[ZoneBuilder] Added GfxWorld asset interface but is completely untested
i have no idea if any of it works so try it out whenever
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@ -2953,18 +2953,18 @@ namespace Game
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void/*IDirect3DVertexBuffer9*/* layerVb;
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};
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typedef char GfxTexture[0x34];
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typedef unsigned int GfxRawTexture;
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struct GfxWorldDraw
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{
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unsigned int reflectionProbeCount;
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GfxImage * * reflectionImages;
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GfxReflectionProbe *reflectionProbes;
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GfxTexture * reflectionProbeTextures; //Count = refelctionProbeCount
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GfxRawTexture * reflectionProbeTextures; //Count = refelctionProbeCount
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int lightmapCount;
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GfxLightmapArray *lightmaps;
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GfxTexture * lightmapPrimaryTextures; //Count = lightmapCount
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GfxTexture * lightmapSecondaryTextures; //Count = lightmapCount
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GfxRawTexture * lightmapPrimaryTextures; //Count = lightmapCount
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GfxRawTexture * lightmapSecondaryTextures; //Count = lightmapCount
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GfxImage *skyImage;
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GfxImage *outdoorImage;
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unsigned int vertexCount;
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@ -3021,7 +3021,7 @@ namespace Game
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GfxLightRegion *lightRegion;
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GfxWorldDpvsStatic dpvs;
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GfxWorldDpvsDynamic dpvsDyn;
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char pad2[4];
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int pad2;
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unsigned int heroOnlyLightCount;
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char * heroOnlyLight;
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int unknown5;
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