[Clantags] More fixes

This commit is contained in:
momo5502 2017-05-31 10:33:25 +02:00
parent fbec01b237
commit 8cf9c0d93f

View File

@ -10,8 +10,8 @@ namespace Components
{
const char* clantag = Game::Info_ValueForKey(infoString, std::to_string(i).data());
if (clantag) Tags[i] = clantag;
else Tags[i].clear();
if (clantag) Clantags::Tags[i] = clantag;
else Clantags::Tags[i].clear();
}
}
@ -19,7 +19,7 @@ namespace Components
{
std::string list;
for (int i = 0; i < 18; i++)
for (int i = 0; i < 18; ++i)
{
char clantag[5] = { 0 };
@ -37,11 +37,11 @@ namespace Components
const char* Clantags::GetUserClantag(std::uint32_t clientnum, const char* playername)
{
if (Tags[clientnum].empty()) return playername;
return Utils::String::VA("[%s] %s", Tags[clientnum].data(), playername);
if (Clantags::Tags[clientnum].empty()) return playername;
return Utils::String::VA("[%s] %s", Clantags::Tags[clientnum].data(), playername);
}
void __declspec(naked) Clantags::DrawPlayerNameOnScoreboard()
__declspec(naked) void Clantags::DrawPlayerNameOnScoreboard()
{
__asm
{