[IclipMap_t] Small fixes
This commit is contained in:
parent
6e39c71243
commit
8d7be2a74f
@ -434,14 +434,14 @@ namespace Assets
|
|||||||
Utils::Stream::ClearPointer(&dest->cBrushContents);
|
Utils::Stream::ClearPointer(&dest->cBrushContents);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (asset->unknown4)
|
if (asset->smodelNodes)
|
||||||
{
|
{
|
||||||
AssertSize(Game::SModelAabbNode, 28);
|
AssertSize(Game::SModelAabbNode, 28);
|
||||||
SaveLogEnter("SModelAabbNode");
|
SaveLogEnter("SModelAabbNode");
|
||||||
|
|
||||||
buffer->align(Utils::Stream::ALIGN_4);
|
buffer->align(Utils::Stream::ALIGN_4);
|
||||||
buffer->saveArray(asset->unknown4, asset->unkCount4);
|
buffer->saveArray(asset->smodelNodes, asset->smodelNodeCount);
|
||||||
Utils::Stream::ClearPointer(&dest->unknown4);
|
Utils::Stream::ClearPointer(&dest->smodelNodes);
|
||||||
|
|
||||||
SaveLogExit();
|
SaveLogExit();
|
||||||
}
|
}
|
||||||
@ -859,10 +859,14 @@ namespace Assets
|
|||||||
clipMap->mapEnts = Components::AssetHandler::FindAssetForZone(Game::XAssetType::ASSET_TYPE_MAP_ENTS, Utils::String::VA("maps/mp/%s.d3dbsp", name.c_str()), builder).mapEnts;
|
clipMap->mapEnts = Components::AssetHandler::FindAssetForZone(Game::XAssetType::ASSET_TYPE_MAP_ENTS, Utils::String::VA("maps/mp/%s.d3dbsp", name.c_str()), builder).mapEnts;
|
||||||
|
|
||||||
// This mustn't be null and has to have at least 1 'valid' entry.
|
// This mustn't be null and has to have at least 1 'valid' entry.
|
||||||
if (!clipMap->unkCount4 || !clipMap->unknown4)
|
if (!clipMap->smodelNodeCount || !clipMap->smodelNodes)
|
||||||
{
|
{
|
||||||
clipMap->unkCount4 = 1;
|
clipMap->smodelNodeCount = 1;
|
||||||
clipMap->unknown4 = builder->getAllocator()->allocateArray<Game::SModelAabbNode>(1);
|
clipMap->smodelNodes = builder->getAllocator()->allocateArray<Game::SModelAabbNode>(clipMap->smodelNodeCount);
|
||||||
|
|
||||||
|
clipMap->smodelNodes[0].bounds.halfSize[0] = -131072.000f;
|
||||||
|
clipMap->smodelNodes[0].bounds.halfSize[1] = -131072.000f;
|
||||||
|
clipMap->smodelNodes[0].bounds.halfSize[2] = -131072.000f;
|
||||||
}
|
}
|
||||||
|
|
||||||
// These mustn't be null, but they don't need to be valid.
|
// These mustn't be null, but they don't need to be valid.
|
||||||
|
@ -2500,10 +2500,10 @@ namespace Game
|
|||||||
|
|
||||||
struct CollisionAabbTree
|
struct CollisionAabbTree
|
||||||
{
|
{
|
||||||
float origin[3];
|
float midPoint[3];
|
||||||
float halfSize[3];
|
|
||||||
unsigned __int16 materialIndex;
|
unsigned __int16 materialIndex;
|
||||||
unsigned __int16 childCount;
|
unsigned __int16 childCount;
|
||||||
|
float halfSize[3];
|
||||||
CollisionAabbTreeIndex u;
|
CollisionAabbTreeIndex u;
|
||||||
};
|
};
|
||||||
|
|
||||||
@ -2558,9 +2558,9 @@ namespace Game
|
|||||||
Bounds* cBrushBounds; // same count as cBrushes, +148
|
Bounds* cBrushBounds; // same count as cBrushes, +148
|
||||||
int * cBrushContents; // same count as cBrushes, +152
|
int * cBrushContents; // same count as cBrushes, +152
|
||||||
MapEnts * mapEnts; // +156
|
MapEnts * mapEnts; // +156
|
||||||
unsigned short unkCount4; // +160
|
unsigned __int16 smodelNodeCount;
|
||||||
short pad; // +160
|
short pad; // +160
|
||||||
SModelAabbNode* unknown4; // +164
|
SModelAabbNode *smodelNodes;
|
||||||
unsigned __int16 dynEntCount[2];
|
unsigned __int16 dynEntCount[2];
|
||||||
DynEntityDef *dynEntDefList[2];
|
DynEntityDef *dynEntDefList[2];
|
||||||
DynEntityPose *dynEntPoseList[2];
|
DynEntityPose *dynEntPoseList[2];
|
||||||
|
Loading…
x
Reference in New Issue
Block a user