t)(UiContext *dc, menuDef_t *menu);
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extern Menus_MenuIsInStack_t Menus_MenuIsInStack;
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typedef void(__cdecl * MSG_Init_t)(void* msg, void* data, int maxsize);
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extern MSG_Init_t MSG_Init;
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