Add a dedi as node, when you connect to it
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@ -24,6 +24,8 @@ namespace Components
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void Party::Connect(Network::Address target)
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{
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Node::AddNode(target);
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Party::Container.Valid = true;
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Party::Container.AwaitingPlaylist = false;
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Party::Container.JoinTime = Game::Sys_Milliseconds();
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