[IclipMap_t] Small fixes
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@ -2500,10 +2500,10 @@ namespace Game
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struct CollisionAabbTree
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{
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float origin[3];
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float halfSize[3];
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float midPoint[3];
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unsigned __int16 materialIndex;
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unsigned __int16 childCount;
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float halfSize[3];
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CollisionAabbTreeIndex u;
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};
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@ -2558,9 +2558,9 @@ namespace Game
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Bounds* cBrushBounds; // same count as cBrushes, +148
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int * cBrushContents; // same count as cBrushes, +152
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MapEnts * mapEnts; // +156
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unsigned short unkCount4; // +160
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unsigned __int16 smodelNodeCount;
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short pad; // +160
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SModelAabbNode* unknown4; // +164
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SModelAabbNode *smodelNodes;
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unsigned __int16 dynEntCount[2];
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DynEntityDef *dynEntDefList[2];
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DynEntityPose *dynEntPoseList[2];
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